add game&rawdata
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gamedata/scripts/xr_sounds_id.script
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65
gamedata/scripts/xr_sounds_id.script
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-- Ŕéäčříčęč ńŕóíäîâ
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-- ďîńëĺäíĺĺ îáíîâëĺíčĺ: 02.06.2004
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----------------------------------------------------------------------------------------------------------------------
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-- Ăëîáŕëüíűĺ
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global_sounds = stalker_ids.sound_script
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--Ńčäîđîâč÷
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sound_sidor_base = global_sounds + 1000
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sound_patrol_base = sound_sidor_base + 0
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sound_wounded_base = sound_sidor_base + 10
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sound_report_base = sound_sidor_base + 30
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-- Ńňîőĺ
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sound_stohe_base = global_sounds + 2000
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stohe_kamp_base = sound_stohe_base + 0
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stohe_tradeseller_base = sound_stohe_base + 10
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stohe_meet_base = sound_stohe_base + 20
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stohe_reaction_base = sound_stohe_base + 30
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stohe_bobik_base = sound_stohe_base + 40
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stohe_sleep_base = sound_stohe_base + 50
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-- Çěĺé
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sound_zmey_base = global_sounds + 3000
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zmey_guard_base = sound_zmey_base + 0
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zmey_robber_base = sound_zmey_base + 100
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zmey_robber_stop = --[[zmey_robber_base +]] 0 -- Ńňî˙ňü!
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zmey_robber_do_not_move = --[[zmey_robber_base +]] 1 -- Íĺ äâčăŕňüń˙!
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zmey_robber_drop_weap = --[[zmey_robber_base +]] 2 -- Áđîńŕé ńňâîë, ęîëč ćčňü îőîňŕ
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zmey_robber_drop_weap_2 = --[[zmey_robber_base +]] 3 -- Áđîńü îđóćčĺ, ęîěó ăîâîđţ!
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zmey_robber_will_kill = --[[zmey_robber_base +]] 4 -- Ĺůĺ äâčíĺřüń˙, óáüţ
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zmey_robber_do_what_i_say = --[[zmey_robber_base +]] 5 -- Ěîëîäĺö, áóäĺřü ćčňü
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zmey_robber_will_shoot = --[[zmey_robber_base +]] 6 -- Ďđčńňđĺëţ!
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zmey_camper_base = sound_zmey_base + 150
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zmey_sleeper_base = sound_zmey_base + 200
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zmey_talker_base = sound_zmey_base + 250
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zmey_bodyguard_base = sound_zmey_base + 300
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zmey_guide_base = sound_zmey_base + 350
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zmey_robber_guard_base = sound_zmey_base + 400
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zmey_scared_base = sound_zmey_base + 450
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zmey_zoneguard_base = sound_zmey_base + 500
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-- ×óăŕé
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chugai_sounds = global_sounds + 4000
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ambush_bad_weather = chugai_sounds + 0
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ambush_enemy = chugai_sounds + 1
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ambush_good_weather = chugai_sounds + 2
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ambush_group_idle = chugai_sounds + 3
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ambush_idle = chugai_sounds + 4
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chugai_commander_base = chugai_sounds + 20
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chugai_military_commander_base = chugai_sounds + 30
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chugai_escape_factory_bandits_base = chugai_sounds + 40
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-- Jon
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jon_sounds = global_sounds + 5000
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zombie_walk_speak = jon_sounds + 0
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zombie_stand_speak = jon_sounds + 1
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novice_speak = jon_sounds + 10
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