add game&rawdata
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gamedata/shaders/r3/model_def_lq.ps
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gamedata/shaders/r3/model_def_lq.ps
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#include "common.h"
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struct v2p
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{
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float2 tc0: TEXCOORD0; // base
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// float2 tc1: TEXCOORD1; // lmap
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float3 c0: COLOR0; // sun
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};
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//////////////////////////////////////////////////////////////////////////////////////////
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// Pixel
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float4 main( v2p I ) : SV_Target
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{
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// float4 t_base = tex2D (s_base,I.tc0);
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float4 t_base = s_base.Sample( smp_base, I.tc0 );
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float3 light = I.c0;
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float3 final = light*t_base*2;
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// out
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return float4 (final.r,final.g,final.b,t_base.a);
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}
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