add game&rawdata
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10
gamedata/shaders/d3d11/combine_volumetric.lua
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10
gamedata/shaders/d3d11/combine_volumetric.lua
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("combine_1", "combine_volumetric")
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:fog(false)
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:zb(false, false)
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:blend(true, blend.one, blend.one)
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:sorting(2, false)
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shader:dx10texture("s_vollight", "$user$generic2")
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shader:dx10sampler("smp_nofilter")
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end
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