add game&rawdata
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18
gamedata/shaders/r1/add_spot.ps
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gamedata/shaders/r1/add_spot.ps
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#include "common.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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half4 main_ps_1_1 ( vf_spot I ) : COLOR
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{
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half4 t_base = tex2D (s_base,I.tc0);
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half4 t_lmap = tex2D (s_lmap,I.tc1); // spot-projector
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half4 t_att = tex2D (s_att, I.tc2); // spot-att
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half4 final_color = t_base*t_lmap*t_att*I.color;
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final_color.rgb *= t_base.a;
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half3 final_rgb = (final_color+final_color)*2;
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half final_a = final_color.w;
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// out
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return final_color*2; //half4 (final_rgb,final_a);
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}
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