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102
gamedata/configs/weapons/w_mounted.ltx
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102
gamedata/configs/weapons/w_mounted.ltx
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[mounted_weapon]
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GroupControlSection = spawn_group
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class = W_MOUNTD
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$spawn = "weapons\mounted_weapon"
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cform = skeleton
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visual = dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga.ogf
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;-------------------------------------------------------------------------------
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;params of weapon recoil
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fire_dispersion_base = 0.12 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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;îòäà÷à
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cam_relax_speed = 5.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_dispersion = 0.2 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
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cam_max_angle = 8 ;ìàêñèìàëüíûé óãîë îòäà÷è
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cam_max_angle_horz = 9.0 ;(degree) maximum shot horizontal degree
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cam_step_angle_horz = 1.8 ;(degree) size of step camera moved in horizontal position while shooting
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fire_dispersion_condition_factor = 5 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
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misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
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;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
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misfire_start_condition = 0.6
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;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
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misfire_end_condition = 0.1
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
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misfire_start_prob = 0.001
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;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
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misfire_end_prob = 0.02
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;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
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condition_shot_dec = 0.00001
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;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
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condition_queue_shot_dec = 0.00002
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;-------------------------------------------------------------------------------
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; ttc
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hit_power = 0.0
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hit_impulse = 100
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hit_type = fire_wound
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fire_distance = 1000
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bullet_speed = 1500 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
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rpm = 650
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light_color = 0.9,0.9,0.5
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light_range = 6
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light_var_color = 0.05
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light_var_range = 0.5
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light_time = 0.3
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flame_particles = weapons\generic_weapon08
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smoke_particles = weapons\generic_shoot_00
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shell_point = 0.00, 0.0,0
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shell_particles = weapons\generic_shells00
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snd_shoot = weapons\pkm_shot
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ammo_class = ammo_7.62x54_7h1
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[stationary_mgun]:identity_immunities,weapon_probability,default_weapon_params
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GroupControlSection = spawn_group
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class = W_STMGUN
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$spawn = "weapons\stationary_mgun"
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cform = skeleton
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visual = dynamics\weapons\wpn_mounted\wpn_mounted_pkm_trenoga.ogf
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cam_relax_speed = 3.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
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cam_max_angle = 8 ;ìàêñèìàëüíûé óãîë îòäà÷è
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snd_shoot = weapons\pkm_shot
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use_aim_bullet = false
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ammo_class = ammo_7.62x54_7h1
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fire_dispersion_base = 0.5 ;1 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
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fire_dispersion_null = 0.5
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rpm = 900
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hit_power = 0.6
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hit_impulse = 100
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fire_distance = 1000
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bullet_speed = 1000 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
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light_color = 0.9,0.9,0.5
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light_range = 6
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light_var_color = 0.05
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light_var_range = 0.5
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light_time = 0.3
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flame_particles = weapons\generic_weapon_btr
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smoke_particles = weapons\generic_shoot_00
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shell_point = 0.0, 0.0, 0.0
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shell_particles = weapons\generic_shells00
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tracer_trail_scale = 0.15
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tracer_start_length = 2
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tracer_width = 0.07
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inv_name = Mounted Weapon ; name in inventory
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inv_name_short = Mounted Weapon
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