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36
gamedata/shaders/r2/test/p30_deffer_impl_flat.ps
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36
gamedata/shaders/r2/test/p30_deffer_impl_flat.ps
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//
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// Generated by Microsoft (R) D3DX9 Shader Compiler 9.07.239.0000
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//
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// fxc /DUSE_SHADER3=1 /nologo /Tps_3_0 /Emain /Zpr
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// /Fctest\p30_deffer_impl_flat.ps deffer_impl_flat.ps
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//
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//
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// Parameters:
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//
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// float4 L_material;
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// sampler2D s_base;
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//
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//
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// Registers:
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//
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// Name Reg Size
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// ------------ ----- ----
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// L_material c0 1
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// s_base s0 1
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//
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ps_3_0
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def c1, 0.0250000004, 1, 0, 0.00784313772
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dcl_texcoord v1.xy
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dcl_texcoord1 v2.xyz
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dcl_texcoord2_pp v3.xyz
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dcl_2d s0
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nrm_pp r0.xyz, v3
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mad_pp oC0.xyz, r0, c1.x, v2
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mov_pp oC1.xyz, r0
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mov_pp oC0.w, c0.w
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texld_pp r0, v1, s0
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mov_pp oC1.w, r0.w
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mad_pp oC2, r0.xyzx, c1.yyyz, c1.zzzw
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// approximately 9 instruction slots used (1 texture, 8 arithmetic)
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