add game&rawdata
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gamedata/configs/zones/zone_campfire.ltx
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150
gamedata/configs/zones/zone_campfire.ltx
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[campfire_base]:zone_base
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hit_impulse_scale = 0.0
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effective_radius = 1.3
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ef_anomaly_type = 1
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ef_weapon_type = 13
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postprocess = postprocess_flame
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;----------- Anomaly settings -----------------------
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max_start_power = 0.40
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attenuation = 1
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idle_particles = explosions\campfire
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blowout_particles = explosions\campfire_disabled
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hit_small_particles = damage_fx\burn_creatures00
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hit_big_particles = damage_fx\burn_creatures00
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idle_small_particles = damage_fx\burn_creatures00
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idle_big_particles = damage_fx\burn_creatures00
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idle_particles_dont_stop = true
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idle_sound = ambient\fire2
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blowout_sound = ambient\fire2
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hit_sound = ambient\fire2
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entrance_sound = ambient\fire2
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hit_type = light_burn
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disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = false
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ignore_small = true
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ignore_artefacts = true
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blowout_light = on
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light_color = 1.8,1.7,1.4
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light_animation = koster
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light_range = 8
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light_time = 0.35
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light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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idle_light_r1 = false
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idle_light = on
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idle_light_range = 8.0
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idle_light_range_delta = 0.25
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idle_light_anim = koster_00
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idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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awaking_time = 0
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blowout_time = 1000
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accamulate_time = 0
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blowout_wind = off
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blowout_wind_time_start = 0
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blowout_wind_time_peak = 600
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blowout_wind_time_end = 899
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blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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;-------------------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[campfire_base_noshadow]:zone_base_noshadow
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hit_impulse_scale = 0.0
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effective_radius = 1.3
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ef_anomaly_type = 1
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ef_weapon_type = 13
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postprocess = postprocess_flame
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;----------- Anomaly settings -----------------------
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max_start_power = 0.40
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attenuation = 1
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idle_particles = explosions\campfire
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blowout_particles = explosions\campfire_disabled
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hit_small_particles = damage_fx\burn_creatures00
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hit_big_particles = damage_fx\burn_creatures00
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idle_small_particles = damage_fx\burn_creatures00
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idle_big_particles = damage_fx\burn_creatures00
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idle_particles_dont_stop = true
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idle_sound = ambient\fire2
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blowout_sound = ambient\fire2
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hit_sound = ambient\fire2
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entrance_sound = ambient\fire2
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hit_type = light_burn
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disable_time = 10000 ;âðåìÿ èãíîðèðîâàíèÿ íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_time_small = -1 ;âðåìÿ èãíîðèðîâàíèÿ ìàëåíüêîãî íåæèâîãî îáúåêòà â çîíå (-1 åñëè íå íóæíî)
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disable_idle_time = 50000 ;âðåìÿ îòêëþ÷åíèÿ idle ïàðòèêëîâ
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ignore_nonalive = true
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ignore_small = true
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ignore_artefacts = true
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blowout_light = off
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light_color = 1.8,1.7,1.4
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light_animation = koster
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light_range = 8
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light_time = 0.35
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light_height = 0.75 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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idle_light_r1 = false
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idle_light = off
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idle_light_range = 8.0
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idle_light_range_delta = 0.25
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idle_light_anim = koster_00
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idle_light_height = 0.70 ;ïîäúåì èñòî÷íèêà ñâåòà íà âûñîòó
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awaking_time = 0
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blowout_time = 1000
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accamulate_time = 0
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blowout_wind = off
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blowout_wind_time_start = 0
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blowout_wind_time_peak = 600
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blowout_wind_time_end = 899
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blowout_wind_power = 0.5 ;ñèëà ïîäíèìàåãî âåòðà (îò 0 äî 1), â ìîìåíò blowout_wind_time_peak
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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;-------------------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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[campfire]:campfire_base
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$spawn = "campfire\campfire_dynamics"
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class = Z_CFIRE
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script_binding = bind_campfire.bind
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disabled_particles = explosions\campfire_disabled
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enabling_particles = explosions\campfire_enabled
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disabled_sound = ambient\fire2
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shape_transp_color = 255, 0, 0, 60
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shape_edge_color = 32, 32, 32, 255
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;-------------------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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;-------------------------------------------------------------------------------
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