add game&rawdata
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32
gamedata/configs/scripts/pripyat/pri_a28_base_movie.ltx
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32
gamedata/configs/scripts/pripyat/pri_a28_base_movie.ltx
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[logic]
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active = sr_idle@check_surge_end
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[sr_idle@check_surge_end]
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on_info = {+pri_a28_colonel_to_center_3_sound_end} sr_idle@timer_befor_cutscene
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[sr_idle@timer_befor_cutscene]
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on_game_timer = 10 | sr_idle@cutscene_actor_spawn %=disable_ui =run_postprocess(fade_in_out)%
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[sr_idle@cutscene_actor_spawn]
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on_game_timer = 25 | sr_cutscene %=create_cutscene_actor_with_weapon(pri_a28_cutscene_actor_base:pri_a16_pri_b305_kovalskiy_walk)%
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[sr_cutscene]
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global_cameffect = true
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point = pri_a28_actor_walk
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look = pri_a28_actor_look
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cam_effector = scenario_cam\pripyat\pri_a28_ssu_communication_camera
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on_info = {+pri_a28_ssu_to_actor_5_sound_end} %=stop_sr_cutscene%
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on_signal = cameff_end | sr_idle@after_1
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[sr_idle@after_1]
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on_game_timer = 10 | {-pri_a28_destroy_base_cutscene_actor} %+pri_a28_destroy_base_cutscene_actor%
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on_info = {+pri_a28_destroy_base_cutscene_actor_done} sr_idle@after_2 %=teleport_actor(pri_a28_cutscene_actor_base_walk:pri_a28_cutscene_actor_base_look)%
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[sr_idle@after_2]
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on_game_timer = 10 | sr_idle@save %=stop_postprocess(2021) =enable_ui +pri_a28_base_movie_done%
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[sr_idle@save]
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on_info = {-pri_a28_talked_with_ssu} %+pri_a28_talked_with_ssu =scenario_autosave(st_save_pri_a28_talked_with_ssu)%
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on_info2 = {+pri_a28_talked_with_ssu} sr_idle@nil
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[sr_idle@nil]
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