add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,12 @@
[zone_base]
idle_light_volumetric = false
idle_light_shadow = true
effective_radius = 1 ;0.75 ;à §¬¥à à ¤¨ãá  ¢ ¯à®æ¥­â å ®â ®à¨£¨­ «ì­®£®, £¤¥ ¤¥©áâ¢ã¥â §®­ 
pick_dof_effector = false
idle_light_r1 = true
script_binding = bind_anomaly_field.bind
;bolt_entrance_particles = anomaly2\anomaly_entrance
[zone_base_noshadow]:zone_base
idle_light_shadow = false
idle_light_r1 = true

View file

@ -0,0 +1,73 @@
[zone_burning_fuzz]:zone_base
GroupControlSection = spawn_group_zone
;$prefetch = 16
class = ZS_BFUZZ
visual = dynamics\anomaly\topolinypuh
min_speed_to_react = 2.0
ef_anomaly_type = 6
ef_weapon_type = 18
hit_impulse_scale = 0.0
postprocess = postprocess_fuzz ;postprocess_acidic
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;----------- Anomaly settings -----------------------
max_start_power = 0.4
attenuation = 1
hit_type = chemical_burn
hit_effect = anomaly2\hit_metal_02
idle_particles = anomaly2\pux_idle
blowout_particles = anomaly2\pux_blast
;hit_small_particles = hit_fx\hit_metal_02
;hit_big_particles = anomaly2\
idle_small_particles = anomaly2\pux_damage_smoke_01
idle_big_particles = anomaly2\pux_damage_smoke_02
;entrance_small_particles = anomaly2\electra_entrance_small
;entrance_big_particles = anomaly2\electra_entrance_big
;idle_sound = anomaly\anomaly_gravy_idle
blowout_sound = anomaly\bfuzz_blowout
hit_sound = anomaly\bfuzz_hit
;entrance_sound = anomaly\electra_hit
disable_time = 500 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 1000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
awaking_time = 0
blowout_time = 1000
accamulate_time = 5000
attack_animation_start = 10
attack_animation_end = 1000
ignore_nonalive = false;
ignore_small = false;
ignore_artefacts = true
blowout_light = off
idle_light = off
blowout_wind = off
[zone_burning_fuzz_weak]:zone_burning_fuzz
$spawn = "zones\!only_for_groups\burning_fuzz_weak"
visual = dynamics\anomaly\topolinypuh_small
[zone_burning_fuzz_average]:zone_burning_fuzz
$spawn = "zones\!only_for_groups\burning_fuzz_average"
visual = dynamics\anomaly\topolinypuh_middle
[zone_burning_fuzz_strong]:zone_burning_fuzz
$spawn = "zones\!only_for_groups\burning_fuzz_strong"
visual = dynamics\anomaly\topolinypuh_big

View file

@ -0,0 +1,150 @@
[campfire_base]:zone_base
hit_impulse_scale = 0.0
effective_radius = 1.3
ef_anomaly_type = 1
ef_weapon_type = 13
postprocess = postprocess_flame
;----------- Anomaly settings -----------------------
max_start_power = 0.40
attenuation = 1
idle_particles = explosions\campfire
blowout_particles = explosions\campfire_disabled
hit_small_particles = damage_fx\burn_creatures00
hit_big_particles = damage_fx\burn_creatures00
idle_small_particles = damage_fx\burn_creatures00
idle_big_particles = damage_fx\burn_creatures00
idle_particles_dont_stop = true
idle_sound = ambient\fire2
blowout_sound = ambient\fire2
hit_sound = ambient\fire2
entrance_sound = ambient\fire2
hit_type = light_burn
disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false
ignore_small = true
ignore_artefacts = true
blowout_light = on
light_color = 1.8,1.7,1.4
light_animation = koster
light_range = 8
light_time = 0.35
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light_r1 = false
idle_light = on
idle_light_range = 8.0
idle_light_range_delta = 0.25
idle_light_anim = koster_00
idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
awaking_time = 0
blowout_time = 1000
accamulate_time = 0
blowout_wind = off
blowout_wind_time_start = 0
blowout_wind_time_peak = 600
blowout_wind_time_end = 899
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
[campfire_base_noshadow]:zone_base_noshadow
hit_impulse_scale = 0.0
effective_radius = 1.3
ef_anomaly_type = 1
ef_weapon_type = 13
postprocess = postprocess_flame
;----------- Anomaly settings -----------------------
max_start_power = 0.40
attenuation = 1
idle_particles = explosions\campfire
blowout_particles = explosions\campfire_disabled
hit_small_particles = damage_fx\burn_creatures00
hit_big_particles = damage_fx\burn_creatures00
idle_small_particles = damage_fx\burn_creatures00
idle_big_particles = damage_fx\burn_creatures00
idle_particles_dont_stop = true
idle_sound = ambient\fire2
blowout_sound = ambient\fire2
hit_sound = ambient\fire2
entrance_sound = ambient\fire2
hit_type = light_burn
disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = true
ignore_small = true
ignore_artefacts = true
blowout_light = off
light_color = 1.8,1.7,1.4
light_animation = koster
light_range = 8
light_time = 0.35
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light_r1 = false
idle_light = off
idle_light_range = 8.0
idle_light_range_delta = 0.25
idle_light_anim = koster_00
idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
awaking_time = 0
blowout_time = 1000
accamulate_time = 0
blowout_wind = off
blowout_wind_time_start = 0
blowout_wind_time_peak = 600
blowout_wind_time_end = 899
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
[campfire]:campfire_base
$spawn = "campfire\campfire_dynamics"
class = Z_CFIRE
script_binding = bind_campfire.bind
disabled_particles = explosions\campfire_disabled
enabling_particles = explosions\campfire_enabled
disabled_sound = ambient\fire2
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------
;-------------------------------------------------------------------------------

View file

@ -0,0 +1,76 @@
[zone_field_acidic]:zone_base_noshadow
GroupControlSection = spawn_group_zone
$def_sphere = 15
;$prefetch = 16
class = ZS_RADIO
hit_impulse_scale = .01
effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
postprocess = postprocess_acidic
ef_anomaly_type = 3
ef_weapon_type = 15
;----------- Anomaly settings -----------------------
max_start_power = 0
attenuation = 0.5
idle_particles = ;zones\zone_acidic_idle
idle_particles_dont_stop = true
;hit_small_particles =
;hit_big_particles =
;idle_small_particles =
;idle_big_particles =
idle_sound = anomaly\buzz_idle; bfuzz_blowout ;ïîñòîÿííûé çâóê
;blowout_sound = anomaly\buzz_hit; bfuzz_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
;hit_sound = anomaly\buzz_hit; bfuzz_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
;entrance_sound = anomaly\buzz_hit; bfuzz_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
hit_type = chemical_burn
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = true;
ignore_small = false;
ignore_artefacts = true
blowout_light = off
idle_light = off
awaking_time = 100
blowout_time = 300
accamulate_time = 100
blowout_wind = off
shape_transp_color = 200, 200, 0, 60
shape_edge_color = 32, 32, 32, 255
[zone_field_acidic_weak]:zone_field_acidic
$spawn = "zones\field_acidic_weak"
;----------- Anomaly settings -----------------------
max_start_power = 0.1
[zone_field_acidic_average]:zone_field_acidic
$spawn = "zones\field_acidic_average"
;----------- Anomaly settings -----------------------
max_start_power = 0.1
[zone_field_acidic_strong]:zone_field_acidic
$spawn = "zones\field_acidic_strong"
;----------- Anomaly settings -----------------------
max_start_power = 0.1

View file

@ -0,0 +1,75 @@
[zone_field_psychic]:zone_base
GroupControlSection = spawn_group_zone
$def_sphere = 15
;$prefetch = 16
class = ZS_RADIO
hit_impulse_scale = .01
effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
postprocess = postprocess_psi
ef_anomaly_type = 3
ef_weapon_type = 15
;----------- Anomaly settings -----------------------
max_start_power = 0
attenuation = 0.5
idle_particles = ;zones\zone_electra_idle
;blowout_particles =
;hit_small_particles = damage_fx\burn_creatures
;hit_big_particles = damage_fx\burn_creatures00
;idle_small_particles = damage_fx\burn_creatures
;idle_big_particles = damage_fx\burn_creatures00
idle_particles_dont_stop = true;
;idle_sound = ambient\fire2 ;iinoiyiiue caoe
;blowout_sound = anomaly\zhar_blow ;ai a?aiy aua?ina(oaa?a) a oaio?a aiiiaeee
;hit_sound = ambient\zhar ;ia ia?niia?a, eiaaa oio iieo?aao oeo
;entrance_sound = ambient\zhar ;i?e iiiaaaiee iauaeoa a aiiiaee?
hit_type = telepatic
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = true;
ignore_small = false;
ignore_artefacts = true
blowout_light = off
idle_light = off
awaking_time = 100
blowout_time = 800
accamulate_time = 100
blowout_wind = off
shape_transp_color = 200, 200, 0, 60
shape_edge_color = 32, 32, 32, 255
[zone_field_psychic_weak]:zone_field_psychic
$spawn = "zones\field_psychic_weak"
;----------- Anomaly settings -----------------------
max_start_power = 0.1
[zone_field_psychic_average]:zone_field_psychic
$spawn = "zones\field_psychic_average"
;----------- Anomaly settings -----------------------
max_start_power = 0.1
[zone_field_psychic_strong]:zone_field_psychic
$spawn = "zones\field_psychic_strong"
;----------- Anomaly settings -----------------------
max_start_power = 0.1

View file

@ -0,0 +1,81 @@
[zone_field_radioactive]:zone_base
GroupControlSection = spawn_group_zone
$def_sphere = 15
;$prefetch = 16
class = ZS_RADIO
hit_impulse_scale = .01
effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
postprocess = postprocess_rad
ef_anomaly_type = 3
ef_weapon_type = 15
;----------- Anomaly settings -----------------------
max_start_power = 0
attenuation = 0.5
hit_type = radiation
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = true;
ignore_small = false;
ignore_artefacts = true
blowout_light = off
idle_light = off
awaking_time = 100
blowout_time = 100
accamulate_time = 100
blowout_wind = off
shape_transp_color = 200, 200, 0, 60
shape_edge_color = 32, 32, 32, 255
[zone_field_radioactive_weak]:zone_field_radioactive
$spawn = "zones\field_radioactive_weak"
;----------- Anomaly settings -----------------------
max_start_power = 0.015
[zone_field_radioactive_average]:zone_field_radioactive
$spawn = "zones\field_radioactive_average"
;----------- Anomaly settings -----------------------
max_start_power = 0.02
[zone_field_radioactive_strong]:zone_field_radioactive
$spawn = "zones\field_radioactive_strong"
;----------- Anomaly settings -----------------------
max_start_power = 0.03
[zone_radioactive]:zone_field_radioactive
GroupControlSection = spawn_group_zone
$def_sphere = 1
class = Z_RADIO
attenuation = 0.1
[zone_radioactive_weak]:zone_radioactive
$spawn = "zones\mp\radioactive_weak"
max_start_power = 0.011
[zone_radioactive_average]:zone_radioactive
$spawn = "zones\mp\radioactive_average"
max_start_power = 0.031
[zone_radioactive_strong]:zone_radioactive
$spawn = "zones\mp\radioactive_strong"
max_start_power = 0.061

View file

@ -0,0 +1,77 @@
[zone_field_thermal]:zone_base
GroupControlSection = spawn_group_zone
$def_sphere = 15
;$prefetch = 16
class = ZS_RADIO
hit_impulse_scale = .01
effective_radius = 1.00 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
postprocess = postprocess_thermal
ef_anomaly_type = 3
ef_weapon_type = 15
;----------- Anomaly settings -----------------------
max_start_power = 0
attenuation = 0.5
idle_particles = ;zones\zone_thermal_idle
;blowout_particles =
;hit_small_particles = damage_fx\burn_creatures
;hit_big_particles = damage_fx\burn_creatures00
;idle_small_particles = damage_fx\burn_creatures
;idle_big_particles = damage_fx\burn_creatures00
idle_particles_dont_stop = true;
idle_sound = ambient\fire2 ;iinoiyiiue caoe
;blowout_sound = anomaly\zhar_blow ;ai a?aiy aua?ina(oaa?a) a oaio?a aiiiaeee
;hit_sound = ambient\zhar ;ia ia?niia?a, eiaaa oio iieo?aao oeo
;entrance_sound = ambient\zhar ;i?e iiiaaaiee iauaeoa a aiiiaee?
hit_type = light_burn
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = true;
ignore_small = false;
ignore_artefacts = true
blowout_light = off
idle_light = off
awaking_time = 100
blowout_time = 300
accamulate_time = 100
blowout_wind = off
shape_transp_color = 200, 200, 0, 60
shape_edge_color = 32, 32, 32, 255
[zone_field_thermal_weak]:zone_field_thermal
$spawn = "zones\field_thermal_weak"
;----------- Anomaly settings -----------------------
max_start_power = 0.1
[zone_field_thermal_average]:zone_field_thermal
$spawn = "zones\field_thermal_average"
;----------- Anomaly settings -----------------------
max_start_power = 0.1
[zone_field_thermal_strong]:zone_field_thermal
$spawn = "zones\field_thermal_strong"
;----------- Anomaly settings -----------------------
max_start_power = 0.1

View file

@ -0,0 +1,111 @@
[fireball_zone]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones\fireball"
;$prefetch = 8
class = ZS_TORRD
hit_impulse_scale = 0
effective_radius = 2.75 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
postprocess = postprocess_thermal_mine
ef_anomaly_type = 1
ef_weapon_type = 13
;----------- Anomaly settings -----------------------
max_start_power = 0.9
attenuation = 1
idle_particles = anomaly2\heat_02
blowout_particles = anomaly2\heat_03
hit_small_particles = damage_fx\burn_creatures
hit_big_particles = damage_fx\burn_creatures00
idle_small_particles = damage_fx\burn_creatures
idle_big_particles = damage_fx\burn_creatures00
idle_particles_dont_stop = true;
idle_sound = anomaly\fireball_idle ;ïîñòîÿííûé çâóê
blowout_sound = anomaly\fireball_blow ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = ambient\fire2 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound = ambient\fire2 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
hit_type = light_burn
disable_time = 0 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = 0 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = true
ignore_small = true
ignore_artefacts = true
blowout_light = on
light_color = 1.8,1.7,1.4
light_range = 15.0
light_time = 2
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = on
idle_light_range = 15.0
idle_light_anim = koster_01
idle_light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
awaking_time = 100
blowout_time = 100
accamulate_time = 100
blowout_wind = off
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
[fireball_electric_zone]:fireball_zone
$spawn = "zones\fireball_electric"
postprocess = postprocess_electra_mine
idle_particles = anomaly2\heat_02_electra
blowout_particles = anomaly2\heat_03_electra
hit_small_particles = anomaly2\electra_entrance_small
hit_big_particles = anomaly2\electra_damage_02_smoke
idle_small_particles = anomaly2\electra_damage_01_smoke
idle_big_particles = anomaly2\electra_damage_02_smoke
entrance_small_particles = anomaly2\electra_entrance_small
entrance_big_particles = anomaly2\emi_entrance_big_00
idle_sound = anomaly\electra_idle1
blowout_sound = anomaly\electra_blast1
hit_sound = anomaly\electra_hit
entrance_sound = anomaly\electra_hit
hit_type = shock
light_color = 0.8,0.9,1
idle_light_anim = koster_01_electra
[fireball_acidic_zone]:fireball_zone
$spawn = "zones\fireball_acidic"
postprocess = postprocess_acidic_mine
idle_particles = anomaly2\heat_02_green
blowout_particles = anomaly2\heat_03_green
hit_small_particles =
hit_big_particles =
idle_small_particles =
idle_big_particles =
idle_sound = anomaly\buzz_idle; bfuzz_blowout ;ïîñòîÿííûé çâóê
blowout_sound = anomaly\buzz_hit; bfuzz_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = anomaly\buzz_hit; bfuzz_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound = anomaly\buzz_hit; bfuzz_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
hit_type = chemical_burn
light_color = 1.1,1.7,1.4
idle_light_anim = light_green_00

View file

@ -0,0 +1,166 @@
[zone_mine_acidic]:zone_base
GroupControlSection = spawn_group_zone
$def_sphere = 2
$prefetch = 16
class = ZS_MBALD
hit_impulse_scale = 0.0
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
ef_anomaly_type = 1
ef_weapon_type = 13
postprocess = postprocess_acidic_mine
;----------- Anomaly settings -----------------------
max_start_power = 1.00
attenuation = 1
idle_particles = zones_mine\zone_acidic_mine_idle
blowout_particles = zones_mine\zone_acidic_mine_hit
;hit_small_particles = zones_mine\zone_acidic_mine_hit
;hit_big_particles = zones_mine\zone_acidic_mine_hit
;idle_small_particles = zones_mine\zone_acidic_mine_idle
;idle_big_particles = zones_mine\zone_acidic_mine_idle
idle_sound = anomaly\buzz_idle; bfuzz_blowout ;ïîñòîÿííûé çâóê
blowout_sound = anomaly\buzz_hit; bfuzz_hit ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = anomaly\buzz_hit; bfuzz_hit ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound = anomaly\buzz_hit; bfuzz_hit ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
hit_type = chemical_burn
disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false
ignore_small = false
ignore_artefacts = false
blowout_light = on
light_color = 1.1,1.7,1.4
light_animation = light_green_01
light_range = 7
light_time = 0.35
light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = off
idle_light_range = 3.0
idle_light_anim = light_green_02
idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
awaking_time = 100
blowout_time = 1400
accamulate_time = 300
blowout_wind = off
blowout_wind_time_start = 0
blowout_wind_time_peak = 600
blowout_wind_time_end = 899
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
[zone_mine_acidic_weak]:zone_mine_acidic
$spawn = "zones\mine_acidic_weak"
max_start_power = 0.2
attenuation = 1
use_secondary_hit = true
secondary_hit_power = 0.005
[zone_mine_acidic_average]:zone_mine_acidic
$spawn = "zones\mine_acidic_average"
max_start_power = 0.2
attenuation = 1
use_secondary_hit = true
secondary_hit_power = 0.005
[zone_mine_acidic_strong]:zone_mine_acidic
$spawn = "zones\mine_acidic_strong"
max_start_power = 0.2
attenuation = 1
use_secondary_hit = true
secondary_hit_power = 0.005
[zone_mine_acidic_big]:zone_mine_acidic
$spawn = "zones\scenes\mine_acidic_big"
;----------- Anomaly settings -----------------------
$def_sphere = 7.5
max_start_power = 1
idle_particles =
blowout_particles = zones_mine\zone_acidic_mine_hit
hit_small_particles =
hit_big_particles =
idle_small_particles =
idle_big_particles =
entrance_small_particles =
entrance_big_particles =
awaking_time = 7000
blowout_time = 1000
accamulate_time = 1000
idle_sound = anomaly\buzz_idle
blowout_sound = anomaly\buzz_hit
hit_sound = anomaly\buzz_hit
entrance_sound = anomaly\buzz_hit
[zone_mine_chemical]:zone_base
idle_particles = anomaly2\studen_idle_bottom
blowout_particles = anomaly2\studen_blowout
hit_small_particles = anomaly2\studen_idle_bottom_00
hit_big_particles = anomaly2\studen_idle_bottom_00
idle_small_particles = anomaly2\studen_idle_bottom_00
idle_big_particles = anomaly2\studen_idle_bottom_00
[zone_mine_chemical_weak]:zone_mine_acidic_weak, zone_mine_chemical
$spawn = "zones\scenes\mine_chemical_weak"
[zone_mine_chemical_average]:zone_mine_acidic_average, zone_mine_chemical
$spawn = "zones\scenes\mine_chemical_average"
[zone_mine_chemical_strong]:zone_mine_acidic_strong, zone_mine_chemical
$spawn = "zones\scenes\mine_chemical_strong"
[zone_buzz]:zone_mine_acidic
postprocess = postprocess_flame
max_start_power = 1.00
idle_particles = anomaly2\studen_idle_bottom
blowout_particles = anomaly2\studen_blowout
hit_small_particles = anomaly2\studen_idle_bottom_00
hit_big_particles = anomaly2\studen_idle_bottom_00
idle_small_particles = anomaly2\studen_idle_bottom_00
idle_big_particles = anomaly2\studen_idle_bottom_00
[zone_buzz_weak]:zone_buzz
$spawn = "zones\mp\buzz_weak"
max_start_power = 0.15
[zone_buzz_average]:zone_buzz
$spawn = "zones\mp\buzz_average"
max_start_power = 0.50
[zone_buzz_strong]:zone_buzz
$spawn = "zones\mp\buzz_strong"
max_start_power = 1.00

View file

@ -0,0 +1,121 @@
[zone_mine_electric]:zone_base
GroupControlSection = spawn_group_zone
$def_sphere = 2
$prefetch = 16
class = ZS_MBALD
hit_impulse_scale = 0.0
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
ef_anomaly_type = 1
ef_weapon_type = 13
postprocess = postprocess_electra_mine
;----------- Anomaly settings -----------------------
max_start_power = 1.00
attenuation = 1
idle_particles = zones_mine\zone_electric_mine_idle
blowout_particles = anomaly2\electra2_blast
hit_small_particles = anomaly2\electra_entrance_small
hit_big_particles = anomaly2\electra_damage_02_smoke
idle_small_particles = anomaly2\electra_damage_01_smoke
idle_big_particles = anomaly2\electra_damage_02_smoke
entrance_small_particles = anomaly2\electra_entrance_small
entrance_big_particles = anomaly2\emi_entrance_big_00
idle_sound = anomaly\electra_idle1; anomaly_gravy_idle
blowout_sound = anomaly\electra_blast1
hit_sound = anomaly\electra_hit
entrance_sound = anomaly\electra_hit
blowout_light = on
light_color = 0.8,0.9,1
light_range = 30.0
light_time = 1;0.35
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = off
hit_type = shock
disable_time = 50 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
awaking_time = 100
blowout_time = 100
accamulate_time = 1500
ignore_nonalive = false
ignore_small = false
ignore_artefacts = true
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; âåòåð
blowout_wind = off
blowout_wind_time_start = 0
blowout_wind_time_peak = 150
blowout_wind_time_end = 299
blowout_wind_power = 0.2 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
[zone_mine_electric_weak]:zone_mine_electric
$spawn = "zones\mine_electric_weak"
max_start_power = 0.8
[zone_mine_electric_average]:zone_mine_electric
$spawn = "zones\mine_electric_average"
max_start_power = 0.8
[zone_mine_electric_strong]:zone_mine_electric
$spawn = "zones\mine_electric_strong"
max_start_power = 0.8
[zone_mine_static]:zone_base
postprocess = postprocess_electra_mine
idle_particles = anomaly2\electra_idle
[zone_mine_static_weak]:zone_mine_electric_weak, zone_mine_static
$spawn = "zones\scenes\mine_static_weak"
[zone_mine_static_average]:zone_mine_electric_average, zone_mine_static
$spawn = "zones\scenes\mine_static_average"
[zone_mine_static_strong]:zone_mine_electric_strong, zone_mine_static
$spawn = "zones\scenes\mine_static_strong"
[zone_witches_galantine]:zone_mine_electric
postprocess = postprocess_electra
idle_particles = anomaly2\electra_idle
[zone_witches_galantine_weak]:zone_witches_galantine
$spawn = "zones\mp\witches_galantine_weak"
max_start_power = 0.50
[zone_witches_galantine_average]:zone_witches_galantine
$spawn = "zones\mp\witches_galantine_average"
max_start_power = 1.20
[zone_witches_galantine_strong]:zone_witches_galantine
$spawn = "zones\mp\witches_galantine_strong"
max_start_power = 2.00

View file

@ -0,0 +1,278 @@
[zone_mine_gravitational_strong]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones\mine_gravitational_strong"
$def_sphere = 4
$prefetch = 16
class = ZS_MINCE ;--CMincer
ef_anomaly_type = 2
ef_weapon_type = 14
postprocess = postprocess_gravi_mine
;----------- Anomaly settings -----------------------
max_start_power = 1.6
attenuation = 1
tearing_particles =anomaly2\body_tear_00
torn_particles =anomaly2\gravi_anomaly_shield_00
idle_particles = zones_mine\zone_gravity_mine_idle_strong
;accum_particles = anomaly2\gravi_zaxvat_myasorubka
;awake_particles = anomaly2\gravi_zaxvat_myasorubka
blowout_particles = zones_mine\zone_gravity_mine_hit_strong
hit_small_particles = hit_fx\hit_metal_02
hit_big_particles = anomaly2\gravity_damage_02_blood2
idle_small_particles = anomaly2\gravity_damage_01_smoke
idle_big_particles = anomaly2\gravity_damage_02_blood2; anomaly2\gravity_damage_02_smoke
entrance_small_particles = anomaly2\gravi_anomaly_shield_00
entrance_big_particles = anomaly2\gravi_anomaly_00;
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
tele_particles_big = anomaly2\gravity_damage_02_smoke
idle_sound = anomaly\gravi_idle01 ;ïîñòîÿííûé çâóê
awake_sound = anomaly\gravi_idle01
accum_sound = anomaly\gravi_idle01
blowout_sound = anomaly\anomaly_mincer_blowout; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound = anomaly\anomaly_gravy_hit1 ;gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
hit_type = strike
hit_impulse_scale = 0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false
ignore_small = true
ignore_artefacts = true
blowout_light = on
light_color = 1.4,1.6,1.3
light_range = 20.0
light_time = 0.38 ;0.35
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = off
awaking_time = 50
blowout_time = 10000
accamulate_time = 4000
blowout_particles_time = 50
blowout_sound_time = 100
blowout_light_time = 5988
blowout_explosion_time = 5999
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
throw_in_atten = 1.2 ;3;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
blowout_radius_percent = 0.6 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
actor_blowout_radius_percent = 0.6
tele_height = 10 ;1.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
time_to_tele = 7000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
tele_pause = 4000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
;; âåòåð
blowout_wind = on
blowout_wind_time_start = 0
blowout_wind_time_peak = 5900
blowout_wind_time_end = 10000;9999
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
[zone_mine_gravitational_average]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones\mine_gravitational_average"
$def_sphere = 4
$prefetch = 16
class = ZS_GALAN ;--CMincer
ef_anomaly_type = 5
ef_weapon_type = 17
postprocess = postprocess_gravi_mine
;----------- Anomaly settings -----------------------
max_start_power = 1.00
attenuation = 1
idle_particles = zones_mine\zone_gravity_mine_idle_average
blowout_particles = zones_mine\zone_gravity_mine_hit_average
tearing_particles =anomaly2\body_tear_00
torn_particles =anomaly2\body_tear_01
hit_small_particles = hit_fx\hit_metal_02
hit_big_particles = anomaly2\gravity_damage_02_blood2
idle_small_particles = anomaly2\gravity_damage_01_smoke
idle_big_particles = anomaly2\gravity_damage_02_smoke
entrance_small_particles = anomaly2\gravi_anomaly_shield_00
entrance_big_particles = anomaly2\gravi_anomaly_00;
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
tele_particles_big = anomaly2\gravity_damage_02_smoke
idle_sound = anomaly\gravi_idle00 ;ïîñòîÿííûé çâóê
blowout_sound = anomaly\gravi_blowout6; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
body_tearing_sound = anomaly\anomaly_body_tear_1 ;çâóê ðàçðûâàíèÿ òðóïà
entrance_sound = anomaly\anomaly_gravy_hit1 ;gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
hit_type = strike
hit_impulse_scale = 0.02;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 100 ;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false
ignore_small = true
ignore_artefacts = true
blowout_light = on
light_color = 1.4,1.6,1.3
light_range = 30.0
light_time = 0.8;0.35
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = off
awaking_time = 300;1000
blowout_time = 2500
accamulate_time = 1000
blowout_light_time = 2100
blowout_explosion_time = 2100
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
throw_in_impulse = 2000;3000;4000 ;ñèëà èìïóëüñà âòÿãèâàíèÿ (äëÿ òåëà 100êã)
throw_out_impulse = 4000; ;ñèëà âûáðàñûâàíèÿ âçðûâîì
throw_in_impulse_alive = 1000;600 800 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
throw_in_atten = 2;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
actor_blowout_radius_percent= 0.5
tele_height = 0.05; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; âåòåð
blowout_wind = on
blowout_wind_time_start = 0
blowout_wind_time_peak = 1500
blowout_wind_time_end = 2501; 2499
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
[zone_mine_gravitational_weak]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones\mine_gravitational_weak"
$def_sphere = 3
$prefetch = 16
class = ZS_MBALD ;---CMosquitoBald
hit_impulse_scale = 0.3;0.5 ;0.1
effective_radius = 1.0 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
actor_blowout_radius_percent = 0.75
ef_anomaly_type = 1
ef_weapon_type = 13
postprocess = postprocess_gravi_mine
hit_type = strike
;----------- Anomaly settings -----------------------
max_start_power = 0.85
attenuation = 1
idle_particles = zones_mine\zone_gravity_mine_idle
blowout_particles = anomaly2\gravity_blast_01
hit_small_particles = hit_fx\hit_metal_02
hit_big_particles = anomaly2\gravity_damage_02_blood2
idle_small_particles = anomaly2\gravity_damage_01_smoke
idle_big_particles = anomaly2\gravity_damage_02_smoke
entrance_small_particles = anomaly2\gravi_anomaly_shield_00
entrance_big_particles = anomaly2\gravity_entrance_big
idle_sound = anomaly\gravi_rumble1; ambient\fx2 ;ïîñòîÿííûé çâóê
blowout_sound = anomaly\anomaly_gravy_blast1; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound = anomaly\anomaly_gravy_hit1 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
awaking_time = 50;100
blowout_time = 500
accamulate_time = 1000 ;10;200
blowout_light_time = 200
blowout_explosion_time = 200
blowout_particles_time = 200
blowout_sound_time = 100
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = 5000 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 100 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false
ignore_small = true
ignore_artefacts = true
blowout_light = on
light_color = 0.5,0.4,0.3
light_range = 30.0
light_time = 0.9;0.35
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = off
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; âåòåð
blowout_wind = on
blowout_wind_time_start = 0
blowout_wind_time_peak = 300
blowout_wind_time_end = 501; 899
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
[zone_mine_gravitational_big]:zone_mine_gravitational_strong
$spawn = "zones\scenes\mine_gravitational_big"
$def_sphere = 8
[zone_gravi_zone]:zone_mine_gravitational_average
$spawn = "zones\mp\gravi_zone"
$def_sphere = 1
postprocess = postprocess_gravi
max_start_power = 1.00
idle_particles = anomaly2\gravity_idle
blowout_particles = anomaly2\gravity_blast_final00 ;gravity_blast_03
effective_radius = 0.75 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà

View file

@ -0,0 +1,139 @@
[zone_mine_thermal]:zone_base
GroupControlSection = spawn_group_zone
$def_sphere = 2
$prefetch = 16
class = ZS_MBALD
hit_impulse_scale = 0.0
effective_radius = 1.0
postprocess = postprocess_thermal_mine
ef_anomaly_type = 1
ef_weapon_type = 13
;----------- Anomaly settings -----------------------
max_start_power = 1.00
attenuation = 1
idle_particles = static\buble_distort
blowout_particles = static\zharka_static
hit_small_particles = damage_fx\burn_creatures
hit_big_particles = damage_fx\burn_creatures00
idle_small_particles = damage_fx\burn_creatures
idle_big_particles = damage_fx\burn_creatures00
idle_particles_dont_stop = true;
idle_sound = anomaly\fire_idle
blowout_sound = anomaly\zhar_blow
hit_sound = ambient\zhar
entrance_sound = ambient\zhar
hit_type = light_burn
disable_time = 10000
disable_time_small = -1
disable_idle_time = 50000
ignore_nonalive = false
ignore_small = false
ignore_artefacts = true
blowout_light = on
light_color = 1.9,1.6,1.3
light_range = 9.0
light_time = 10
light_height = 2
idle_light = off
idle_light_range = 8.0
idle_light_anim = koster_01
idle_light_height = 0.70
awaking_time = 100
blowout_time = 7000
accamulate_time = 250
blowout_wind = off
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
[zone_mine_thermal_weak]:zone_mine_thermal
$spawn = "zones\mine_thermal_weak"
max_start_power = 0.2
use_secondary_hit = true
secondary_hit_power = 0.008
[zone_mine_thermal_average]:zone_mine_thermal
$spawn = "zones\mine_thermal_average"
max_start_power = 0.2
use_secondary_hit = true
secondary_hit_power = 0.008
[zone_mine_thermal_strong]:zone_mine_thermal
$spawn = "zones\mine_thermal_strong"
max_start_power = 0.2
use_secondary_hit = true
secondary_hit_power = 0.008
[zone_mine_steam]:zone_base
postprocess = postprocess_steam_mine
blowout_particles = static\zharka_static_steam
hit_small_particles = damage_fx\smoke
hit_big_particles = damage_fx\smoke
idle_small_particles = damage_fx\smoke
idle_big_particles = damage_fx\smoke
idle_sound = anomaly\steam
blowout_sound = anomaly\steam_blowout
hit_sound = anomaly\steam_hit
entrance_sound = anomaly\steam_hit
blowout_light = off
[zone_mine_steam_weak]:zone_mine_thermal_weak, zone_mine_steam
$spawn = "zones\scenes\mine_steam_weak"
max_start_power = 0.17
use_secondary_hit = true
secondary_hit_power = 0.01
[zone_mine_steam_average]:zone_mine_thermal_average, zone_mine_steam
$spawn = "zones\scenes\mine_steam_average"
max_start_power = 0.17
use_secondary_hit = true
secondary_hit_power = 0.01
[zone_mine_steam_strong]:zone_mine_thermal_strong, zone_mine_steam
$spawn = "zones\scenes\mine_steam_strong"
max_start_power = 0.17
use_secondary_hit = true
secondary_hit_power = 0.01
[zone_zharka_static]:zone_mine_thermal
postprocess = postprocess_flame
idle_sound = ambient\fire2
[zone_zharka_static_weak]:zone_zharka_static
$spawn = "zones\mp\zharka_statik_weak"
max_start_power = 0.50
[zone_zharka_static_average]:zone_zharka_static
$spawn = "zones\mp\zharka_statik_average"
max_start_power = 1.20
[zone_zharka_static_strong]:zone_zharka_static
$spawn = "zones\mp\zharka_statik_strong"
max_start_power = 2.00

View file

@ -0,0 +1,75 @@
[zone_mine_field]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones\scenes\mine_field"
$prefetch = 16
$def_sphere = 1.5
class = Z_MBALD
hit_impulse_scale = 0.15;0.5 ;0.1
effective_radius = 1.5 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
ef_anomaly_type = 1
ef_weapon_type = 13
;postprocess = mosquito_bald
hit_type = explosion
;----------- Anomaly settings -----------------------
max_start_power = 11.00
attenuation = 1
idle_particles = ;static\mine
blowout_particles = explosions\explosion_mine
blowout_once = true
;hit_small_particles =
;hit_big_particles =
;idle_small_particles =
;idle_big_particles =
;entrance_small_particles =
;entrance_big_particles =
;idle_sound =
blowout_sound = weapons\f1_explode ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
entrance_sound = weapons\mine_on ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
awaking_time = 10
blowout_time = 1000
accamulate_time = 100000 ;200
blowout_light_time = 150
blowout_explosion_time = 150
blowout_particles_time = 150
blowout_sound_time = 150
disable_time = -1 ; 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false
ignore_small = true
ignore_artefacts = true
blowout_light = on
light_color = 0.9,0.9,0.8
light_range = 30.0
light_time = 0.3;0.35
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = off
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; âåòåð
blowout_wind = on
blowout_wind_time_start = 150
blowout_wind_time_peak = 200
blowout_wind_time_end = 1001;999
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak

View file

@ -0,0 +1,36 @@
[zone_no_gravity]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones\scenes\no_gravity"
class = Z_NOGRAV
ef_anomaly_type = 7
ef_weapon_type = 19
hit_impulse_scale = 0.5
postprocess = postprocess_new
;----------- Anomaly settings -----------------------
max_start_power = 1.00
attenuation = 1
hit_type = shock
disable_time = -1 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = -1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false;
ignore_small = false;
ignore_artefacts = false;
awaking_time = 500
blowout_time = 1000
accamulate_time = 5000
blowout_light = off
idle_light = off
blowout_wind = off
shape_transp_color = 255, 0, 0, 60
shape_edge_color = 32, 32, 32, 255

View file

@ -0,0 +1,89 @@
[zone_teleport]:zone_base
GroupControlSection = spawn_group_zone
$spawn = "zones\scenes\teleport"
$prefetch = 16
class = Z_MBALD
ef_anomaly_type = 1
ef_weapon_type = 13
postprocess = postprocess_electra
;----------- Anomaly settings -----------------------
max_start_power = 0.00
attenuation = 1
idle_particles = anomaly2\teleport_idle
blowout_particles = anomaly2\teleport
tearing_particles = anomaly2\teleport_tear
torn_particles = anomaly2\teleport_tear
hit_small_particles = hit_fx\hit_metal_02
hit_big_particles = anomaly2\teleport_damage
idle_small_particles = anomaly2\teleport_damage_smoke_00
idle_big_particles = anomaly2\teleport_damage_smoke_00
entrance_small_particles = anomaly2\teleport_damage
entrance_big_particles = anomaly2\teleport_damage
tele_particles_small = anomaly2\gravity_damage_01_smoke ;anomaly2\gravity_damage_01_smoke
tele_particles_big = anomaly2\gravity_damage_02_smoke
idle_sound = anomaly\teleport_idle; gravi_idle01 ;ïîñòîÿííûé çâóê
blowout_sound = anomaly\teleport_work_2; anomaly_gravy_blast01 ;âî âðåìÿ âûáðîñà(óäàðà) â öåíòðå àíîìàëèè
hit_sound = anomaly\anomaly_gravy_hit1 ;íà ïåðñîíàæå, êîãäà òîò ïîëó÷àåò õèò
body_tearing_sound = anomaly\gravity_entrance ;çâóê ðàçðûâàíèÿ òðóïà
entrance_sound = anomaly\gravi_idle01 ;ïðè ïîïàäàíèè îáúåêòà â àíîìàëèþ
hit_type = strike
hit_impulse_scale = 0.0;0.5;0.1 ;ñîîòíîøåíèå ôèçè÷åñêîãî èìïóëüñà è ñèëû õèòà
effective_radius = 1 ;ðàçìåð ðàäèóñà â ïðîöåíòàõ îò îðèãèíàëüíîãî, ãäå äåéñòâóåò çîíà
disable_time = 5000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_time_small = 500 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
disable_idle_time = 100;-1 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
ignore_nonalive = false
ignore_small = false
ignore_artefacts = true
blowout_light = on
light_color = 1.4,1.6,1.8
light_range = 30.0
light_time = 0.8;0.35
light_height = 1.5 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
idle_light = off
idle_light_range = 15.0
idle_light_anim = teleport_stancia_in_01
idle_light_height = 1.50 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
awaking_time = 0;1000
blowout_time = 1000
accamulate_time = 500
blowout_light_time = 800
blowout_explosion_time = 800
;ïàðàìåòðû òåëåêèíåçà äëÿ çîíû
throw_in_impulse = 4000 ;ñèëà âòÿãèâàíèÿ äëÿ åäèíè÷íîé ìàññû íà ðàññòîÿíèè îäèí ìåòð
throw_out_impulse = 1500 ;ñèëà âûáðàñûâàíèÿ âçðûâîì
throw_in_impulse_alive = 600 ;ñèëà èìïóëüñà âòÿãèâàíèÿ äëÿ æèâûõ
throw_in_atten = 2.2 ;3;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
throw_in_atten = 8;8 ;êîýôô. çàòÿãèâàíèÿ (÷åì ìåíüøå, òåì ïëàâíåå çàòÿãèâàåò)
blowout_radius_percent = 0.8 ;ðàäèóñ (â ïðîöåíòàõ îò âñåãî ðàäèóñà) íåïîñðåäñòâåííî âûáðîñà
actor_blowout_radius_percent= 0.5
tele_height = 0.05; 3.5 ;âûñîòà ïîäúåìà òåëåêèíåçà
time_to_tele = 5000 ;âðåìÿ äåðàæàíèÿ îáúåêòà â âîçäóõå
tele_pause = 5000 ;ïàóçà ïåðåä òåì êàê ñíîâà ïîäíÿòü óïàâøèé îáúåêò
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; âåòåð
blowout_wind = on
blowout_wind_time_start = 0
blowout_wind_time_peak = 800
blowout_wind_time_end = 1001; 2499
blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak

View file

@ -0,0 +1,18 @@
#include "zone_base.ltx"
#include "zone_campfire.ltx"
#include "zone_burningfuzz.ltx"
#include "zone_minefield.ltx"
#include "zone_nogravity.ltx"
#include "zone_teleport.ltx"
#include "zone_fireball.ltx"
#include "zone_field_acidic.ltx"
#include "zone_field_psychic.ltx"
#include "zone_field_radioactive.ltx"
#include "zone_field_thermal.ltx"
#include "zone_mine_acidic.ltx"
#include "zone_mine_electric.ltx"
#include "zone_mine_gravitational.ltx"
#include "zone_mine_thermal.ltx"