add game&rawdata
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69
gamedata/configs/scripts/pripyat/pri_a16_sokolov.ltx
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69
gamedata/configs/scripts/pripyat/pri_a16_sokolov.ltx
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[logic@pri_a16_sokolov]
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active = animpoint@pri_a16_sokolov
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suitable = {-pri_b305_fifth_cam_end =check_npc_name(sokolov) =npc_in_zone(pri_surge_hide_a16)} true
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prior = 200
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[animpoint@pri_a16_sokolov]
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cover_name = pri_a16_animp_sokolov
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use_camp = false
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meet = meet@pri_a16_sokolov
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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on_info = {-pri_a20_sokolov_with_garick_new_way_to_pripyat_3 -pri_a25_rfi_source_eliminated +pri_a17_actor_has_gauss_rifle} walker@a20_stand_base
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out_restr = pri_a16_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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reach_movement = walk
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[meet@pri_a16_sokolov]
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close_anim = nil
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close_victim = nil
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far_anim = nil
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far_victim = nil
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close_snd_hello = nil
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close_snd_bye = nil
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close_distance = 0
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far_distance = 0
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use = {=actor_enemy} false, true
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trade_enable = false
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allow_break = false
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meet_on_talking = false
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[walker@a20_stand_base]
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meet = no_meet
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path_walk = pri_a20_sokolov_walk
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path_look = pri_a20_sokolov_look
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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def_state_standing = wait_na
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def_state_moving = walk
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on_signal = sound_end | %+pri_a20_way_to_pripyat_1_sound_end%
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on_info = {=actor_in_zone(pri_a20_sokolov_with_garick_new_way_to_pripyat_talk)} %=play_sound(pri_a20_sokolov_with_garick_new_way_to_pripyat_1)%
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on_info2 = {+pri_a20_way_to_pripyat_2_sound_end} walker@a20_stand_base_2
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on_info3 = {+pri_a25_rfi_source_eliminated} animpoint@pri_a16_sokolov
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out_restr = pri_a16_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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use_camp = false
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[walker@a20_stand_base_2]
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meet = no_meet
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path_walk = pri_a20_sokolov_walk
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path_look = pri_a20_sokolov_look
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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def_state_standing = wait_na
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def_state_moving = walk
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on_info = {+pri_a25_rfi_source_eliminated} animpoint@pri_a16_sokolov
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on_game_timer = 10 | {-pri_a20_sokolov_with_garick_new_way_to_pripyat_3} %+pri_a20_sokolov_with_garick_new_way_to_pripyat_3 =play_sound(pri_a20_sokolov_with_garick_new_way_to_pripyat_3)%
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on_signal = sound_end | animpoint@pri_a16_sokolov %+pri_a20_way_to_pripyat_3_sound_end%
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out_restr = pri_a16_sr_noweap
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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use_camp = false
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