add game&rawdata

This commit is contained in:
Vasily Petrov 2026-06-17 23:06:51 +03:00
parent 0133cd976c
commit 49b34b5546
45731 changed files with 709831 additions and 0 deletions

View file

@ -0,0 +1,14 @@
#include "fluid_common.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
float4 main( p_fluidsim input ) : SV_Target
{
if( textureNumber == 1)
return abs(Texture_color.SampleLevel(samLinear,input.texcoords,0)).xxxx;
else if( textureNumber == 2)
return abs(Texture_velocity0.SampleLevel(samLinear,input.texcoords,0));
else
return float4(abs(Texture_obstvelocity.SampleLevel(samLinear,input.texcoords,0).xy),
abs(Texture_obstacles.SampleLevel(samLinear,input.texcoords,0).r),1 );
}