add game&rawdata
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12
gamedata/configs/zones/zone_base.ltx
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12
gamedata/configs/zones/zone_base.ltx
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[zone_base]
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idle_light_volumetric = false
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idle_light_shadow = true
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effective_radius = 1 ;0.75 ;à §¬¥à à ¤¨ãá ¢ ¯à®æ¥â å ®â ®à¨£¨ «ì®£®, £¤¥ ¤¥©áâ¢ã¥â §®
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pick_dof_effector = false
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idle_light_r1 = true
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script_binding = bind_anomaly_field.bind
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;bolt_entrance_particles = anomaly2\anomaly_entrance
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[zone_base_noshadow]:zone_base
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idle_light_shadow = false
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idle_light_r1 = true
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73
gamedata/configs/zones/zone_burningfuzz.ltx
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73
gamedata/configs/zones/zone_burningfuzz.ltx
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[zone_burning_fuzz]:zone_base
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GroupControlSection = spawn_group_zone
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;$prefetch = 16
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class = ZS_BFUZZ
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visual = dynamics\anomaly\topolinypuh
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min_speed_to_react = 2.0
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ef_anomaly_type = 6
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ef_weapon_type = 18
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hit_impulse_scale = 0.0
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postprocess = postprocess_fuzz ;postprocess_acidic
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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;----------- Anomaly settings -----------------------
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max_start_power = 0.4
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attenuation = 1
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hit_type = chemical_burn
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hit_effect = anomaly2\hit_metal_02
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idle_particles = anomaly2\pux_idle
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blowout_particles = anomaly2\pux_blast
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;hit_small_particles = hit_fx\hit_metal_02
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;hit_big_particles = anomaly2\
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idle_small_particles = anomaly2\pux_damage_smoke_01
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idle_big_particles = anomaly2\pux_damage_smoke_02
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;entrance_small_particles = anomaly2\electra_entrance_small
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;entrance_big_particles = anomaly2\electra_entrance_big
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;idle_sound = anomaly\anomaly_gravy_idle
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blowout_sound = anomaly\bfuzz_blowout
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hit_sound = anomaly\bfuzz_hit
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;entrance_sound = anomaly\electra_hit
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disable_time = 500 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = 1000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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awaking_time = 0
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blowout_time = 1000
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accamulate_time = 5000
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attack_animation_start = 10
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attack_animation_end = 1000
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ignore_nonalive = false;
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ignore_small = false;
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ignore_artefacts = true
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blowout_light = off
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idle_light = off
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blowout_wind = off
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[zone_burning_fuzz_weak]:zone_burning_fuzz
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$spawn = "zones\!only_for_groups\burning_fuzz_weak"
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visual = dynamics\anomaly\topolinypuh_small
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[zone_burning_fuzz_average]:zone_burning_fuzz
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$spawn = "zones\!only_for_groups\burning_fuzz_average"
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visual = dynamics\anomaly\topolinypuh_middle
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[zone_burning_fuzz_strong]:zone_burning_fuzz
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$spawn = "zones\!only_for_groups\burning_fuzz_strong"
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visual = dynamics\anomaly\topolinypuh_big
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150
gamedata/configs/zones/zone_campfire.ltx
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150
gamedata/configs/zones/zone_campfire.ltx
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[campfire_base]:zone_base
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hit_impulse_scale = 0.0
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effective_radius = 1.3
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ef_anomaly_type = 1
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ef_weapon_type = 13
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postprocess = postprocess_flame
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;----------- Anomaly settings -----------------------
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max_start_power = 0.40
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attenuation = 1
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idle_particles = explosions\campfire
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blowout_particles = explosions\campfire_disabled
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hit_small_particles = damage_fx\burn_creatures00
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hit_big_particles = damage_fx\burn_creatures00
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idle_small_particles = damage_fx\burn_creatures00
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idle_big_particles = damage_fx\burn_creatures00
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idle_particles_dont_stop = true
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idle_sound = ambient\fire2
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blowout_sound = ambient\fire2
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hit_sound = ambient\fire2
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entrance_sound = ambient\fire2
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hit_type = light_burn
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disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = false
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ignore_small = true
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ignore_artefacts = true
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blowout_light = on
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light_color = 1.8,1.7,1.4
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light_animation = koster
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light_range = 8
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light_time = 0.35
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light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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idle_light_r1 = false
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idle_light = on
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idle_light_range = 8.0
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idle_light_range_delta = 0.25
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idle_light_anim = koster_00
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idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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awaking_time = 0
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blowout_time = 1000
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accamulate_time = 0
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blowout_wind = off
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blowout_wind_time_start = 0
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blowout_wind_time_peak = 600
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blowout_wind_time_end = 899
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blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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;-------------------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[campfire_base_noshadow]:zone_base_noshadow
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hit_impulse_scale = 0.0
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effective_radius = 1.3
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ef_anomaly_type = 1
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ef_weapon_type = 13
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postprocess = postprocess_flame
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;----------- Anomaly settings -----------------------
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max_start_power = 0.40
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attenuation = 1
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idle_particles = explosions\campfire
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blowout_particles = explosions\campfire_disabled
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hit_small_particles = damage_fx\burn_creatures00
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hit_big_particles = damage_fx\burn_creatures00
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idle_small_particles = damage_fx\burn_creatures00
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idle_big_particles = damage_fx\burn_creatures00
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idle_particles_dont_stop = true
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idle_sound = ambient\fire2
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blowout_sound = ambient\fire2
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hit_sound = ambient\fire2
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entrance_sound = ambient\fire2
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hit_type = light_burn
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disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = true
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ignore_small = true
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ignore_artefacts = true
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blowout_light = off
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light_color = 1.8,1.7,1.4
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light_animation = koster
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light_range = 8
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light_time = 0.35
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light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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idle_light_r1 = false
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idle_light = off
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idle_light_range = 8.0
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idle_light_range_delta = 0.25
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idle_light_anim = koster_00
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idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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awaking_time = 0
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blowout_time = 1000
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accamulate_time = 0
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blowout_wind = off
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blowout_wind_time_start = 0
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blowout_wind_time_peak = 600
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blowout_wind_time_end = 899
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blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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;-------------------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[campfire]:campfire_base
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$spawn = "campfire\campfire_dynamics"
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class = Z_CFIRE
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script_binding = bind_campfire.bind
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disabled_particles = explosions\campfire_disabled
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enabling_particles = explosions\campfire_enabled
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disabled_sound = ambient\fire2
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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;-------------------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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76
gamedata/configs/zones/zone_field_acidic.ltx
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76
gamedata/configs/zones/zone_field_acidic.ltx
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[zone_field_acidic]:zone_base_noshadow
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GroupControlSection = spawn_group_zone
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$def_sphere = 15
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;$prefetch = 16
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class = ZS_RADIO
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hit_impulse_scale = .01
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effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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postprocess = postprocess_acidic
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ef_anomaly_type = 3
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ef_weapon_type = 15
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;----------- Anomaly settings -----------------------
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max_start_power = 0
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attenuation = 0.5
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idle_particles = ;zones\zone_acidic_idle
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idle_particles_dont_stop = true
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;hit_small_particles =
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;hit_big_particles =
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;idle_small_particles =
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;idle_big_particles =
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idle_sound = anomaly\buzz_idle; bfuzz_blowout ;ïîñòîÿííûé çâóê
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;blowout_sound = anomaly\buzz_hit; bfuzz_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
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;hit_sound = anomaly\buzz_hit; bfuzz_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
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;entrance_sound = anomaly\buzz_hit; bfuzz_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
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hit_type = chemical_burn
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disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = true;
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ignore_small = false;
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ignore_artefacts = true
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blowout_light = off
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idle_light = off
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awaking_time = 100
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blowout_time = 300
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accamulate_time = 100
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blowout_wind = off
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shape_transp_color = 200, 200, 0, 60
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shape_edge_color = 32, 32, 32, 255
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[zone_field_acidic_weak]:zone_field_acidic
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$spawn = "zones\field_acidic_weak"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.1
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[zone_field_acidic_average]:zone_field_acidic
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$spawn = "zones\field_acidic_average"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.1
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[zone_field_acidic_strong]:zone_field_acidic
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$spawn = "zones\field_acidic_strong"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.1
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75
gamedata/configs/zones/zone_field_psychic.ltx
Normal file
75
gamedata/configs/zones/zone_field_psychic.ltx
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[zone_field_psychic]:zone_base
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GroupControlSection = spawn_group_zone
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$def_sphere = 15
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;$prefetch = 16
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class = ZS_RADIO
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hit_impulse_scale = .01
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effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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postprocess = postprocess_psi
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ef_anomaly_type = 3
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ef_weapon_type = 15
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;----------- Anomaly settings -----------------------
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max_start_power = 0
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attenuation = 0.5
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idle_particles = ;zones\zone_electra_idle
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;blowout_particles =
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;hit_small_particles = damage_fx\burn_creatures
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;hit_big_particles = damage_fx\burn_creatures00
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;idle_small_particles = damage_fx\burn_creatures
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;idle_big_particles = damage_fx\burn_creatures00
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idle_particles_dont_stop = true;
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;idle_sound = ambient\fire2 ;iinoiyiiue caoe
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;blowout_sound = anomaly\zhar_blow ;ai a?aiy aua?ina(oaa?a) a oaio?a aiiiaeee
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;hit_sound = ambient\zhar ;ia ia?niia?a, eiaaa oio iieo?aao oeo
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;entrance_sound = ambient\zhar ;i?e iiiaaaiee iauaeoa a aiiiaee?
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hit_type = telepatic
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disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = true;
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ignore_small = false;
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ignore_artefacts = true
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blowout_light = off
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idle_light = off
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awaking_time = 100
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blowout_time = 800
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accamulate_time = 100
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blowout_wind = off
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shape_transp_color = 200, 200, 0, 60
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shape_edge_color = 32, 32, 32, 255
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[zone_field_psychic_weak]:zone_field_psychic
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$spawn = "zones\field_psychic_weak"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.1
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[zone_field_psychic_average]:zone_field_psychic
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$spawn = "zones\field_psychic_average"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.1
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[zone_field_psychic_strong]:zone_field_psychic
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$spawn = "zones\field_psychic_strong"
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;----------- Anomaly settings -----------------------
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max_start_power = 0.1
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81
gamedata/configs/zones/zone_field_radioactive.ltx
Normal file
81
gamedata/configs/zones/zone_field_radioactive.ltx
Normal file
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[zone_field_radioactive]:zone_base
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GroupControlSection = spawn_group_zone
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$def_sphere = 15
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;$prefetch = 16
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class = ZS_RADIO
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hit_impulse_scale = .01
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effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
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postprocess = postprocess_rad
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ef_anomaly_type = 3
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ef_weapon_type = 15
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;----------- Anomaly settings -----------------------
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max_start_power = 0
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attenuation = 0.5
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hit_type = radiation
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|
||||
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = true;
|
||||
ignore_small = false;
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 100
|
||||
accamulate_time = 100
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
shape_transp_color = 200, 200, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[zone_field_radioactive_weak]:zone_field_radioactive
|
||||
$spawn = "zones\field_radioactive_weak"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.015
|
||||
|
||||
|
||||
[zone_field_radioactive_average]:zone_field_radioactive
|
||||
$spawn = "zones\field_radioactive_average"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.02
|
||||
|
||||
|
||||
[zone_field_radioactive_strong]:zone_field_radioactive
|
||||
$spawn = "zones\field_radioactive_strong"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.03
|
||||
|
||||
|
||||
|
||||
[zone_radioactive]:zone_field_radioactive
|
||||
GroupControlSection = spawn_group_zone
|
||||
$def_sphere = 1
|
||||
class = Z_RADIO
|
||||
attenuation = 0.1
|
||||
|
||||
|
||||
[zone_radioactive_weak]:zone_radioactive
|
||||
$spawn = "zones\mp\radioactive_weak"
|
||||
max_start_power = 0.011
|
||||
|
||||
|
||||
[zone_radioactive_average]:zone_radioactive
|
||||
$spawn = "zones\mp\radioactive_average"
|
||||
max_start_power = 0.031
|
||||
|
||||
|
||||
[zone_radioactive_strong]:zone_radioactive
|
||||
$spawn = "zones\mp\radioactive_strong"
|
||||
max_start_power = 0.061
|
||||
77
gamedata/configs/zones/zone_field_thermal.ltx
Normal file
77
gamedata/configs/zones/zone_field_thermal.ltx
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
[zone_field_thermal]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$def_sphere = 15
|
||||
;$prefetch = 16
|
||||
class = ZS_RADIO
|
||||
hit_impulse_scale = .01
|
||||
effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
postprocess = postprocess_thermal
|
||||
|
||||
ef_anomaly_type = 3
|
||||
ef_weapon_type = 15
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0
|
||||
attenuation = 0.5
|
||||
|
||||
idle_particles = ;zones\zone_thermal_idle
|
||||
;blowout_particles =
|
||||
|
||||
;hit_small_particles = damage_fx\burn_creatures
|
||||
;hit_big_particles = damage_fx\burn_creatures00
|
||||
;idle_small_particles = damage_fx\burn_creatures
|
||||
;idle_big_particles = damage_fx\burn_creatures00
|
||||
|
||||
idle_particles_dont_stop = true;
|
||||
|
||||
idle_sound = ambient\fire2 ;iinoiyiiue caoe
|
||||
;blowout_sound = anomaly\zhar_blow ;ai a?aiy aua?ina(oaa?a) a oaio?a aiiiaeee
|
||||
;hit_sound = ambient\zhar ;ia ia?niia?a, eiaaa oio iieo?aao oeo
|
||||
;entrance_sound = ambient\zhar ;i?e iiiaaaiee iauaeoa a aiiiaee?
|
||||
|
||||
|
||||
hit_type = light_burn
|
||||
|
||||
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = true;
|
||||
ignore_small = false;
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = off
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 300
|
||||
accamulate_time = 100
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
shape_transp_color = 200, 200, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
|
||||
[zone_field_thermal_weak]:zone_field_thermal
|
||||
$spawn = "zones\field_thermal_weak"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.1
|
||||
|
||||
|
||||
|
||||
[zone_field_thermal_average]:zone_field_thermal
|
||||
$spawn = "zones\field_thermal_average"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.1
|
||||
|
||||
|
||||
|
||||
[zone_field_thermal_strong]:zone_field_thermal
|
||||
$spawn = "zones\field_thermal_strong"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.1
|
||||
111
gamedata/configs/zones/zone_fireball.ltx
Normal file
111
gamedata/configs/zones/zone_fireball.ltx
Normal file
|
|
@ -0,0 +1,111 @@
|
|||
[fireball_zone]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\fireball"
|
||||
;$prefetch = 8
|
||||
class = ZS_TORRD
|
||||
hit_impulse_scale = 0
|
||||
effective_radius = 2.75 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
postprocess = postprocess_thermal_mine
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.9
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = anomaly2\heat_02
|
||||
blowout_particles = anomaly2\heat_03
|
||||
|
||||
hit_small_particles = damage_fx\burn_creatures
|
||||
hit_big_particles = damage_fx\burn_creatures00
|
||||
idle_small_particles = damage_fx\burn_creatures
|
||||
idle_big_particles = damage_fx\burn_creatures00
|
||||
|
||||
idle_particles_dont_stop = true;
|
||||
|
||||
idle_sound = anomaly\fireball_idle ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\fireball_blow ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = ambient\fire2 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = ambient\fire2 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = light_burn
|
||||
|
||||
disable_time = 0 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 0 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = true
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.8,1.7,1.4
|
||||
light_range = 15.0
|
||||
light_time = 2
|
||||
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = on
|
||||
idle_light_range = 15.0
|
||||
idle_light_anim = koster_01
|
||||
idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 100
|
||||
accamulate_time = 100
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[fireball_electric_zone]:fireball_zone
|
||||
$spawn = "zones\fireball_electric"
|
||||
postprocess = postprocess_electra_mine
|
||||
|
||||
idle_particles = anomaly2\heat_02_electra
|
||||
blowout_particles = anomaly2\heat_03_electra
|
||||
|
||||
hit_small_particles = anomaly2\electra_entrance_small
|
||||
hit_big_particles = anomaly2\electra_damage_02_smoke
|
||||
idle_small_particles = anomaly2\electra_damage_01_smoke
|
||||
idle_big_particles = anomaly2\electra_damage_02_smoke
|
||||
entrance_small_particles = anomaly2\electra_entrance_small
|
||||
entrance_big_particles = anomaly2\emi_entrance_big_00
|
||||
|
||||
idle_sound = anomaly\electra_idle1
|
||||
blowout_sound = anomaly\electra_blast1
|
||||
hit_sound = anomaly\electra_hit
|
||||
entrance_sound = anomaly\electra_hit
|
||||
|
||||
hit_type = shock
|
||||
|
||||
light_color = 0.8,0.9,1
|
||||
|
||||
idle_light_anim = koster_01_electra
|
||||
|
||||
[fireball_acidic_zone]:fireball_zone
|
||||
$spawn = "zones\fireball_acidic"
|
||||
postprocess = postprocess_acidic_mine
|
||||
|
||||
idle_particles = anomaly2\heat_02_green
|
||||
blowout_particles = anomaly2\heat_03_green
|
||||
|
||||
hit_small_particles =
|
||||
hit_big_particles =
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
|
||||
idle_sound = anomaly\buzz_idle; bfuzz_blowout ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\buzz_hit; bfuzz_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = anomaly\buzz_hit; bfuzz_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = anomaly\buzz_hit; bfuzz_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = chemical_burn
|
||||
|
||||
light_color = 1.1,1.7,1.4
|
||||
|
||||
idle_light_anim = light_green_00
|
||||
166
gamedata/configs/zones/zone_mine_acidic.ltx
Normal file
166
gamedata/configs/zones/zone_mine_acidic.ltx
Normal file
|
|
@ -0,0 +1,166 @@
|
|||
[zone_mine_acidic]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_acidic_mine
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = zones_mine\zone_acidic_mine_idle
|
||||
blowout_particles = zones_mine\zone_acidic_mine_hit
|
||||
|
||||
;hit_small_particles = zones_mine\zone_acidic_mine_hit
|
||||
;hit_big_particles = zones_mine\zone_acidic_mine_hit
|
||||
;idle_small_particles = zones_mine\zone_acidic_mine_idle
|
||||
;idle_big_particles = zones_mine\zone_acidic_mine_idle
|
||||
|
||||
idle_sound = anomaly\buzz_idle; bfuzz_blowout ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\buzz_hit; bfuzz_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = anomaly\buzz_hit; bfuzz_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = anomaly\buzz_hit; bfuzz_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = chemical_burn
|
||||
|
||||
disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = false
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.1,1.7,1.4
|
||||
light_animation = light_green_01
|
||||
light_range = 7
|
||||
light_time = 0.35
|
||||
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
idle_light_range = 3.0
|
||||
idle_light_anim = light_green_02
|
||||
idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 1400
|
||||
accamulate_time = 300
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 600
|
||||
blowout_wind_time_end = 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[zone_mine_acidic_weak]:zone_mine_acidic
|
||||
$spawn = "zones\mine_acidic_weak"
|
||||
max_start_power = 0.2
|
||||
attenuation = 1
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.005
|
||||
|
||||
[zone_mine_acidic_average]:zone_mine_acidic
|
||||
$spawn = "zones\mine_acidic_average"
|
||||
max_start_power = 0.2
|
||||
attenuation = 1
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.005
|
||||
|
||||
[zone_mine_acidic_strong]:zone_mine_acidic
|
||||
$spawn = "zones\mine_acidic_strong"
|
||||
max_start_power = 0.2
|
||||
attenuation = 1
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.005
|
||||
|
||||
[zone_mine_acidic_big]:zone_mine_acidic
|
||||
$spawn = "zones\scenes\mine_acidic_big"
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
$def_sphere = 7.5
|
||||
max_start_power = 1
|
||||
|
||||
idle_particles =
|
||||
blowout_particles = zones_mine\zone_acidic_mine_hit
|
||||
|
||||
hit_small_particles =
|
||||
hit_big_particles =
|
||||
idle_small_particles =
|
||||
idle_big_particles =
|
||||
entrance_small_particles =
|
||||
entrance_big_particles =
|
||||
|
||||
awaking_time = 7000
|
||||
blowout_time = 1000
|
||||
accamulate_time = 1000
|
||||
|
||||
idle_sound = anomaly\buzz_idle
|
||||
blowout_sound = anomaly\buzz_hit
|
||||
hit_sound = anomaly\buzz_hit
|
||||
entrance_sound = anomaly\buzz_hit
|
||||
|
||||
|
||||
[zone_mine_chemical]:zone_base
|
||||
idle_particles = anomaly2\studen_idle_bottom
|
||||
blowout_particles = anomaly2\studen_blowout
|
||||
|
||||
hit_small_particles = anomaly2\studen_idle_bottom_00
|
||||
hit_big_particles = anomaly2\studen_idle_bottom_00
|
||||
idle_small_particles = anomaly2\studen_idle_bottom_00
|
||||
idle_big_particles = anomaly2\studen_idle_bottom_00
|
||||
|
||||
|
||||
[zone_mine_chemical_weak]:zone_mine_acidic_weak, zone_mine_chemical
|
||||
$spawn = "zones\scenes\mine_chemical_weak"
|
||||
|
||||
|
||||
[zone_mine_chemical_average]:zone_mine_acidic_average, zone_mine_chemical
|
||||
$spawn = "zones\scenes\mine_chemical_average"
|
||||
|
||||
|
||||
[zone_mine_chemical_strong]:zone_mine_acidic_strong, zone_mine_chemical
|
||||
$spawn = "zones\scenes\mine_chemical_strong"
|
||||
|
||||
|
||||
|
||||
[zone_buzz]:zone_mine_acidic
|
||||
postprocess = postprocess_flame
|
||||
max_start_power = 1.00
|
||||
|
||||
idle_particles = anomaly2\studen_idle_bottom
|
||||
blowout_particles = anomaly2\studen_blowout
|
||||
|
||||
hit_small_particles = anomaly2\studen_idle_bottom_00
|
||||
hit_big_particles = anomaly2\studen_idle_bottom_00
|
||||
idle_small_particles = anomaly2\studen_idle_bottom_00
|
||||
idle_big_particles = anomaly2\studen_idle_bottom_00
|
||||
|
||||
|
||||
[zone_buzz_weak]:zone_buzz
|
||||
$spawn = "zones\mp\buzz_weak"
|
||||
max_start_power = 0.15
|
||||
|
||||
[zone_buzz_average]:zone_buzz
|
||||
$spawn = "zones\mp\buzz_average"
|
||||
max_start_power = 0.50
|
||||
|
||||
[zone_buzz_strong]:zone_buzz
|
||||
$spawn = "zones\mp\buzz_strong"
|
||||
max_start_power = 1.00
|
||||
121
gamedata/configs/zones/zone_mine_electric.ltx
Normal file
121
gamedata/configs/zones/zone_mine_electric.ltx
Normal file
|
|
@ -0,0 +1,121 @@
|
|||
[zone_mine_electric]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra_mine
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = zones_mine\zone_electric_mine_idle
|
||||
blowout_particles = anomaly2\electra2_blast
|
||||
|
||||
hit_small_particles = anomaly2\electra_entrance_small
|
||||
hit_big_particles = anomaly2\electra_damage_02_smoke
|
||||
idle_small_particles = anomaly2\electra_damage_01_smoke
|
||||
idle_big_particles = anomaly2\electra_damage_02_smoke
|
||||
entrance_small_particles = anomaly2\electra_entrance_small
|
||||
entrance_big_particles = anomaly2\emi_entrance_big_00
|
||||
|
||||
idle_sound = anomaly\electra_idle1; anomaly_gravy_idle
|
||||
blowout_sound = anomaly\electra_blast1
|
||||
hit_sound = anomaly\electra_hit
|
||||
entrance_sound = anomaly\electra_hit
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.8,0.9,1
|
||||
light_range = 30.0
|
||||
light_time = 1;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
|
||||
hit_type = shock
|
||||
|
||||
disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 100
|
||||
accamulate_time = 1500
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = off
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 150
|
||||
blowout_wind_time_end = 299
|
||||
blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[zone_mine_electric_weak]:zone_mine_electric
|
||||
$spawn = "zones\mine_electric_weak"
|
||||
max_start_power = 0.8
|
||||
|
||||
|
||||
[zone_mine_electric_average]:zone_mine_electric
|
||||
$spawn = "zones\mine_electric_average"
|
||||
max_start_power = 0.8
|
||||
|
||||
|
||||
[zone_mine_electric_strong]:zone_mine_electric
|
||||
$spawn = "zones\mine_electric_strong"
|
||||
max_start_power = 0.8
|
||||
|
||||
|
||||
|
||||
[zone_mine_static]:zone_base
|
||||
postprocess = postprocess_electra_mine
|
||||
idle_particles = anomaly2\electra_idle
|
||||
|
||||
|
||||
[zone_mine_static_weak]:zone_mine_electric_weak, zone_mine_static
|
||||
$spawn = "zones\scenes\mine_static_weak"
|
||||
|
||||
|
||||
[zone_mine_static_average]:zone_mine_electric_average, zone_mine_static
|
||||
$spawn = "zones\scenes\mine_static_average"
|
||||
|
||||
|
||||
[zone_mine_static_strong]:zone_mine_electric_strong, zone_mine_static
|
||||
$spawn = "zones\scenes\mine_static_strong"
|
||||
|
||||
|
||||
|
||||
[zone_witches_galantine]:zone_mine_electric
|
||||
postprocess = postprocess_electra
|
||||
idle_particles = anomaly2\electra_idle
|
||||
|
||||
|
||||
[zone_witches_galantine_weak]:zone_witches_galantine
|
||||
$spawn = "zones\mp\witches_galantine_weak"
|
||||
max_start_power = 0.50
|
||||
|
||||
|
||||
[zone_witches_galantine_average]:zone_witches_galantine
|
||||
$spawn = "zones\mp\witches_galantine_average"
|
||||
max_start_power = 1.20
|
||||
|
||||
|
||||
[zone_witches_galantine_strong]:zone_witches_galantine
|
||||
$spawn = "zones\mp\witches_galantine_strong"
|
||||
max_start_power = 2.00
|
||||
278
gamedata/configs/zones/zone_mine_gravitational.ltx
Normal file
278
gamedata/configs/zones/zone_mine_gravitational.ltx
Normal file
|
|
@ -0,0 +1,278 @@
|
|||
[zone_mine_gravitational_strong]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\mine_gravitational_strong"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_MINCE ;--CMincer
|
||||
|
||||
ef_anomaly_type = 2
|
||||
ef_weapon_type = 14
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.6
|
||||
attenuation = 1
|
||||
|
||||
tearing_particles =anomaly2\body_tear_00
|
||||
torn_particles =anomaly2\gravi_anomaly_shield_00
|
||||
idle_particles = zones_mine\zone_gravity_mine_idle_strong
|
||||
;accum_particles = anomaly2\gravi_zaxvat_myasorubka
|
||||
;awake_particles = anomaly2\gravi_zaxvat_myasorubka
|
||||
blowout_particles = zones_mine\zone_gravity_mine_hit_strong
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_blood2; anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = anomaly2\gravi_anomaly_shield_00
|
||||
entrance_big_particles = anomaly2\gravi_anomaly_00;
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
idle_sound = anomaly\gravi_idle01 ;ïîñòîÿííûé çâóê
|
||||
awake_sound = anomaly\gravi_idle01
|
||||
accum_sound = anomaly\gravi_idle01
|
||||
blowout_sound = anomaly\anomaly_mincer_blowout; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = anomaly\anomaly_gravy_hit1 ;gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 20.0
|
||||
light_time = 0.38 ;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 50
|
||||
blowout_time = 10000
|
||||
accamulate_time = 4000
|
||||
|
||||
blowout_particles_time = 50
|
||||
blowout_sound_time = 100
|
||||
blowout_light_time = 5988
|
||||
blowout_explosion_time = 5999
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
|
||||
throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 1.2 ;3;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.6 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent = 0.6
|
||||
tele_height = 10 ;1.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 7000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 4000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 5900
|
||||
blowout_wind_time_end = 10000;9999
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[zone_mine_gravitational_average]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\mine_gravitational_average"
|
||||
$def_sphere = 4
|
||||
$prefetch = 16
|
||||
class = ZS_GALAN ;--CMincer
|
||||
|
||||
ef_anomaly_type = 5
|
||||
ef_weapon_type = 17
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
|
||||
idle_particles = zones_mine\zone_gravity_mine_idle_average
|
||||
blowout_particles = zones_mine\zone_gravity_mine_hit_average
|
||||
tearing_particles =anomaly2\body_tear_00
|
||||
torn_particles =anomaly2\body_tear_01
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = anomaly2\gravi_anomaly_shield_00
|
||||
entrance_big_particles = anomaly2\gravi_anomaly_00;
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = anomaly\gravi_idle00 ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\gravi_blowout6; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = anomaly\anomaly_gravy_hit1 ;gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.4,1.6,1.3
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
|
||||
awaking_time = 300;1000
|
||||
blowout_time = 2500
|
||||
accamulate_time = 1000
|
||||
|
||||
|
||||
blowout_light_time = 2100
|
||||
blowout_explosion_time = 2100
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 2000;3000;4000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã)
|
||||
throw_out_impulse = 4000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 1000;600 800 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 2;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 0.05; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 1500
|
||||
blowout_wind_time_end = 2501; 2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[zone_mine_gravitational_weak]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\mine_gravitational_weak"
|
||||
$def_sphere = 3
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD ;---CMosquitoBald
|
||||
hit_impulse_scale = 0.3;0.5 ;0.1
|
||||
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
actor_blowout_radius_percent = 0.75
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_gravi_mine
|
||||
|
||||
hit_type = strike
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.85
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = zones_mine\zone_gravity_mine_idle
|
||||
blowout_particles = anomaly2\gravity_blast_01
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\gravity_damage_02_blood2
|
||||
idle_small_particles = anomaly2\gravity_damage_01_smoke
|
||||
idle_big_particles = anomaly2\gravity_damage_02_smoke
|
||||
entrance_small_particles = anomaly2\gravi_anomaly_shield_00
|
||||
entrance_big_particles = anomaly2\gravity_entrance_big
|
||||
|
||||
idle_sound = anomaly\gravi_rumble1; ambient\fx2 ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\anomaly_gravy_blast1; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = anomaly\anomaly_gravy_hit1 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
|
||||
awaking_time = 50;100
|
||||
blowout_time = 500
|
||||
accamulate_time = 1000 ;10;200
|
||||
|
||||
blowout_light_time = 200
|
||||
blowout_explosion_time = 200
|
||||
blowout_particles_time = 200
|
||||
blowout_sound_time = 100
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.5,0.4,0.3
|
||||
light_range = 30.0
|
||||
light_time = 0.9;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 300
|
||||
blowout_wind_time_end = 501; 899
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[zone_mine_gravitational_big]:zone_mine_gravitational_strong
|
||||
$spawn = "zones\scenes\mine_gravitational_big"
|
||||
$def_sphere = 8
|
||||
|
||||
|
||||
[zone_gravi_zone]:zone_mine_gravitational_average
|
||||
$spawn = "zones\mp\gravi_zone"
|
||||
$def_sphere = 1
|
||||
postprocess = postprocess_gravi
|
||||
max_start_power = 1.00
|
||||
idle_particles = anomaly2\gravity_idle
|
||||
blowout_particles = anomaly2\gravity_blast_final00 ;gravity_blast_03
|
||||
effective_radius = 0.75 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
139
gamedata/configs/zones/zone_mine_thermal.ltx
Normal file
139
gamedata/configs/zones/zone_mine_thermal.ltx
Normal file
|
|
@ -0,0 +1,139 @@
|
|||
[zone_mine_thermal]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$def_sphere = 2
|
||||
$prefetch = 16
|
||||
class = ZS_MBALD
|
||||
hit_impulse_scale = 0.0
|
||||
effective_radius = 1.0
|
||||
|
||||
postprocess = postprocess_thermal_mine
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = static\buble_distort
|
||||
blowout_particles = static\zharka_static
|
||||
|
||||
hit_small_particles = damage_fx\burn_creatures
|
||||
hit_big_particles = damage_fx\burn_creatures00
|
||||
idle_small_particles = damage_fx\burn_creatures
|
||||
idle_big_particles = damage_fx\burn_creatures00
|
||||
|
||||
idle_particles_dont_stop = true;
|
||||
|
||||
idle_sound = anomaly\fire_idle
|
||||
blowout_sound = anomaly\zhar_blow
|
||||
hit_sound = ambient\zhar
|
||||
entrance_sound = ambient\zhar
|
||||
|
||||
hit_type = light_burn
|
||||
|
||||
disable_time = 10000
|
||||
disable_time_small = -1
|
||||
disable_idle_time = 50000
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.9,1.6,1.3
|
||||
light_range = 9.0
|
||||
light_time = 10
|
||||
light_height = 2
|
||||
|
||||
|
||||
idle_light = off
|
||||
idle_light_range = 8.0
|
||||
idle_light_anim = koster_01
|
||||
idle_light_height = 0.70
|
||||
|
||||
awaking_time = 100
|
||||
blowout_time = 7000
|
||||
accamulate_time = 250
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
[zone_mine_thermal_weak]:zone_mine_thermal
|
||||
$spawn = "zones\mine_thermal_weak"
|
||||
max_start_power = 0.2
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.008
|
||||
|
||||
[zone_mine_thermal_average]:zone_mine_thermal
|
||||
$spawn = "zones\mine_thermal_average"
|
||||
max_start_power = 0.2
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.008
|
||||
|
||||
[zone_mine_thermal_strong]:zone_mine_thermal
|
||||
$spawn = "zones\mine_thermal_strong"
|
||||
max_start_power = 0.2
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.008
|
||||
|
||||
|
||||
[zone_mine_steam]:zone_base
|
||||
postprocess = postprocess_steam_mine
|
||||
|
||||
blowout_particles = static\zharka_static_steam
|
||||
|
||||
hit_small_particles = damage_fx\smoke
|
||||
hit_big_particles = damage_fx\smoke
|
||||
idle_small_particles = damage_fx\smoke
|
||||
idle_big_particles = damage_fx\smoke
|
||||
|
||||
idle_sound = anomaly\steam
|
||||
blowout_sound = anomaly\steam_blowout
|
||||
hit_sound = anomaly\steam_hit
|
||||
entrance_sound = anomaly\steam_hit
|
||||
|
||||
blowout_light = off
|
||||
|
||||
|
||||
[zone_mine_steam_weak]:zone_mine_thermal_weak, zone_mine_steam
|
||||
$spawn = "zones\scenes\mine_steam_weak"
|
||||
max_start_power = 0.17
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.01
|
||||
|
||||
[zone_mine_steam_average]:zone_mine_thermal_average, zone_mine_steam
|
||||
$spawn = "zones\scenes\mine_steam_average"
|
||||
max_start_power = 0.17
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.01
|
||||
|
||||
[zone_mine_steam_strong]:zone_mine_thermal_strong, zone_mine_steam
|
||||
$spawn = "zones\scenes\mine_steam_strong"
|
||||
max_start_power = 0.17
|
||||
use_secondary_hit = true
|
||||
secondary_hit_power = 0.01
|
||||
|
||||
|
||||
[zone_zharka_static]:zone_mine_thermal
|
||||
postprocess = postprocess_flame
|
||||
idle_sound = ambient\fire2
|
||||
|
||||
|
||||
[zone_zharka_static_weak]:zone_zharka_static
|
||||
$spawn = "zones\mp\zharka_statik_weak"
|
||||
max_start_power = 0.50
|
||||
|
||||
|
||||
[zone_zharka_static_average]:zone_zharka_static
|
||||
$spawn = "zones\mp\zharka_statik_average"
|
||||
max_start_power = 1.20
|
||||
|
||||
|
||||
[zone_zharka_static_strong]:zone_zharka_static
|
||||
$spawn = "zones\mp\zharka_statik_strong"
|
||||
max_start_power = 2.00
|
||||
75
gamedata/configs/zones/zone_minefield.ltx
Normal file
75
gamedata/configs/zones/zone_minefield.ltx
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
[zone_mine_field]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\scenes\mine_field"
|
||||
$prefetch = 16
|
||||
$def_sphere = 1.5
|
||||
class = Z_MBALD
|
||||
hit_impulse_scale = 0.15;0.5 ;0.1
|
||||
effective_radius = 1.5 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
;postprocess = mosquito_bald
|
||||
|
||||
hit_type = explosion
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 11.00
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = ;static\mine
|
||||
blowout_particles = explosions\explosion_mine
|
||||
blowout_once = true
|
||||
|
||||
;hit_small_particles =
|
||||
;hit_big_particles =
|
||||
;idle_small_particles =
|
||||
;idle_big_particles =
|
||||
;entrance_small_particles =
|
||||
;entrance_big_particles =
|
||||
|
||||
;idle_sound =
|
||||
blowout_sound = weapons\f1_explode ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
entrance_sound = weapons\mine_on ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
|
||||
awaking_time = 10
|
||||
blowout_time = 1000
|
||||
accamulate_time = 100000 ;200
|
||||
|
||||
blowout_light_time = 150
|
||||
blowout_explosion_time = 150
|
||||
blowout_particles_time = 150
|
||||
blowout_sound_time = 150
|
||||
|
||||
disable_time = -1 ; 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = true
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 0.9,0.9,0.8
|
||||
light_range = 30.0
|
||||
light_time = 0.3;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
|
||||
idle_light = off
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 150
|
||||
blowout_wind_time_peak = 200
|
||||
blowout_wind_time_end = 1001;999
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
36
gamedata/configs/zones/zone_nogravity.ltx
Normal file
36
gamedata/configs/zones/zone_nogravity.ltx
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
[zone_no_gravity]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\scenes\no_gravity"
|
||||
class = Z_NOGRAV
|
||||
|
||||
ef_anomaly_type = 7
|
||||
ef_weapon_type = 19
|
||||
|
||||
hit_impulse_scale = 0.5
|
||||
postprocess = postprocess_new
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 1.00
|
||||
attenuation = 1
|
||||
|
||||
hit_type = shock
|
||||
|
||||
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false;
|
||||
ignore_small = false;
|
||||
ignore_artefacts = false;
|
||||
|
||||
awaking_time = 500
|
||||
blowout_time = 1000
|
||||
accamulate_time = 5000
|
||||
|
||||
blowout_light = off
|
||||
idle_light = off
|
||||
|
||||
blowout_wind = off
|
||||
|
||||
shape_transp_color = 255, 0, 0, 60
|
||||
shape_edge_color = 32, 32, 32, 255
|
||||
89
gamedata/configs/zones/zone_teleport.ltx
Normal file
89
gamedata/configs/zones/zone_teleport.ltx
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
[zone_teleport]:zone_base
|
||||
GroupControlSection = spawn_group_zone
|
||||
$spawn = "zones\scenes\teleport"
|
||||
$prefetch = 16
|
||||
class = Z_MBALD
|
||||
|
||||
ef_anomaly_type = 1
|
||||
ef_weapon_type = 13
|
||||
|
||||
postprocess = postprocess_electra
|
||||
|
||||
;----------- Anomaly settings -----------------------
|
||||
max_start_power = 0.00
|
||||
attenuation = 1
|
||||
|
||||
idle_particles = anomaly2\teleport_idle
|
||||
blowout_particles = anomaly2\teleport
|
||||
tearing_particles = anomaly2\teleport_tear
|
||||
torn_particles = anomaly2\teleport_tear
|
||||
|
||||
hit_small_particles = hit_fx\hit_metal_02
|
||||
hit_big_particles = anomaly2\teleport_damage
|
||||
idle_small_particles = anomaly2\teleport_damage_smoke_00
|
||||
idle_big_particles = anomaly2\teleport_damage_smoke_00
|
||||
entrance_small_particles = anomaly2\teleport_damage
|
||||
entrance_big_particles = anomaly2\teleport_damage
|
||||
|
||||
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
|
||||
tele_particles_big = anomaly2\gravity_damage_02_smoke
|
||||
|
||||
|
||||
idle_sound = anomaly\teleport_idle; gravi_idle01 ;ïîñòîÿííûé çâóê
|
||||
blowout_sound = anomaly\teleport_work_2; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
|
||||
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
|
||||
body_tearing_sound = anomaly\gravity_entrance ;çâóê ðàçðûâàíèÿ òðóïà
|
||||
entrance_sound = anomaly\gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
|
||||
|
||||
hit_type = strike
|
||||
hit_impulse_scale = 0.0;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
|
||||
effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
|
||||
|
||||
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
|
||||
disable_idle_time = 100;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
|
||||
|
||||
ignore_nonalive = false
|
||||
ignore_small = false
|
||||
ignore_artefacts = true
|
||||
|
||||
blowout_light = on
|
||||
light_color = 1.4,1.6,1.8
|
||||
light_range = 30.0
|
||||
light_time = 0.8;0.35
|
||||
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
idle_light = off
|
||||
idle_light_range = 15.0
|
||||
idle_light_anim = teleport_stancia_in_01
|
||||
idle_light_height = 1.50 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
|
||||
|
||||
awaking_time = 0;1000
|
||||
blowout_time = 1000
|
||||
accamulate_time = 500
|
||||
|
||||
|
||||
blowout_light_time = 800
|
||||
blowout_explosion_time = 800
|
||||
|
||||
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
|
||||
throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
|
||||
throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
|
||||
throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
|
||||
throw_in_atten = 2.2 ;3;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
throw_in_atten = 8;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
|
||||
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
|
||||
actor_blowout_radius_percent= 0.5
|
||||
|
||||
tele_height = 0.05; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
|
||||
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
|
||||
tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
|
||||
|
||||
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
||||
;; âåòåð
|
||||
blowout_wind = on
|
||||
|
||||
blowout_wind_time_start = 0
|
||||
blowout_wind_time_peak = 800
|
||||
blowout_wind_time_end = 1001; 2499
|
||||
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
|
||||
18
gamedata/configs/zones/zones.ltx
Normal file
18
gamedata/configs/zones/zones.ltx
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
#include "zone_base.ltx"
|
||||
#include "zone_campfire.ltx"
|
||||
|
||||
#include "zone_burningfuzz.ltx"
|
||||
#include "zone_minefield.ltx"
|
||||
#include "zone_nogravity.ltx"
|
||||
#include "zone_teleport.ltx"
|
||||
#include "zone_fireball.ltx"
|
||||
|
||||
#include "zone_field_acidic.ltx"
|
||||
#include "zone_field_psychic.ltx"
|
||||
#include "zone_field_radioactive.ltx"
|
||||
#include "zone_field_thermal.ltx"
|
||||
|
||||
#include "zone_mine_acidic.ltx"
|
||||
#include "zone_mine_electric.ltx"
|
||||
#include "zone_mine_gravitational.ltx"
|
||||
#include "zone_mine_thermal.ltx"
|
||||
Loading…
Add table
Add a link
Reference in a new issue