add game&rawdata
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110
gamedata/scripts/xr_evaluators_id.script
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110
gamedata/scripts/xr_evaluators_id.script
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----------------------------------------------------------------------------------------------------------------------
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-- Àéäèøíèêè ýâàëóàòîðîâ
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----------------------------------------------------------------------------------------------------------------------
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local id_start = stalker_ids.property_script
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log("PROPERTY_BASE "..tostring(id_start))
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-- ýâàëóàòîðû Ãëîáàëüíûå
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global_evaluators = id_start
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script_evaluator = id_start + 1
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final_trade_init = id_start + 2
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state_change = id_start + 3
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position = id_start + 4
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reaction = id_start + 5
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danger = id_start + 6
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reached_task_location = id_start + 7
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corpse_exist = id_start + 50
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wounded_exist = id_start + 55
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state_mgr = id_start + 100
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--bloodsucker_reaction = id_start + 200
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--actor_reaction = id_start + 300
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smartcover_action = id_start + 400
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animpoint_property = id_start + 500
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test_reaction = id_start + 600
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stohe_tradeseller_base = id_start + 1000
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stohe_kamp_base = id_start + 1020
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stohe_meet_base = id_start + 1030
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stohe_reactions_base = id_start + 1040
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stohe_state_base = id_start + 1050
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stohe_gulag_base = id_start + 1060
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stohe_cover_base = id_start + 1070
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stohe_camper_base = id_start + 1080
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assistance = id_start + 1090
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death = id_start + 1100
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script_combat = id_start + 1110
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abuse_base = id_start + 1120
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post_combat = id_start + 1130
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sidor_patrol_base_property = id_start + 2000
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sidor_wounded_base = id_start + 2010
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sidor_bandits_base = id_start + 2020
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sidor_swat_base = id_start + 2040
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sidor_follower_base = id_start + 2050
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sidor_report_leader = id_start + 2060
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sidor_report_soldier = id_start + 2070
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sidor_rest = id_start + 2080
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sidor_bar = id_start + 2090
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sidor_chaser = id_start + 2100
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sidor_sos = id_start + 2110
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sidor_ptr = id_start + 2120
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sidor_yantar = id_start + 2200
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sidor_secret_lab = id_start + 2220
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sidor_military_radio = id_start + 2230
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sidor_attendant_eva = id_start + 2240
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sidor_patrol_base = id_start + 2250
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chugai_commander_base = id_start + 3020
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chugai_scout_base = id_start + 3030
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chugai_military_commander_base = id_start + 3040
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chugai_escape_factory_bandits_base = id_start + 3050
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chugai_barman_base = id_start + 3060
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chugai_ambush_base = id_start + 3070
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chugai_formation_base = id_start + 3080
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chugai_replics_base = id_start + 3090
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chugai_heli_hunter_base = id_start + 3100
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combat_zombied_base = id_start + 3110
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combat_monolith_base = id_start + 3120
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combat_camper_base = id_start + 3130
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zmey_guard_base = id_start + 4000
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zmey_property_guard_activity_end = id_start + 4100
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zmey_robber_base = id_start + 4130
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zmey_camper_base = id_start + 4160
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zmey_sleeper_base = id_start + 4190
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zmey_talker_base = id_start + 4220
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zmey_bodyguard_base = id_start + 4250
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zmey_punch_base = id_start + 4280
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zmey_guide_base = id_start + 4310
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zmey_robber_guard_base = id_start + 4340
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zmey_walker_base = id_start + 4370
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zmey_assassin_base = id_start + 4400
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zmey_scared_base = id_start + 4430
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zmey_zoneguard_base = id_start + 4460
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zmey_test_base = id_start + 4490
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zmey_remark_base = id_start + 4520
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zmey_companion_base = id_start + 4550
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jon_stalker_zombie = id_start + 5000
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jon_stalker_novice = id_start + 5001
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jon_stalker_novice2 = id_start + 5002
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jon_stalker_novice3 = id_start + 5003
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jon_stalker_attack = id_start + 5004
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jon_scientist = id_start + 5005
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jon_security = id_start + 5006
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jon_sniper_enabled = id_start + 5010 --5029
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jon_sniper_see_monster = id_start + 5011 --5030
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jon_sniper_see_enemy = id_start + 5012 --5031
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jon_sniper_enemy_near = id_start + 5013 --5034
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jon_sniper_enemy_is = id_start + 5014 --5035
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--+5 çàíÿòî
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jon_outcast = id_start + 5020
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jon_outcast_replics = id_start + 5021
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narrator_evaluators = id_start + 6000
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peace_sh_base = id_start + 7000
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