add game&rawdata
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13
gamedata/shaders/r2/selflight2.lua
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13
gamedata/shaders/r2/selflight2.lua
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function normal(shader, t_base, t_second, t_detail)
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shader:begin("deffer_base", "deffer_base")
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:fog(false)
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:emissive(true)
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shader:sampler("s_base"):texture(t_base)
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end
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function l_special(shader, t_base, t_second, t_detail)
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shader:begin("deffer_base", "accum_emissivel")
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:zb(true, false)
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:fog(false)
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:emissive(true)
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end
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