add game&rawdata
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650
gamedata/configs/weapons/upgrades/w_fn2000_up.ltx
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650
gamedata/configs/weapons/upgrades/w_fn2000_up.ltx
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[up_sect_firsta_fn2000]
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;Íàäåæíîñòü(1)10%
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;---------------
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cost = 1500
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value = +10
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.001
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.016 ;0.03
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[up_sect_firstc_fn2000]
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;Íàäåæíîñòü(2)15%
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;---------------
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cost = 2000
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value = +15
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0001 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0001 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.002
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.016 ;0.03
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[up_sect_firstd_fn2000]
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;Íàñòèëüíîñòü(2)20%
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;------------------
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cost = 2000
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value = +20
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bullet_speed = +75
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fire_dispersion_base = -0.01
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[up_sect_firste_fn2000]
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;Óäîáñòâî(3)25%
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;--------------
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cost = 2500
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value = +25
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crosshair_inertion = -2
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PDM_disp_base = -0.2 ;0.5
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PDM_disp_vel_factor = -0.75 ;1.5
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PDM_disp_accel_factor = -0.75 ;1.5
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[up_sect_firstf_fn2000]
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;Òî÷íîñòü(3)30%
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;---------------
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cost = 2500
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value = +30
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fire_dispersion_base = -0.04 ;0.7
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fire_dispersion_condition_factor = -1 ;15
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[up_sect_secona_fn2000]
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;Íàñòèëüíîñòü(1)10%
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;------------------
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cost = 1500
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value = +10
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bullet_speed = +50
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[up_sect_seconc_fn2000]
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;Íàñòèëüíîñòü(2)20%
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;------------------
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cost = 2000
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value = +20
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bullet_speed = +75
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fire_dispersion_base = -0.01
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[up_sect_second_fn2000]
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;Ñêîðîñòðåëüíîñòü(2)15%
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;----------------------
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cost = 2000
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value = +15
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rpm = +85
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[up_sect_secone_fn2000]
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;Òî÷íîñòü(3)30%
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;---------------
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cost = 2500
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value = +30
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fire_dispersion_base = -0.04 ;0.7
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fire_dispersion_condition_factor = -1 ;15
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[up_sect_seconf_fn2000]
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;Îòäà÷à(3)-30%
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;------------
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cost = 2500
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value = -30
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cam_dispersion = -0.14 ;0.5
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cam_dispersion_inc = -0.07 ;0.5
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cam_step_angle_horz = -0.65 ;1.5 [0.73 â îñòàòêå]
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zoom_cam_dispersion = -0.14 ;0.5 [0.093 â îñòàòêå]
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zoom_cam_dispersion_inc = -0.08 ;0.5
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zoom_cam_step_angle_horz = -0.55 ;1.0 [0.505 â îñòàòêå]
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[up_sect_thirda_fn2000]
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;Îòäà÷à(1)-10%
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;------------
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cost = 1500
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value = -10
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cam_dispersion = -0.09 ;0.5
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cam_dispersion_inc = -0.04 ;0.5
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cam_step_angle_horz = -0.35 ;1.5 [0.73 â îñòàòêå]
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zoom_cam_dispersion = -0.09 ;0.5 [0.093 â îñòàòêå]
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zoom_cam_dispersion_inc = -0.05 ;0.5
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zoom_cam_step_angle_horz = -0.28 ;1.0 [0.505 â îñòàòêå]
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[up_sect_thirdc_fn2000]
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;Íàäåæíîñòü(2)15%
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;---------------
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cost = 2000
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value = +10
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;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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fire_dispersion_condition_factor = -1 ;15
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = -0.0001 ;0.0013
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = -0.0001 ;0.0011
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = -0.002
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = -0.016 ;0.03
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[up_sect_thirdd_fn2000]
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;Òî÷íîñòü(2)20%
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;---------------
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cost = 2000
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value = +20
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fire_dispersion_base = -0.02 ;0.7
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fire_dispersion_condition_factor = -1 ;15
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[up_sect_thirde_fn2000]
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;Ñêîðîñòðåëüíîñòü(3)25%
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;----------------------
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cost = 2500
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value = +30
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rpm = +135
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[up_sect_thirdf_fn2000]
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;Íàñòèëüíîñòü(3)30%
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;------------------
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cost = 2500
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value = +30
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bullet_speed = +100
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fire_dispersion_base = -0.01
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[up_sect_fourta_fn2000]
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cost = 1800
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scope_zoom_factor = -35
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[up_sect_fourtc_fn2000]
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cost = 3000
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scope_nightvision = scope_contrast
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[up_sect_fourte_fn2000]
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cost = 12500
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scope_alive_detector = scope_detector
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[up_sect_fourtf_fn2000]
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cost = 5500
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scope_dynamic_zoom = on
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[up_firsta_fn2000]
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scheme_index = 0, 0
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known = 1
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effects = up_gr_firstcd_fn2000
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section = up_sect_firsta_fn2000
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = on_weapon_upgrade_something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auto_a2_name
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description = st_up_auto_a2_descr
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icon = ui_inGame2_upgrade_FT200M_1
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;;...
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[up_firstc_fn2000]
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scheme_index = 1, 0
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known = 1
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effects = up_gr_firstef_fn2000
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section = up_sect_firstc_fn2000
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property = prop_reliability
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auto_b1_name
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description = st_up_auto_b1_descr
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icon = ui_inGame2_upgrade_FT200M_2
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[up_firstd_fn2000]
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scheme_index = 1, 1
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known = 1
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effects = up_gr_firstef_fn2000
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section = up_sect_firstd_fn2000
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auto_b2_name
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description = st_up_auto_b2_descr
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icon = ui_inGame2_upgrade_FT200M_3
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[up_firste_fn2000]
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scheme_index = 2, 0
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known = 1
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effects =
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section = up_sect_firste_fn2000
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property = prop_inertion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auto_c6_name
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description = st_up_auto_c6_descr
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icon = ui_inGame2_upgrade_FT200M_4
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[up_firstf_fn2000]
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scheme_index = 2, 1
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known = 1
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effects =
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section = up_sect_firstf_fn2000
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_auto_c5_name
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description = st_up_auto_c5_descr
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icon = ui_inGame2_upgrade_FT200M_5
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[up_secona_fn2000]
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scheme_index = 0, 1
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known = 1
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effects = up_gr_seconcd_fn2000
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section = up_sect_secona_fn2000
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here_h
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zat_a2_name
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description = st_up_zat_a2_descr
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icon = ui_inGame2_upgrade_FT200M_6
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[up_seconc_fn2000]
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scheme_index = 1, 2
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known = 1
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effects = up_gr_seconef_fn2000
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section = up_sect_seconc_fn2000
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property = prop_bullet_speed
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zat_b5_name
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description = st_up_zat_b5_descr
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icon = ui_inGame2_upgrade_FT200M_7
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[up_second_fn2000]
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scheme_index = 1, 3
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known = 1
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effects = up_gr_seconef_fn2000
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section = up_sect_second_fn2000
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property = prop_rpm
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zat_b6_name
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description = st_up_zat_b6_descr
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icon = ui_inGame2_upgrade_FT200M_8
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[up_secone_fn2000]
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scheme_index = 2, 2
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known = 1
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effects =
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section = up_sect_secone_fn2000
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property = prop_dispersion
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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; ui
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zat_c5_name
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description = st_up_zat_c5_descr
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icon = ui_inGame2_upgrade_FT200M_9
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[up_seconf_fn2000]
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scheme_index = 2, 3
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effects =
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section = up_sect_seconf_fn2000
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property = prop_recoil
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known = 1
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_zat_c1_name
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description = st_up_zat_c1_descr
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icon = ui_inGame2_upgrade_FT200M_10
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[up_thirda_fn2000]
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scheme_index = 0, 2
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effects = up_gr_thirdcd_fn2000
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section = up_sect_thirda_fn2000
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property = prop_recoil
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known = 1
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_ret_a3_name
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description = st_up_ret_a3_descr
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icon = ui_inGame2_upgrade_FT200M_11
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[up_thirdc_fn2000]
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scheme_index = 1, 4
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effects = up_gr_thirdef_fn2000
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section = up_sect_thirdc_fn2000
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property = prop_reliability
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known = 1
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
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effect_parameter = something_here
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prereq_functor = inventory_upgrades.prereq_functor_a
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prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
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prereq_params =
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name = st_up_ret_b1_name
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description = st_up_ret_b1_descr
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icon = ui_inGame2_upgrade_FT200M_12
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[up_thirdd_fn2000]
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scheme_index = 1, 5
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effects = up_gr_thirdef_fn2000
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section = up_sect_thirdd_fn2000
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property = prop_dispersion
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known = 1
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precondition_functor = inventory_upgrades.precondition_functor_a
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precondition_parameter = a & b
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effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_ret_b3_name
|
||||
description = st_up_ret_b3_descr
|
||||
icon = ui_inGame2_upgrade_FT200M_13
|
||||
|
||||
|
||||
[up_thirde_fn2000]
|
||||
scheme_index = 2, 4
|
||||
effects =
|
||||
section = up_sect_thirde_fn2000
|
||||
property = prop_rpm
|
||||
|
||||
known = 1
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_ret_c3_name
|
||||
description = st_up_ret_c3_descr
|
||||
icon = ui_inGame2_upgrade_FT200M_14
|
||||
|
||||
[up_thirdf_fn2000]
|
||||
scheme_index = 2, 5
|
||||
effects =
|
||||
section = up_sect_thirdf_fn2000
|
||||
property = prop_bullet_speed
|
||||
|
||||
known = 1
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_ret_c1_name
|
||||
description = st_up_ret_c1_descr
|
||||
icon = ui_inGame2_upgrade_FT200M_15
|
||||
|
||||
[up_fourta_fn2000]
|
||||
scheme_index = 0, 3
|
||||
effects =
|
||||
section = up_sect_fourta_fn2000
|
||||
property = prop_scope_4x
|
||||
|
||||
known = 1
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_opt_a2_name
|
||||
description = st_up_opt_a2_descr
|
||||
icon = ui_inGame2_upgrade_FT200M_16
|
||||
|
||||
[up_fourtc_fn2000]
|
||||
scheme_index = 1, 6
|
||||
effects =
|
||||
section = up_sect_fourtc_fn2000
|
||||
property = prop_contrast
|
||||
|
||||
known = 1
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_opt_b1_name
|
||||
description = st_up_opt_b1_descr
|
||||
icon = ui_inGame2_upgrade_FT200M_17
|
||||
|
||||
|
||||
[up_fourte_fn2000]
|
||||
scheme_index = 2, 6
|
||||
effects =
|
||||
section = up_sect_fourte_fn2000
|
||||
property = prop_autolockscope
|
||||
|
||||
known = 1
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_opt_c1_name
|
||||
description = st_up_opt_c1_descr
|
||||
icon = ui_inGame2_upgrade_FT200M_18
|
||||
|
||||
[up_fourtf_fn2000]
|
||||
scheme_index = 2, 7
|
||||
effects =
|
||||
section = up_sect_fourtf_fn2000
|
||||
property = prop_scope
|
||||
|
||||
known = 1
|
||||
|
||||
precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
precondition_parameter = a & b
|
||||
|
||||
effect_functor = inventory_upgrades.effect_functor_a
|
||||
effect_parameter = something_here
|
||||
|
||||
prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
prereq_params =
|
||||
name = st_up_opt_c3_name
|
||||
description = st_up_opt_c3_descr
|
||||
icon = ui_inGame2_upgrade_FT200M_19
|
||||
|
||||
;[up_fiftha_fn2000]
|
||||
;scheme_index = 0, 4
|
||||
;effects =
|
||||
;section = up_sect_fiftha_fn2000
|
||||
;property = prop_dispersion
|
||||
;
|
||||
;known = 1
|
||||
;
|
||||
;precondition_functor = inventory_upgrades.precondition_functor_a
|
||||
;precondition_parameter = a & b
|
||||
;
|
||||
;effect_functor = inventory_upgrades.effect_functor_a
|
||||
;effect_parameter = something_here
|
||||
;
|
||||
;prereq_functor = inventory_upgrades.prereq_functor_a
|
||||
;prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
|
||||
;prereq_params = up_fiftha_fn2000
|
||||
;name = st_upg_electro_accur
|
||||
;description = st_upg_electro_accur_descr
|
||||
;icon = ui_wp_upgrade_33
|
||||
|
||||
|
||||
|
||||
[up_gr_firstab_fn2000]
|
||||
elements = up_firsta_fn2000
|
||||
|
||||
[up_gr_firstcd_fn2000]
|
||||
elements = up_firstc_fn2000, up_firstd_fn2000
|
||||
|
||||
[up_gr_firstef_fn2000]
|
||||
elements = up_firste_fn2000, up_firstf_fn2000
|
||||
|
||||
[up_gr_seconab_fn2000]
|
||||
elements = up_secona_fn2000
|
||||
|
||||
[up_gr_seconcd_fn2000]
|
||||
elements = up_seconc_fn2000, up_second_fn2000
|
||||
|
||||
[up_gr_seconef_fn2000]
|
||||
elements = up_secone_fn2000, up_seconf_fn2000
|
||||
|
||||
[up_gr_thirdab_fn2000]
|
||||
elements = up_thirda_fn2000
|
||||
|
||||
[up_gr_thirdcd_fn2000]
|
||||
elements = up_thirdc_fn2000, up_thirdd_fn2000
|
||||
|
||||
[up_gr_thirdef_fn2000]
|
||||
elements = up_thirde_fn2000, up_thirdf_fn2000
|
||||
|
||||
[up_gr_fourtab_fn2000]
|
||||
elements = up_fourta_fn2000
|
||||
|
||||
[up_gr_fourtcd_fn2000]
|
||||
elements = up_fourtc_fn2000
|
||||
|
||||
[up_gr_fourtef_fn2000]
|
||||
elements = up_fourte_fn2000, up_fourtf_fn2000
|
||||
|
||||
;[up_gr_fifthab_fn2000]
|
||||
;elements = up_fiftha_fn2000
|
||||
Loading…
Add table
Add a link
Reference in a new issue