add red forest and zaton level changer

This commit is contained in:
Vasily Petrov 2026-06-26 12:24:21 +03:00
parent 5d88ea8310
commit 9693f4ba9f
88 changed files with 36407 additions and 25216 deletions

View file

@ -11,8 +11,8 @@
[global_map] [global_map]
; ;
bound_rect = 0.0, 0.0, 1024, 1024.0 bound_rect = 0.0, 0.0, 2048, 2048.0
max_zoom = 6.0 max_zoom = 8.0
texture = ui\ui_global_map texture = ui\ui_global_map
@ -69,6 +69,11 @@
music_tracks = underground_musics music_tracks = underground_musics
weathers = indoor weathers = indoor
[red_forest]
global_rect = 107.0, 90.0, 517.0, 500.000000
music_tracks = zaton_musics
weathers = dynamic_default
;[weapons_test] ;[weapons_test]
; global_rect = 300.0, 300.0, 497.485352, 400 ; global_rect = 300.0, 300.0, 497.485352, 400

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gamedata/levels/red_forest/level.ltx (Stored with Git LFS)

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gamedata/levels/red_forest/level.spawn (Stored with Git LFS)

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gamedata/levels/red_forest/level.~ltx (Stored with Git LFS)

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gamedata/levels/red_forest/level.~spawn (Stored with Git LFS)

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gamedata/levels/zaton/level.game (Stored with Git LFS)

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gamedata/levels/zaton/level.spawn (Stored with Git LFS)

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gamedata/levels/zaton/level.~env_mod (Stored with Git LFS)

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gamedata/levels/zaton/level.~game (Stored with Git LFS)

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gamedata/levels/zaton/level.~ltx (Stored with Git LFS)

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gamedata/levels/zaton/level.~ps_static (Stored with Git LFS)

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gamedata/levels/zaton/level.~spawn (Stored with Git LFS)

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gamedata/levels/zaton/meshes/brkbl#0.ogf (Stored with Git LFS)

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gamedata/levels/zaton/meshes/brkbl#1.ogf (Stored with Git LFS)

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gamedata/levels/zaton/meshes/brkbl#2.ogf (Stored with Git LFS)

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@ -16,7 +16,7 @@
[camera] [camera]
hpb = 3.099011, -0.461566, 0.000000 hpb = 3.099011, -0.461566, 0.000000
pos = 24.816017, 5.809080, 25.592350 pos = -102.615257, 4.690165, -259.439880
[guid] [guid]
guid_g0 = 4642243594901164645 guid_g0 = 4642243594901164645

View file

@ -16,7 +16,7 @@
[camera] [camera]
hpb = 3.099011, -0.461566, 0.000000 hpb = 3.099011, -0.461566, 0.000000
pos = -104.556923, 6.712789, -256.523224 pos = -102.615257, 4.690165, -259.439880
[guid] [guid]
guid_g0 = 4642243594901164645 guid_g0 = 4642243594901164645

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@ -32,7 +32,7 @@
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
reference_name = scenes\red_forest\red_forest_terrain reference_name = scenes\red_forest\red_forest_terrain
rotation = 0.000000, -0.000000, -0.000000 rotation = 0.000000, -0.000000, -0.000000
rt_flags = 17 rt_flags = 57
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18

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@ -4,7 +4,7 @@
[main] [main]
flags = 0 flags = 0
objects_count = 526 objects_count = 527
version = 0 version = 0
[modif] [modif]
@ -2081,7 +2081,7 @@ community = big_box_generic"
000031 = 65535 000031 = 65535
000032 = 3 000032 = 3
000033 = 10.000000 000033 = 10.000000
000034 = "bone01,bone02" 000034 = "link"
fl = 0 fl = 0
name = physic_object name = physic_object
@ -27983,17 +27983,17 @@ cfg = scripts\red_forest\red_signal_rocket_restr.ltx"
[object_525] [object_525]
clsid = 6 clsid = 6
co_flags = 0 co_flags = 0
name = red_actor name = red_forest_lc_graph_point
position = -103.354446, 0.000000, -266.113403 position = -103.274025, 0.131044, -266.213074
rotation = 0.000000, 0.000000, 0.000000 rotation = -0.051043, 0.001722, 0.053466
rt_flags = 57 rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
type = 2 type = 2
version = 24 version = 24
[object_525_spawndata] [object_525_spawndata]
000001 = 1 000001 = 1
000002 = "actor" 000002 = "graph_point"
000003 = "" 000003 = ""
000004 = 0 000004 = 0
000005 = 254 000005 = 254
@ -28003,51 +28003,60 @@ cfg = scripts\red_forest\red_signal_rocket_restr.ltx"
000009 = 65535 000009 = 65535
000010 = 65535 000010 = 65535
000011 = 65535 000011 = 65535
000012 = 41 000012 = 33
000013 = 129 000013 = 129
000014 = 65535 000014 = 65535
000015 = 12 000015 = 12
000016 = 0 000016 = 0
000017 = 65535 000017 = 0
000018 = 0 000018 = 0
000019 = 65535 000019 = ""
000020 = 0.000000 000020 = ""
000021 = 1 000021 = 0
000022 = -1 000022 = 0
000023 = -65 000023 = 0
000024 = " 000024 = 0
[game_info]
"
000025 = -1
000026 = -1
000027 = "actors\stalker_hero\stalker_hero_1"
000028 = 0
000029 = 0
000030 = 0
000031 = 0
000032 = 1.000000
000033 = 0
000034 = 0
000035 = 65535
000036 = 0
000037 = 15000
000038 = ""
000039 = 0
000040 = "default"
000041 = -1
000042 = -2147483647
000043 = -2147483647
000044 = ""
000045 = 1
000046 = 0
000047 = "$editor"
000048 = 0
000049 = 65535
000050 = 65535
000051 = 0
000052 = 1
fl = 0 fl = 0
name = actor name = graph_point
[object_526]
clsid = 6
co_flags = 0
name = red_to_zat
position = -105.450134, 0.175535, -265.655914
rotation = 0.124436, 0.049263, -0.378119
rt_flags = 57
scale = 1.000000, 1.000000, 1.000000
type = 2
version = 24
[object_526_spawndata]
000001 = 1
000002 = "graph_point"
000003 = ""
000004 = 0
000005 = 254
000006 = 0.000000, 0.000000, 0.000000
000007 = 0.000000, 0.000000, 0.000000
000008 = 0
000009 = 65535
000010 = 65535
000011 = 65535
000012 = 33
000013 = 129
000014 = 65535
000015 = 12
000016 = 0
000017 = 0
000018 = 0
000019 = "zat_to_red"
000020 = "zaton"
000021 = 0
000022 = 0
000023 = 0
000024 = 0
fl = 0
name = graph_point
[object_52_spawndata] [object_52_spawndata]
000001 = 1 000001 = 1

View file

@ -15,8 +15,8 @@
weld_distance = 0.005000 weld_distance = 0.005000
[camera] [camera]
hpb = 0.170496, -1.136687, 0.000000 hpb = -1.655889, -0.486084, 0.000000
pos = 130.800568, -5.023423, 189.505447 pos = 155.614456, -3.295400, 195.280838
[guid] [guid]
guid_g0 = 5332872356847091986 guid_g0 = 5332872356847091986

View file

@ -6,17 +6,17 @@
light_rms = 4 light_rms = 4
light_rms_zero = 4 light_rms_zero = 4
reserved_0 = 0.000000 reserved_0 = 0.000000
reserved_1 = 18727989802245816320000000000000.000000 reserved_1 = 18727989709752654835918496071680.000000
reserved_2 = 12715003976886517760000000000000.000000 reserved_2 = 12715004245007921881035550228480.000000
reserved_3 = 67720751841584087040000.000000 reserved_3 = 67720753697559714725888.000000
reserved_4 = 71940067240034959360000000000.000000 reserved_4 = 71940068208120853960213921792.000000
reserved_5 = 0.000000 reserved_5 = 0.000000
smooth_angle = 75.000000 smooth_angle = 75.000000
weld_distance = 0.005000 weld_distance = 0.005000
[camera] [camera]
hpb = 3.273696, -1.274247, 0.000000 hpb = -1.655889, -0.486084, 0.000000
pos = 387.806464, 40.264580, 456.134656 pos = 462.001648, 58.624603, -5.509564
[guid] [guid]
guid_g0 = 5332872356847091986 guid_g0 = 5332872356847091986

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View file

@ -15,9 +15,10 @@
co_flags = 3 co_flags = 3
ingroup_count = 2 ingroup_count = 2
name = zat_b12_first_box name = zat_b12_first_box
position = 425.684032, 34.305220, -168.874496 position = 425.684021, 34.305222, -168.874496
ref_name = equipment\equipment_box_02 ref_name = equipment\equipment_box_02
rotation = 0.000231, -0.715035, -0.000266 rotation = 0.000231, -0.715035, -0.000266
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -26,9 +27,10 @@
co_flags = 2 co_flags = 2
flags = 0 flags = 0
name = dynamics\equipment_cache\equipment_box_02_0003 name = dynamics\equipment_cache\equipment_box_02_0003
position = 425.684032, 34.305220, -168.874496 position = 425.684021, 34.305222, -168.874496
reference_name = dynamics\equipment_cache\equipment_box_02 reference_name = dynamics\equipment_cache\equipment_box_02
rotation = 0.000231, -0.715035, -0.000266 rotation = 0.000231, -0.715035, -0.000266
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -36,11 +38,12 @@
clsid = 6 clsid = 6
co_flags = 66 co_flags = 66
name = zat_b12_key_1_box name = zat_b12_key_1_box
position = 425.684032, 34.305220, -168.874496 position = 425.684021, 34.305222, -168.874496
rotation = 0.000231, -0.715035, -0.000266 rotation = 0.000231, -0.715035, -0.000266
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
type = 2 type = 2
version = 23 version = 24
[object_0_ingroup_1_spawndata] [object_0_ingroup_1_spawndata]
000001 = 1 000001 = 1
@ -48,14 +51,14 @@
000003 = "zat_b12_key_1_box" 000003 = "zat_b12_key_1_box"
000004 = 0 000004 = 0
000005 = 254 000005 = 254
000006 = 425.684032, 34.305220, -168.874496 000006 = 425.684021, 34.305222, -168.874496
000007 = 0.000231, -0.715035, -0.000266 000007 = 0.000231, -0.715035, -0.000266
000008 = 0 000008 = 0
000009 = 65535 000009 = 65535
000010 = 65535 000010 = 65535
000011 = 65535 000011 = 65535
000012 = 33 000012 = 33
000013 = 128 000013 = 129
000014 = 65535 000014 = 65535
000015 = 12 000015 = 12
000016 = 0 000016 = 0
@ -83,9 +86,10 @@ story_id = zat_b12_key_1_box"
co_flags = 3 co_flags = 3
ingroup_count = 2 ingroup_count = 2
name = zat_b12_second_box name = zat_b12_second_box
position = 428.171680, 13.411029, -298.549568 position = 428.171692, 13.411029, -298.549561
ref_name = equipment\equipment_seif_03 ref_name = equipment\equipment_seif_03
rotation = -0.407965, 2.634308, -0.234631 rotation = -0.407965, 2.634308, -0.234631
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -94,9 +98,10 @@ story_id = zat_b12_key_1_box"
co_flags = 0 co_flags = 0
ingroup_count = 1 ingroup_count = 1
name = anomalies\burning_fuzz_strong name = anomalies\burning_fuzz_strong
position = -204.718320, 5.552146, 19.112414 position = -204.718323, 5.552146, 19.112413
ref_name = anomalies\burning_fuzz_strong ref_name = anomalies\burning_fuzz_strong
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -105,18 +110,20 @@ story_id = zat_b12_key_1_box"
clsid = 6 clsid = 6
co_flags = 0 co_flags = 0
name = zone_burning_fuzz_strong_0000 name = zone_burning_fuzz_strong_0000
position = -204.718320, 5.552146, 19.112414 position = -204.718323, 5.552146, 19.112413
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
type = 2 type = 2
version = 23 version = 24
[object_10_ingroup_0_attached_0] [object_10_ingroup_0_attached_0]
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape name = shape
position = -204.718320, 5.552146, 19.112414 position = -204.718323, 5.552146, 19.112413
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_matrix_c_1 = 0.000000, -2.900000, 0.000000 shape_matrix_c_1 = 0.000000, -2.900000, 0.000000
@ -136,14 +143,14 @@ story_id = zat_b12_key_1_box"
000003 = "zone_burning_fuzz_strong_0000" 000003 = "zone_burning_fuzz_strong_0000"
000004 = 0 000004 = 0
000005 = 254 000005 = 254
000006 = -204.718320, 5.552146, 19.112414 000006 = -204.718323, 5.552146, 19.112413
000007 = 0.000000, 0.000000, 0.000000 000007 = 0.000000, 0.000000, 0.000000
000008 = 0 000008 = 0
000009 = 65535 000009 = 65535
000010 = 65535 000010 = 65535
000011 = 65535 000011 = 65535
000012 = 33 000012 = 33
000013 = 128 000013 = 129
000014 = 65535 000014 = 65535
000015 = 12 000015 = 12
000016 = 0 000016 = 0
@ -188,9 +195,10 @@ story_id = zat_b12_key_1_box"
co_flags = 0 co_flags = 0
ingroup_count = 1 ingroup_count = 1
name = anomalies\burning_fuzz_weak_0000 name = anomalies\burning_fuzz_weak_0000
position = -329.197952, 13.274258, 412.971808 position = -329.197937, 13.274258, 412.971802
ref_name = anomalies\burning_fuzz_weak ref_name = anomalies\burning_fuzz_weak
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -199,18 +207,20 @@ story_id = zat_b12_key_1_box"
clsid = 6 clsid = 6
co_flags = 0 co_flags = 0
name = zone_burning_fuzz_weak_0000 name = zone_burning_fuzz_weak_0000
position = -329.197952, 13.274258, 412.971808 position = -329.197937, 13.274258, 412.971802
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
type = 2 type = 2
version = 23 version = 24
[object_11_ingroup_0_attached_0] [object_11_ingroup_0_attached_0]
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_0000 name = shape_0000
position = -329.197952, 13.274258, 412.971808 position = -329.197937, 13.274258, 412.971802
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_matrix_c_1 = 0.000000, -0.900000, 0.099998 shape_matrix_c_1 = 0.000000, -0.900000, 0.099998
@ -230,14 +240,14 @@ story_id = zat_b12_key_1_box"
000003 = "zone_burning_fuzz_weak_0000" 000003 = "zone_burning_fuzz_weak_0000"
000004 = 0 000004 = 0
000005 = 254 000005 = 254
000006 = -329.197952, 13.274258, 412.971808 000006 = -329.197937, 13.274258, 412.971802
000007 = 0.000000, 0.000000, 0.000000 000007 = 0.000000, 0.000000, 0.000000
000008 = 0 000008 = 0
000009 = 65535 000009 = 65535
000010 = 65535 000010 = 65535
000011 = 65535 000011 = 65535
000012 = 33 000012 = 33
000013 = 128 000013 = 129
000014 = 65535 000014 = 65535
000015 = 12 000015 = 12
000016 = 0 000016 = 0
@ -282,9 +292,10 @@ story_id = zat_b12_key_1_box"
co_flags = 0 co_flags = 0
ingroup_count = 1 ingroup_count = 1
name = anomalies\burning_fuzz_weak_0001 name = anomalies\burning_fuzz_weak_0001
position = -316.586144, 13.374215, 409.695232 position = -316.586151, 13.374215, 409.695221
ref_name = anomalies\burning_fuzz_weak ref_name = anomalies\burning_fuzz_weak
rotation = 0.000000, 0.568800, -0.000000 rotation = 0.000000, 0.568800, -0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -293,18 +304,20 @@ story_id = zat_b12_key_1_box"
clsid = 6 clsid = 6
co_flags = 0 co_flags = 0
name = zone_burning_fuzz_weak_0001 name = zone_burning_fuzz_weak_0001
position = -316.586144, 13.374215, 409.695232 position = -316.586151, 13.374215, 409.695221
rotation = 0.000000, 0.568800, 0.000000 rotation = 0.000000, 0.568800, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
type = 2 type = 2
version = 23 version = 24
[object_12_ingroup_0_attached_0] [object_12_ingroup_0_attached_0]
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_0000 name = shape_0000
position = -316.586144, 13.374215, 409.695232 position = -316.586151, 13.374215, 409.695221
rotation = 0.000000, 0.568800, 0.000000 rotation = 0.000000, 0.568800, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_matrix_c_1 = 0.000000, -0.900000, 0.099998 shape_matrix_c_1 = 0.000000, -0.900000, 0.099998
@ -324,14 +337,14 @@ story_id = zat_b12_key_1_box"
000003 = "zone_burning_fuzz_weak_0001" 000003 = "zone_burning_fuzz_weak_0001"
000004 = 0 000004 = 0
000005 = 254 000005 = 254
000006 = -316.586144, 13.374215, 409.695232 000006 = -316.586151, 13.374215, 409.695221
000007 = 0.000000, 0.568800, 0.000000 000007 = 0.000000, 0.568800, 0.000000
000008 = 0 000008 = 0
000009 = 65535 000009 = 65535
000010 = 65535 000010 = 65535
000011 = 65535 000011 = 65535
000012 = 33 000012 = 33
000013 = 128 000013 = 129
000014 = 65535 000014 = 65535
000015 = 12 000015 = 12
000016 = 0 000016 = 0
@ -376,9 +389,10 @@ story_id = zat_b12_key_1_box"
co_flags = 2 co_flags = 2
flags = 0 flags = 0
name = dynamics\equipment_cache\equipment_seif_03 name = dynamics\equipment_cache\equipment_seif_03
position = 428.171680, 13.411029, -298.549568 position = 428.171692, 13.411029, -298.549561
reference_name = dynamics\equipment_cache\equipment_seif_03 reference_name = dynamics\equipment_cache\equipment_seif_03
rotation = -0.407978, 2.634292, -0.234676 rotation = -0.407978, 2.634292, -0.234676
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -386,11 +400,12 @@ story_id = zat_b12_key_1_box"
clsid = 6 clsid = 6
co_flags = 66 co_flags = 66
name = zat_b12_key_2_box name = zat_b12_key_2_box
position = 428.171680, 13.411029, -298.549568 position = 428.171692, 13.411029, -298.549561
rotation = -0.407978, 2.634292, -0.234676 rotation = -0.407978, 2.634292, -0.234676
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
type = 2 type = 2
version = 23 version = 24
[object_1_ingroup_1_spawndata] [object_1_ingroup_1_spawndata]
000001 = 1 000001 = 1
@ -398,14 +413,14 @@ story_id = zat_b12_key_1_box"
000003 = "zat_b12_key_2_box" 000003 = "zat_b12_key_2_box"
000004 = 0 000004 = 0
000005 = 254 000005 = 254
000006 = 428.171680, 13.411029, -298.549568 000006 = 428.171692, 13.411029, -298.549561
000007 = -0.407978, 2.634292, -0.234676 000007 = -0.407978, 2.634292, -0.234676
000008 = 0 000008 = 0
000009 = 65535 000009 = 65535
000010 = 65535 000010 = 65535
000011 = 65535 000011 = 65535
000012 = 33 000012 = 33
000013 = 128 000013 = 129
000014 = 65535 000014 = 65535
000015 = 12 000015 = 12
000016 = 0 000016 = 0
@ -433,9 +448,10 @@ story_id = zat_b12_key_2_box"
co_flags = 3 co_flags = 3
ingroup_count = 2 ingroup_count = 2
name = zat_b12_mil_box name = zat_b12_mil_box
position = 430.133280, 33.920064, -278.661952 position = 430.133270, 33.920063, -278.661957
ref_name = equipment\equipment_box_02 ref_name = equipment\equipment_box_02
rotation = 0.150289, -0.323794, 0.092142 rotation = 0.150289, -0.323794, 0.092142
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -444,9 +460,10 @@ story_id = zat_b12_key_2_box"
co_flags = 2 co_flags = 2
flags = 0 flags = 0
name = dynamics\equipment_cache\equipment_box_02_0001 name = dynamics\equipment_cache\equipment_box_02_0001
position = 430.133280, 33.920064, -278.661952 position = 430.133270, 33.920063, -278.661957
reference_name = dynamics\equipment_cache\equipment_box_02 reference_name = dynamics\equipment_cache\equipment_box_02
rotation = 0.150289, -0.323794, 0.092142 rotation = 0.150289, -0.323794, 0.092142
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -454,11 +471,12 @@ story_id = zat_b12_key_2_box"
clsid = 6 clsid = 6
co_flags = 66 co_flags = 66
name = zat_b12_millitary_box name = zat_b12_millitary_box
position = 430.133280, 33.920064, -278.661952 position = 430.133270, 33.920063, -278.661957
rotation = 0.150289, -0.323794, 0.092142 rotation = 0.150289, -0.323794, 0.092142
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
type = 2 type = 2
version = 23 version = 24
[object_2_ingroup_1_spawndata] [object_2_ingroup_1_spawndata]
000001 = 1 000001 = 1
@ -466,14 +484,14 @@ story_id = zat_b12_key_2_box"
000003 = "zat_b12_millitary_box" 000003 = "zat_b12_millitary_box"
000004 = 0 000004 = 0
000005 = 254 000005 = 254
000006 = 430.133280, 33.920064, -278.661952 000006 = 430.133270, 33.920063, -278.661957
000007 = 0.150289, -0.323794, 0.092142 000007 = 0.150289, -0.323794, 0.092142
000008 = 0 000008 = 0
000009 = 65535 000009 = 65535
000010 = 65535 000010 = 65535
000011 = 65535 000011 = 65535
000012 = 33 000012 = 33
000013 = 128 000013 = 129
000014 = 65535 000014 = 65535
000015 = 12 000015 = 12
000016 = 0 000016 = 0
@ -501,9 +519,10 @@ story_id = zat_b12_millitary_box"
co_flags = 3 co_flags = 3
ingroup_count = 2 ingroup_count = 2
name = equipment\equipment_box_02 name = equipment\equipment_box_02
position = 117.956200, -3.934826, 175.505584 position = 117.956200, -3.934826, 175.505585
ref_name = equipment\equipment_box_02 ref_name = equipment\equipment_box_02
rotation = 0.000000, -0.000000, 0.000000 rotation = 0.000000, -0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -512,9 +531,10 @@ story_id = zat_b12_millitary_box"
co_flags = 2 co_flags = 2
flags = 0 flags = 0
name = dynamics\equipment_cache\equipment_box_02 name = dynamics\equipment_cache\equipment_box_02
position = 117.956200, -3.934826, 175.505584 position = 117.956200, -3.934826, 175.505585
reference_name = dynamics\equipment_cache\equipment_box_02 reference_name = dynamics\equipment_cache\equipment_box_02
rotation = 0.000000, -0.000000, 0.000000 rotation = 0.000000, -0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -522,11 +542,12 @@ story_id = zat_b12_millitary_box"
clsid = 6 clsid = 6
co_flags = 66 co_flags = 66
name = zat_a2_actor_treasure name = zat_a2_actor_treasure
position = 117.956200, -3.934826, 175.505584 position = 117.956200, -3.934826, 175.505585
rotation = 0.000000, -0.000000, 0.000000 rotation = 0.000000, -0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
type = 2 type = 2
version = 23 version = 24
[object_3_ingroup_1_spawndata] [object_3_ingroup_1_spawndata]
000001 = 1 000001 = 1
@ -534,14 +555,14 @@ story_id = zat_b12_millitary_box"
000003 = "zat_a2_actor_treasure" 000003 = "zat_a2_actor_treasure"
000004 = 0 000004 = 0
000005 = 254 000005 = 254
000006 = 117.956200, -3.934826, 175.505584 000006 = 117.956200, -3.934826, 175.505585
000007 = 0.000000, -0.000000, 0.000000 000007 = 0.000000, -0.000000, 0.000000
000008 = 0 000008 = 0
000009 = 65535 000009 = 65535
000010 = 65535 000010 = 65535
000011 = 65535 000011 = 65535
000012 = 33 000012 = 33
000013 = 128 000013 = 129
000014 = 65535 000014 = 65535
000015 = 12 000015 = 12
000016 = 0 000016 = 0
@ -575,9 +596,10 @@ cfg = scripts\actor_inventory_box.ltx"
co_flags = 3 co_flags = 3
ingroup_count = 2 ingroup_count = 2
name = zat_b101_equipment_box name = zat_b101_equipment_box
position = -447.109984, -6.130000, 183.640000 position = -447.109985, -6.130000, 183.639999
ref_name = equipment\equipment_box_02 ref_name = equipment\equipment_box_02
rotation = -0.062832, -2.993240, -0.169297 rotation = -0.062832, -2.993240, -0.169297
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -586,9 +608,10 @@ cfg = scripts\actor_inventory_box.ltx"
co_flags = 66 co_flags = 66
flags = 0 flags = 0
name = dynamics\equipment_cache\equipment_box_02_0002 name = dynamics\equipment_cache\equipment_box_02_0002
position = -447.109984, -6.130000, 183.640000 position = -447.109985, -6.130000, 183.639999
reference_name = dynamics\equipment_cache\equipment_box_02 reference_name = dynamics\equipment_cache\equipment_box_02
rotation = -0.062832, -2.993240, -0.169297 rotation = -0.062832, -2.993240, -0.169297
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -596,11 +619,12 @@ cfg = scripts\actor_inventory_box.ltx"
clsid = 6 clsid = 6
co_flags = 66 co_flags = 66
name = level_prefix_inventory_box_0000 name = level_prefix_inventory_box_0000
position = -447.109984, -6.130000, 183.640000 position = -447.109985, -6.130000, 183.639999
rotation = -0.062830, -2.993240, -0.169296 rotation = -0.062830, -2.993240, -0.169296
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
type = 2 type = 2
version = 23 version = 24
[object_4_ingroup_1_spawndata] [object_4_ingroup_1_spawndata]
000001 = 1 000001 = 1
@ -608,14 +632,14 @@ cfg = scripts\actor_inventory_box.ltx"
000003 = "level_prefix_inventory_box_0000" 000003 = "level_prefix_inventory_box_0000"
000004 = 0 000004 = 0
000005 = 254 000005 = 254
000006 = -447.109984, -6.130000, 183.640000 000006 = -447.109985, -6.130000, 183.639999
000007 = -0.062830, -2.993240, -0.169296 000007 = -0.062830, -2.993240, -0.169296
000008 = 0 000008 = 0
000009 = 65535 000009 = 65535
000010 = 65535 000010 = 65535
000011 = 65535 000011 = 65535
000012 = 33 000012 = 33
000013 = 128 000013 = 129
000014 = 65535 000014 = 65535
000015 = 12 000015 = 12
000016 = 0 000016 = 0
@ -646,9 +670,10 @@ drug_antidot"
co_flags = 0 co_flags = 0
ingroup_count = 2 ingroup_count = 2
name = equipment\equipment_box_03 name = equipment\equipment_box_03
position = 430.560000, 34.790000, -258.620000 position = 430.559998, 34.790001, -258.619995
ref_name = equipment\equipment_box_03 ref_name = equipment\equipment_box_03
rotation = -0.038397, -1.368338, 0.045379 rotation = -0.038397, -1.368338, 0.045379
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -657,9 +682,10 @@ drug_antidot"
co_flags = 2 co_flags = 2
flags = 0 flags = 0
name = dynamics\equipment_cache\equipment_box_03 name = dynamics\equipment_cache\equipment_box_03
position = 430.560000, 34.790000, -258.620000 position = 430.559998, 34.790001, -258.619995
reference_name = dynamics\equipment_cache\equipment_box_03 reference_name = dynamics\equipment_cache\equipment_box_03
rotation = -0.038397, -1.368338, 0.045379 rotation = -0.038397, -1.368338, 0.045379
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -667,11 +693,12 @@ drug_antidot"
clsid = 6 clsid = 6
co_flags = 66 co_flags = 66
name = zat_b12_container name = zat_b12_container
position = 430.560000, 34.790000, -258.620000 position = 430.559998, 34.790001, -258.619995
rotation = -0.038397, -1.368338, 0.045379 rotation = -0.038397, -1.368338, 0.045379
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
type = 2 type = 2
version = 23 version = 24
[object_5_ingroup_1_spawndata] [object_5_ingroup_1_spawndata]
000001 = 1 000001 = 1
@ -679,14 +706,14 @@ drug_antidot"
000003 = "zat_b12_container" 000003 = "zat_b12_container"
000004 = 0 000004 = 0
000005 = 254 000005 = 254
000006 = 430.560000, 34.790000, -258.620000 000006 = 430.559998, 34.790001, -258.619995
000007 = -0.038397, -1.368338, 0.045379 000007 = -0.038397, -1.368338, 0.045379
000008 = 0 000008 = 0
000009 = 65535 000009 = 65535
000010 = 65535 000010 = 65535
000011 = 65535 000011 = 65535
000012 = 33 000012 = 33
000013 = 128 000013 = 129
000014 = 65535 000014 = 65535
000015 = 12 000015 = 12
000016 = 0 000016 = 0
@ -717,9 +744,10 @@ cfg = scripts\zaton\zat_b12_conteiner.ltx"
co_flags = 0 co_flags = 0
ingroup_count = 1 ingroup_count = 1
name = anomalies\burning_fuzz_average name = anomalies\burning_fuzz_average
position = 417.848672, 41.630444, -106.000648 position = 417.848663, 41.630444, -106.000648
ref_name = anomalies\burning_fuzz_strong ref_name = anomalies\burning_fuzz_strong
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -728,18 +756,20 @@ cfg = scripts\zaton\zat_b12_conteiner.ltx"
clsid = 6 clsid = 6
co_flags = 0 co_flags = 0
name = zone_burning_fuzz_strong name = zone_burning_fuzz_strong
position = 417.848672, 41.630444, -106.000648 position = 417.848663, 41.630444, -106.000648
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
type = 2 type = 2
version = 23 version = 24
[object_6_ingroup_0_attached_0] [object_6_ingroup_0_attached_0]
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape name = shape
position = 417.848672, 41.630444, -106.000648 position = 417.848663, 41.630444, -106.000648
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_matrix_c_1 = 0.000000, -2.900000, 0.000000 shape_matrix_c_1 = 0.000000, -2.900000, 0.000000
@ -759,14 +789,14 @@ cfg = scripts\zaton\zat_b12_conteiner.ltx"
000003 = "zone_burning_fuzz_strong" 000003 = "zone_burning_fuzz_strong"
000004 = 0 000004 = 0
000005 = 254 000005 = 254
000006 = 417.848672, 41.630444, -106.000648 000006 = 417.848663, 41.630444, -106.000648
000007 = 0.000000, 0.000000, 0.000000 000007 = 0.000000, 0.000000, 0.000000
000008 = 0 000008 = 0
000009 = 65535 000009 = 65535
000010 = 65535 000010 = 65535
000011 = 65535 000011 = 65535
000012 = 33 000012 = 33
000013 = 128 000013 = 129
000014 = 65535 000014 = 65535
000015 = 12 000015 = 12
000016 = 0 000016 = 0
@ -811,9 +841,10 @@ cfg = scripts\zaton\zat_b12_conteiner.ltx"
co_flags = 0 co_flags = 0
ingroup_count = 1 ingroup_count = 1
name = anomalies\burning_fuzz_average_0000 name = anomalies\burning_fuzz_average_0000
position = 339.407104, 32.054386, -368.399712 position = 339.407104, 32.054386, -368.399719
ref_name = anomalies\burning_fuzz_average ref_name = anomalies\burning_fuzz_average
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -822,18 +853,20 @@ cfg = scripts\zaton\zat_b12_conteiner.ltx"
clsid = 6 clsid = 6
co_flags = 0 co_flags = 0
name = zone_burning_fuzz_average name = zone_burning_fuzz_average
position = 339.407104, 32.054386, -368.399712 position = 339.407104, 32.054386, -368.399719
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
type = 2 type = 2
version = 23 version = 24
[object_7_ingroup_0_attached_0] [object_7_ingroup_0_attached_0]
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_0001 name = shape_0001
position = 339.407104, 32.054386, -368.399712 position = 339.407104, 32.054386, -368.399719
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_matrix_c_1 = 0.000000, -1.700000, 0.000000 shape_matrix_c_1 = 0.000000, -1.700000, 0.000000
@ -853,14 +886,14 @@ cfg = scripts\zaton\zat_b12_conteiner.ltx"
000003 = "zone_burning_fuzz_average" 000003 = "zone_burning_fuzz_average"
000004 = 0 000004 = 0
000005 = 254 000005 = 254
000006 = 339.407104, 32.054386, -368.399712 000006 = 339.407104, 32.054386, -368.399719
000007 = 0.000000, 0.000000, 0.000000 000007 = 0.000000, 0.000000, 0.000000
000008 = 0 000008 = 0
000009 = 65535 000009 = 65535
000010 = 65535 000010 = 65535
000011 = 65535 000011 = 65535
000012 = 33 000012 = 33
000013 = 128 000013 = 129
000014 = 65535 000014 = 65535
000015 = 12 000015 = 12
000016 = 0 000016 = 0
@ -905,9 +938,10 @@ cfg = scripts\zaton\zat_b12_conteiner.ltx"
co_flags = 0 co_flags = 0
ingroup_count = 1 ingroup_count = 1
name = anomalies\burning_fuzz_average_0001 name = anomalies\burning_fuzz_average_0001
position = 327.303968, 32.842774, -390.757440 position = 327.303955, 32.842773, -390.757446
ref_name = anomalies\burning_fuzz_average ref_name = anomalies\burning_fuzz_average
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -916,18 +950,20 @@ cfg = scripts\zaton\zat_b12_conteiner.ltx"
clsid = 6 clsid = 6
co_flags = 0 co_flags = 0
name = zone_burning_fuzz_average_0000 name = zone_burning_fuzz_average_0000
position = 327.303968, 32.842774, -390.757440 position = 327.303955, 32.842773, -390.757446
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
type = 2 type = 2
version = 23 version = 24
[object_8_ingroup_0_attached_0] [object_8_ingroup_0_attached_0]
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_0001 name = shape_0001
position = 327.303968, 32.842774, -390.757440 position = 327.303955, 32.842773, -390.757446
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_matrix_c_1 = 0.000000, -1.700000, 0.000000 shape_matrix_c_1 = 0.000000, -1.700000, 0.000000
@ -947,14 +983,14 @@ cfg = scripts\zaton\zat_b12_conteiner.ltx"
000003 = "zone_burning_fuzz_average_0000" 000003 = "zone_burning_fuzz_average_0000"
000004 = 0 000004 = 0
000005 = 254 000005 = 254
000006 = 327.303968, 32.842774, -390.757440 000006 = 327.303955, 32.842773, -390.757446
000007 = 0.000000, 0.000000, 0.000000 000007 = 0.000000, 0.000000, 0.000000
000008 = 0 000008 = 0
000009 = 65535 000009 = 65535
000010 = 65535 000010 = 65535
000011 = 65535 000011 = 65535
000012 = 33 000012 = 33
000013 = 128 000013 = 129
000014 = 65535 000014 = 65535
000015 = 12 000015 = 12
000016 = 0 000016 = 0
@ -999,9 +1035,10 @@ cfg = scripts\zaton\zat_b12_conteiner.ltx"
co_flags = 0 co_flags = 0
ingroup_count = 1 ingroup_count = 1
name = anomalies\burning_fuzz_weak name = anomalies\burning_fuzz_weak
position = 316.022240, 32.841102, -395.022080 position = 316.022247, 32.841103, -395.022095
ref_name = anomalies\burning_fuzz_weak ref_name = anomalies\burning_fuzz_weak
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
version = 18 version = 18
@ -1010,18 +1047,20 @@ cfg = scripts\zaton\zat_b12_conteiner.ltx"
clsid = 6 clsid = 6
co_flags = 0 co_flags = 0
name = zone_burning_fuzz_weak name = zone_burning_fuzz_weak
position = 316.022240, 32.841102, -395.022080 position = 316.022247, 32.841103, -395.022095
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
type = 2 type = 2
version = 23 version = 24
[object_9_ingroup_0_attached_0] [object_9_ingroup_0_attached_0]
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_0000 name = shape_0000
position = 316.022240, 32.841102, -395.022080 position = 316.022247, 32.841103, -395.022095
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_matrix_c_1 = 0.000000, -0.900000, 0.099998 shape_matrix_c_1 = 0.000000, -0.900000, 0.099998
@ -1041,14 +1080,14 @@ cfg = scripts\zaton\zat_b12_conteiner.ltx"
000003 = "zone_burning_fuzz_weak" 000003 = "zone_burning_fuzz_weak"
000004 = 0 000004 = 0
000005 = 254 000005 = 254
000006 = 316.022240, 32.841102, -395.022080 000006 = 316.022247, 32.841103, -395.022095
000007 = 0.000000, 0.000000, 0.000000 000007 = 0.000000, 0.000000, 0.000000
000008 = 0 000008 = 0
000009 = 65535 000009 = 65535
000010 = 65535 000010 = 65535
000011 = 65535 000011 = 65535
000012 = 33 000012 = 33
000013 = 128 000013 = 129
000014 = 65535 000014 = 65535
000015 = 12 000015 = 12
000016 = 0 000016 = 0

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@ -50,6 +50,7 @@
name = sector name = sector
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 255, 0 sector_color = 255, 0, 255, 0
version = 18 version = 18
@ -65,6 +66,7 @@
name = sector_0000 name = sector_0000
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 255, 0, 0 sector_color = 255, 255, 0, 0
version = 18 version = 18
@ -126,6 +128,7 @@
name = sector_0009 name = sector_0009
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 127, 0 sector_color = 255, 0, 127, 0
version = 18 version = 18
@ -159,6 +162,7 @@
name = sector_0102 name = sector_0102
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 255, 0 sector_color = 0, 127, 255, 0
version = 18 version = 18
@ -206,6 +210,7 @@
name = sector_0103 name = sector_0103
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 255, 127, 0 sector_color = 255, 255, 127, 0
version = 18 version = 18
@ -239,6 +244,7 @@
name = sector_0104 name = sector_0104
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 127, 0 sector_color = 255, 0, 127, 0
version = 18 version = 18
@ -278,6 +284,7 @@
name = sector_0105 name = sector_0105
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 127, 0 sector_color = 0, 255, 127, 0
version = 18 version = 18
@ -301,6 +308,7 @@
name = sector_0106 name = sector_0106
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 127, 0 sector_color = 0, 0, 127, 0
version = 18 version = 18
@ -410,6 +418,7 @@
name = sector_0107 name = sector_0107
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 127, 0 sector_color = 0, 127, 127, 0
version = 18 version = 18
@ -437,6 +446,7 @@
name = sector_0108 name = sector_0108
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 180, 255, 0, 0 sector_color = 180, 255, 0, 0
version = 18 version = 18
@ -452,6 +462,7 @@
name = sector_0109 name = sector_0109
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 255, 0 sector_color = 0, 255, 255, 0
version = 18 version = 18
@ -481,6 +492,7 @@
name = sector_0110 name = sector_0110
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 0, 0 sector_color = 0, 255, 0, 0
version = 18 version = 18
@ -500,6 +512,7 @@
name = sector_0111 name = sector_0111
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 0, 0 sector_color = 0, 127, 0, 0
version = 18 version = 18
@ -521,6 +534,7 @@
name = sector_0010 name = sector_0010
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 0, 0 sector_color = 127, 127, 0, 0
version = 18 version = 18
@ -558,6 +572,7 @@
name = sector_0112 name = sector_0112
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 255, 0 sector_color = 127, 127, 255, 0
version = 18 version = 18
@ -585,6 +600,7 @@
name = sector_0113 name = sector_0113
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 127, 0 sector_color = 255, 0, 127, 0
version = 18 version = 18
@ -608,6 +624,7 @@
name = sector_0114 name = sector_0114
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 0, 0 sector_color = 127, 127, 0, 0
version = 18 version = 18
@ -653,6 +670,7 @@
name = sector_0014 name = sector_0014
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 255, 0 sector_color = 255, 127, 255, 0
version = 18 version = 18
@ -732,6 +750,7 @@
name = sector_0024 name = sector_0024
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 127, 0 sector_color = 0, 255, 127, 0
version = 18 version = 18
@ -12065,6 +12084,7 @@
name = Sector_DEFAULT name = Sector_DEFAULT
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 0, 0 sector_color = 255, 0, 0, 0
version = 18 version = 18
@ -12084,6 +12104,7 @@
name = sector_0115 name = sector_0115
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 222, 203, 203, 0 sector_color = 222, 203, 203, 0
version = 18 version = 18
@ -12099,6 +12120,7 @@
name = sector_0116 name = sector_0116
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 255, 0 sector_color = 0, 0, 255, 0
version = 18 version = 18
@ -12126,6 +12148,7 @@
name = sector_0011 name = sector_0011
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 255, 0 sector_color = 0, 0, 255, 0
version = 18 version = 18
@ -12149,6 +12172,7 @@
name = sector_0012 name = sector_0012
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 0, 0 sector_color = 0, 255, 0, 0
version = 18 version = 18
@ -12180,6 +12204,7 @@
name = sector_0013 name = sector_0013
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 127, 0 sector_color = 255, 127, 127, 0
version = 18 version = 18
@ -12197,6 +12222,7 @@
name = sector_0015 name = sector_0015
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 255, 0 sector_color = 127, 0, 255, 0
version = 18 version = 18
@ -12212,6 +12238,7 @@
name = sector_0016 name = sector_0016
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 255, 0 sector_color = 0, 0, 255, 0
version = 18 version = 18
@ -12253,6 +12280,7 @@
name = sector_0017 name = sector_0017
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 255, 0 sector_color = 255, 127, 255, 0
version = 18 version = 18
@ -12272,6 +12300,7 @@
name = sector_0018 name = sector_0018
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 0, 0 sector_color = 255, 127, 0, 0
version = 18 version = 18
@ -12301,6 +12330,7 @@
name = sector_0019 name = sector_0019
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 255, 0 sector_color = 127, 255, 255, 0
version = 18 version = 18
@ -12320,6 +12350,7 @@
name = sector_0001 name = sector_0001
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 127, 0 sector_color = 127, 255, 127, 0
version = 18 version = 18
@ -12385,6 +12416,7 @@
name = sector_0020 name = sector_0020
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 0, 0 sector_color = 127, 127, 0, 0
version = 18 version = 18
@ -12426,6 +12458,7 @@
name = sector_0021 name = sector_0021
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 255, 0, 0 sector_color = 255, 255, 0, 0
version = 18 version = 18
@ -12457,6 +12490,7 @@
name = sector_0022 name = sector_0022
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 0, 0 sector_color = 255, 127, 0, 0
version = 18 version = 18
@ -12472,6 +12506,7 @@
name = sector_0023 name = sector_0023
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 127, 0 sector_color = 127, 255, 127, 0
version = 18 version = 18
@ -12515,6 +12550,7 @@
name = sector_0025 name = sector_0025
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 127, 0 sector_color = 255, 0, 127, 0
version = 18 version = 18
@ -12542,6 +12578,7 @@
name = sector_0026 name = sector_0026
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 127, 0 sector_color = 127, 255, 127, 0
version = 18 version = 18
@ -12561,6 +12598,7 @@
name = sector_0027 name = sector_0027
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 127, 0 sector_color = 0, 127, 127, 0
version = 18 version = 18
@ -12588,6 +12626,7 @@
name = sector_0028 name = sector_0028
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 127, 0 sector_color = 0, 255, 127, 0
version = 18 version = 18
@ -12607,6 +12646,7 @@
name = sector_0029 name = sector_0029
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 255, 0 sector_color = 255, 127, 255, 0
version = 18 version = 18
@ -12672,6 +12712,7 @@
name = sector_0030 name = sector_0030
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 255, 0 sector_color = 0, 255, 255, 0
version = 18 version = 18
@ -12687,6 +12728,7 @@
name = sector_0002 name = sector_0002
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 255, 0 sector_color = 0, 127, 255, 0
version = 18 version = 18
@ -12706,6 +12748,7 @@
name = sector_0031 name = sector_0031
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 127, 0 sector_color = 255, 127, 127, 0
version = 18 version = 18
@ -12735,6 +12778,7 @@
name = sector_0032 name = sector_0032
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 127, 0 sector_color = 255, 0, 127, 0
version = 18 version = 18
@ -12766,6 +12810,7 @@
name = sector_0033 name = sector_0033
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 127, 0 sector_color = 0, 127, 127, 0
version = 18 version = 18
@ -12797,6 +12842,7 @@
name = sector_0034 name = sector_0034
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 0, 0 sector_color = 127, 255, 0, 0
version = 18 version = 18
@ -12816,6 +12862,7 @@
name = sector_0035 name = sector_0035
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 127, 0 sector_color = 0, 0, 127, 0
version = 18 version = 18
@ -12831,6 +12878,7 @@
name = sector_0036 name = sector_0036
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 0, 0 sector_color = 0, 255, 0, 0
version = 18 version = 18
@ -12846,6 +12894,7 @@
name = sector_0037 name = sector_0037
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 127, 0 sector_color = 255, 127, 127, 0
version = 18 version = 18
@ -12871,6 +12920,7 @@
name = sector_0038 name = sector_0038
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 255, 0 sector_color = 0, 127, 255, 0
version = 18 version = 18
@ -12892,6 +12942,7 @@
name = sector_0039 name = sector_0039
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 127, 0 sector_color = 0, 127, 127, 0
version = 18 version = 18
@ -12909,6 +12960,7 @@
name = sector_0040 name = sector_0040
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 0, 0 sector_color = 0, 127, 0, 0
version = 18 version = 18
@ -12942,6 +12994,7 @@
name = sector_0003 name = sector_0003
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 0, 0 sector_color = 0, 255, 0, 0
version = 18 version = 18
@ -12967,6 +13020,7 @@
name = sector_0041 name = sector_0041
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 255, 0 sector_color = 255, 0, 255, 0
version = 18 version = 18
@ -12998,6 +13052,7 @@
name = sector_0042 name = sector_0042
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 0, 0 sector_color = 127, 127, 0, 0
version = 18 version = 18
@ -13015,6 +13070,7 @@
name = sector_0044 name = sector_0044
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 150, 0, 255, 0 sector_color = 150, 0, 255, 0
version = 18 version = 18
@ -13046,6 +13102,7 @@
name = sector_0045 name = sector_0045
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 127, 0 sector_color = 0, 0, 127, 0
version = 18 version = 18
@ -13095,6 +13152,7 @@
name = sector_0047 name = sector_0047
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 255, 0 sector_color = 255, 127, 255, 0
version = 18 version = 18
@ -13124,6 +13182,7 @@
name = sector_0048 name = sector_0048
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 0, 0 sector_color = 0, 255, 0, 0
version = 18 version = 18
@ -13163,6 +13222,7 @@
name = sector_0049 name = sector_0049
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 252, 0 sector_color = 0, 255, 252, 0
version = 18 version = 18
@ -13178,6 +13238,7 @@
name = sector_0050 name = sector_0050
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 255, 0, 0 sector_color = 255, 255, 0, 0
version = 18 version = 18
@ -13193,6 +13254,7 @@
name = sector_0052 name = sector_0052
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 255, 0 sector_color = 127, 127, 255, 0
version = 18 version = 18
@ -13210,6 +13272,7 @@
name = sector_0053 name = sector_0053
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 255, 0 sector_color = 255, 0, 255, 0
version = 18 version = 18
@ -13225,6 +13288,7 @@
name = sector_0004 name = sector_0004
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 255, 0 sector_color = 0, 127, 255, 0
version = 18 version = 18
@ -13262,6 +13326,7 @@
name = sector_0055 name = sector_0055
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 255, 0 sector_color = 255, 127, 255, 0
version = 18 version = 18
@ -13307,6 +13372,7 @@
name = sector_0056 name = sector_0056
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 255, 0 sector_color = 127, 127, 255, 0
version = 18 version = 18
@ -13338,6 +13404,7 @@
name = sector_0057 name = sector_0057
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 128, 255, 179, 0 sector_color = 128, 255, 179, 0
version = 18 version = 18
@ -13381,6 +13448,7 @@
name = sector_0058 name = sector_0058
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 127, 0 sector_color = 127, 0, 127, 0
version = 18 version = 18
@ -13442,6 +13510,7 @@
name = sector_0059 name = sector_0059
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 0, 0 sector_color = 127, 255, 0, 0
version = 18 version = 18
@ -13459,6 +13528,7 @@
name = sector_0060 name = sector_0060
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 255, 0, 0 sector_color = 255, 255, 0, 0
version = 18 version = 18
@ -13480,6 +13550,7 @@
name = sector_0061 name = sector_0061
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 0, 0 sector_color = 0, 127, 0, 0
version = 18 version = 18
@ -13503,6 +13574,7 @@
name = sector_0062 name = sector_0062
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 127, 0 sector_color = 0, 127, 127, 0
version = 18 version = 18
@ -13536,6 +13608,7 @@
name = sector_0063 name = sector_0063
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 233, 255, 128, 0 sector_color = 233, 255, 128, 0
version = 18 version = 18
@ -13553,6 +13626,7 @@
name = sector_0064 name = sector_0064
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 255, 0 sector_color = 127, 0, 255, 0
version = 18 version = 18
@ -13578,6 +13652,7 @@
name = sector_0005 name = sector_0005
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 0, 0 sector_color = 0, 127, 0, 0
version = 18 version = 18
@ -13609,6 +13684,7 @@
name = sector_0065 name = sector_0065
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 186, 0 sector_color = 0, 255, 186, 0
version = 18 version = 18
@ -13634,6 +13710,7 @@
name = sector_0066 name = sector_0066
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 255, 0 sector_color = 255, 0, 255, 0
version = 18 version = 18
@ -13659,6 +13736,7 @@
name = sector_0067 name = sector_0067
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 155, 128, 255, 0 sector_color = 155, 128, 255, 0
version = 18 version = 18
@ -13730,6 +13808,7 @@
name = sector_0068 name = sector_0068
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 127, 0 sector_color = 0, 255, 127, 0
version = 18 version = 18
@ -13799,6 +13878,7 @@
name = sector_0069 name = sector_0069
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 127, 0 sector_color = 0, 0, 127, 0
version = 18 version = 18
@ -13836,6 +13916,7 @@
name = sector_0070 name = sector_0070
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 255, 0 sector_color = 0, 127, 255, 0
version = 18 version = 18
@ -13867,6 +13948,7 @@
name = sector_0071 name = sector_0071
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 127, 0 sector_color = 127, 255, 127, 0
version = 18 version = 18
@ -13882,6 +13964,7 @@
name = sector_0072 name = sector_0072
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 255, 0 sector_color = 127, 255, 255, 0
version = 18 version = 18
@ -13897,6 +13980,7 @@
name = sector_0043 name = sector_0043
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 156, 0, 255, 0 sector_color = 156, 0, 255, 0
version = 18 version = 18
@ -13916,6 +14000,7 @@
name = sector_0051 name = sector_0051
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 255, 0, 0 sector_color = 255, 255, 0, 0
version = 18 version = 18
@ -13951,6 +14036,7 @@
name = sector_0006 name = sector_0006
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 255, 0 sector_color = 255, 127, 255, 0
version = 18 version = 18
@ -13968,6 +14054,7 @@
name = sector_0054 name = sector_0054
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 255, 0 sector_color = 255, 0, 255, 0
version = 18 version = 18
@ -13993,6 +14080,7 @@
name = sector_0073 name = sector_0073
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 255, 0 sector_color = 127, 127, 255, 0
version = 18 version = 18
@ -14010,6 +14098,7 @@
name = sector_0074 name = sector_0074
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 0, 0 sector_color = 255, 127, 0, 0
version = 18 version = 18
@ -14029,6 +14118,7 @@
name = sector_0075 name = sector_0075
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 255, 0 sector_color = 127, 0, 255, 0
version = 18 version = 18
@ -14048,6 +14138,7 @@
name = sector_0076 name = sector_0076
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 0, 0 sector_color = 127, 127, 0, 0
version = 18 version = 18
@ -14069,6 +14160,7 @@
name = sector_0077 name = sector_0077
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 128, 60, 0 sector_color = 0, 128, 60, 0
version = 18 version = 18
@ -14098,6 +14190,7 @@
name = sector_0078 name = sector_0078
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 255, 0 sector_color = 0, 127, 255, 0
version = 18 version = 18
@ -14135,6 +14228,7 @@
name = sector_0079 name = sector_0079
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 127, 0 sector_color = 0, 127, 127, 0
version = 18 version = 18
@ -14158,6 +14252,7 @@
name = sector_0080 name = sector_0080
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 255, 0 sector_color = 127, 127, 255, 0
version = 18 version = 18
@ -14181,6 +14276,7 @@
name = sector_0081 name = sector_0081
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 255, 0 sector_color = 127, 127, 255, 0
version = 18 version = 18
@ -14200,6 +14296,7 @@
name = sector_0007 name = sector_0007
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 127, 0 sector_color = 255, 127, 127, 0
version = 18 version = 18
@ -14237,6 +14334,7 @@
name = sector_0082 name = sector_0082
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 255, 0 sector_color = 127, 127, 255, 0
version = 18 version = 18
@ -14270,6 +14368,7 @@
name = sector_0083 name = sector_0083
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 255, 0 sector_color = 255, 0, 255, 0
version = 18 version = 18
@ -14293,6 +14392,7 @@
name = sector_0084 name = sector_0084
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 255, 0 sector_color = 0, 0, 255, 0
version = 18 version = 18
@ -14310,6 +14410,7 @@
name = sector_0085 name = sector_0085
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 255, 0 sector_color = 255, 0, 255, 0
version = 18 version = 18
@ -14327,6 +14428,7 @@
name = sector_0086 name = sector_0086
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 127, 0 sector_color = 127, 0, 127, 0
version = 18 version = 18
@ -14342,6 +14444,7 @@
name = sector_0087 name = sector_0087
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 0, 0 sector_color = 127, 255, 0, 0
version = 18 version = 18
@ -14363,6 +14466,7 @@
name = sector_0088 name = sector_0088
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 127, 0 sector_color = 0, 0, 127, 0
version = 18 version = 18
@ -14380,6 +14484,7 @@
name = sector_0089 name = sector_0089
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 255, 0 sector_color = 127, 0, 255, 0
version = 18 version = 18
@ -14411,6 +14516,7 @@
name = sector_0090 name = sector_0090
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 255, 0 sector_color = 255, 127, 255, 0
version = 18 version = 18
@ -14464,6 +14570,7 @@
name = sector_0091 name = sector_0091
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 255, 0 sector_color = 0, 255, 255, 0
version = 18 version = 18
@ -14493,6 +14600,7 @@
name = sector_0008 name = sector_0008
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 127, 0 sector_color = 255, 127, 127, 0
version = 18 version = 18
@ -14528,6 +14636,7 @@
name = sector_0092 name = sector_0092
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 127, 0 sector_color = 127, 255, 127, 0
version = 18 version = 18
@ -14543,6 +14652,7 @@
name = sector_0093 name = sector_0093
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 127, 0 sector_color = 255, 127, 127, 0
version = 18 version = 18
@ -14560,6 +14670,7 @@
name = sector_0094 name = sector_0094
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 255, 0 sector_color = 255, 0, 255, 0
version = 18 version = 18
@ -14575,6 +14686,7 @@
name = sector_0095 name = sector_0095
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 204, 255, 0 sector_color = 0, 204, 255, 0
version = 18 version = 18
@ -14610,6 +14722,7 @@
name = sector_0096 name = sector_0096
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 255, 0 sector_color = 127, 127, 255, 0
version = 18 version = 18
@ -14657,6 +14770,7 @@
name = sector_0097 name = sector_0097
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 0, 0 sector_color = 0, 127, 0, 0
version = 18 version = 18
@ -14688,6 +14802,7 @@
name = sector_0098 name = sector_0098
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 127, 0 sector_color = 0, 255, 127, 0
version = 18 version = 18
@ -14705,6 +14820,7 @@
name = sector_0099 name = sector_0099
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 255, 127, 0 sector_color = 255, 255, 127, 0
version = 18 version = 18
@ -14722,6 +14838,7 @@
name = sector_0100 name = sector_0100
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 127, 0 sector_color = 0, 0, 127, 0
version = 18 version = 18
@ -14737,6 +14854,7 @@
name = sector_0101 name = sector_0101
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 127, 0 sector_color = 127, 0, 127, 0
version = 18 version = 18

View file

@ -14,8 +14,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_stalker_base_smart name = shape_zat_stalker_base_smart
position = 124.005480, -0.342969, 183.519040 position = 124.005478, -0.342969, 183.519043
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 100.000000, 100.000000, 100.000000 scale = 100.000000, 100.000000, 100.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -28,8 +29,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b14 name = shape_zat_b14
position = 394.132096, 1.284152, 228.694576 position = 394.132111, 1.284152, 228.694580
rotation = 0.000000, -0.000000, 0.000000 rotation = 0.000000, -0.000000, 0.000000
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -42,8 +44,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b12 name = shape_zat_b12
position = 429.987072, 20.251224, -182.639680 position = 429.987061, 20.251225, -182.639679
rotation = 0.149254, 0.002218, -0.014917 rotation = 0.149254, 0.002218, -0.014917
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -56,8 +59,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b5 name = shape_zat_b5
position = 418.787712, 36.248344, -0.830949 position = 418.787720, 36.248344, -0.830949
rotation = -0.000000, -0.792842, -0.000000 rotation = -0.000000, -0.792842, -0.000000
rt_flags = 17
scale = 100.000000, 100.000000, 100.000000 scale = 100.000000, 100.000000, 100.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -70,8 +74,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b52 name = shape_zat_b52
position = 222.499952, 7.699417, 4.980064 position = 222.499954, 7.699417, 4.980064
rotation = 0.000000, -0.792842, -0.000000 rotation = 0.000000, -0.792842, -0.000000
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -84,8 +89,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b7 name = shape_zat_b7
position = 13.249049, 6.488176, 37.151948 position = 13.249049, 6.488176, 37.151947
rotation = 0.000000, -0.785170, 0.000000 rotation = 0.000000, -0.785170, 0.000000
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -98,8 +104,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b18 name = shape_zat_b18
position = 126.882904, 0.717346, -138.995648 position = 126.882904, 0.717346, -138.995651
rotation = 0.096791, -0.766580, -0.007289 rotation = 0.096791, -0.766580, -0.007289
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -112,8 +119,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b54_b29 name = shape_zat_b54_b29
position = 323.389600, -5.238409, -219.583104 position = 323.389587, -5.238409, -219.583099
rotation = -0.107247, 0.388501, -0.178842 rotation = -0.107247, 0.388501, -0.178842
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -126,8 +134,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b28 name = shape_zat_b28
position = 77.441288, 39.131072, -477.846304 position = 77.441292, 39.131073, -477.846313
rotation = 0.027206, -0.051404, 0.004744 rotation = 0.027206, -0.051404, 0.004744
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -140,8 +149,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_stalker_0000 name = zat_simulation_stalker_0000
position = 287.514912, 20.529144, 139.406176 position = 287.514923, 20.529144, 139.406174
rotation = -0.039536, 0.001612, 0.029584 rotation = -0.039536, 0.001612, 0.029584
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -154,8 +164,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_stalker_0001 name = zat_simulation_stalker_0001
position = -188.968672, 3.909124, -47.612916 position = -188.968674, 3.909124, -47.612915
rotation = 0.049998, 0.003401, -0.019988 rotation = 0.049998, 0.003401, -0.019988
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -168,8 +179,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_stalker_0002 name = zat_simulation_stalker_0002
position = 175.811920, 11.875885, -266.885008 position = 175.811920, 11.875885, -266.885010
rotation = -0.039536, 0.001612, 0.029584 rotation = -0.039536, 0.001612, 0.029584
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -182,8 +194,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b53_b29 name = shape_zat_b53_b29
position = 388.044032, -6.999992, 365.228192 position = 388.044037, -6.999992, 365.228180
rotation = 0.154244, -0.014304, 0.092843 rotation = 0.154244, -0.014304, 0.092843
rt_flags = 17
scale = 100.000000, 100.000000, 100.000000 scale = 100.000000, 100.000000, 100.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -196,13 +209,14 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_monster name = zat_simulation_monster
position = -18.959182, 5.529754, 732.507584 position = -18.959183, 5.529754, 732.507568
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_1 = 0.008886, 0.000366, -0.000366 shape_center_1 = 0.008886, 0.000366, -0.000366
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000 shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_i_0 = 30.678408, 0.000000, 0.000000 shape_matrix_i_0 = 30.678408, 0.000000, 0.000000
shape_matrix_j_0 = 0.000000, 30.516402, 0.000000 shape_matrix_j_0 = 0.000000, 30.516401, 0.000000
shape_matrix_k_0 = 0.000000, 0.000000, 30.678408 shape_matrix_k_0 = 0.000000, 0.000000, 30.678408
shape_radius_1 = 75.000000 shape_radius_1 = 75.000000
shape_type = 0 shape_type = 0
@ -215,13 +229,14 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_monster_0000 name = zat_simulation_monster_0000
position = -288.515936, 14.608826, 606.475904 position = -288.515930, 14.608826, 606.475891
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_1 = 0.008886, 0.000366, -0.000366 shape_center_1 = 0.008886, 0.000366, -0.000366
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000 shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_i_0 = 30.678408, 0.000000, 0.000000 shape_matrix_i_0 = 30.678408, 0.000000, 0.000000
shape_matrix_j_0 = 0.000000, 30.516402, 0.000000 shape_matrix_j_0 = 0.000000, 30.516401, 0.000000
shape_matrix_k_0 = 0.000000, 0.000000, 30.678408 shape_matrix_k_0 = 0.000000, 0.000000, 30.678408
shape_radius_1 = 75.000000 shape_radius_1 = 75.000000
shape_type = 0 shape_type = 0
@ -234,13 +249,14 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_monster_0001 name = zat_simulation_monster_0001
position = -538.031232, 9.470520, 1.686172 position = -538.031250, 9.470520, 1.686172
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_1 = 0.008886, 0.000366, -0.000366 shape_center_1 = 0.008886, 0.000366, -0.000366
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000 shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_i_0 = 30.678408, 0.000000, 0.000000 shape_matrix_i_0 = 30.678408, 0.000000, 0.000000
shape_matrix_j_0 = 0.000000, 30.516402, 0.000000 shape_matrix_j_0 = 0.000000, 30.516401, 0.000000
shape_matrix_k_0 = 0.000000, 0.000000, 30.678408 shape_matrix_k_0 = 0.000000, 0.000000, 30.678408
shape_radius_1 = 75.000000 shape_radius_1 = 75.000000
shape_type = 0 shape_type = 0
@ -253,13 +269,14 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_monster_0003 name = zat_simulation_monster_0003
position = 495.852704, 12.181061, 591.633984 position = 495.852692, 12.181061, 591.633972
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_1 = 0.008886, 0.000366, -0.000366 shape_center_1 = 0.008886, 0.000366, -0.000366
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000 shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_i_0 = 30.678408, 0.000000, 0.000000 shape_matrix_i_0 = 30.678408, 0.000000, 0.000000
shape_matrix_j_0 = 0.000000, 30.516402, 0.000000 shape_matrix_j_0 = 0.000000, 30.516401, 0.000000
shape_matrix_k_0 = 0.000000, 0.000000, 30.678408 shape_matrix_k_0 = 0.000000, 0.000000, 30.678408
shape_radius_1 = 75.000000 shape_radius_1 = 75.000000
shape_type = 0 shape_type = 0
@ -272,13 +289,14 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_monster_0004 name = zat_simulation_monster_0004
position = 592.886336, 15.373749, -326.870912 position = 592.886353, 15.373749, -326.870911
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_1 = 0.008886, 0.000366, -0.000366 shape_center_1 = 0.008886, 0.000366, -0.000366
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000 shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_i_0 = 30.678408, 0.000000, 0.000000 shape_matrix_i_0 = 30.678408, 0.000000, 0.000000
shape_matrix_j_0 = 0.000000, 30.516402, 0.000000 shape_matrix_j_0 = 0.000000, 30.516401, 0.000000
shape_matrix_k_0 = 0.000000, 0.000000, 30.678408 shape_matrix_k_0 = 0.000000, 0.000000, 30.678408
shape_radius_1 = 75.000000 shape_radius_1 = 75.000000
shape_type = 0 shape_type = 0
@ -291,13 +309,14 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_monster_0006 name = zat_simulation_monster_0006
position = 138.821872, 27.836906, -390.350848 position = 138.821869, 27.836906, -390.350861
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_1 = 0.008886, 0.000366, -0.000366 shape_center_1 = 0.008886, 0.000366, -0.000366
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000 shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_i_0 = 30.678408, 0.000000, 0.000000 shape_matrix_i_0 = 30.678408, 0.000000, 0.000000
shape_matrix_j_0 = 0.000000, 30.516402, 0.000000 shape_matrix_j_0 = 0.000000, 30.516401, 0.000000
shape_matrix_k_0 = 0.000000, 0.000000, 30.678408 shape_matrix_k_0 = 0.000000, 0.000000, 30.678408
shape_radius_1 = 75.000000 shape_radius_1 = 75.000000
shape_type = 0 shape_type = 0
@ -310,13 +329,14 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_monster_0007 name = zat_simulation_monster_0007
position = -498.343296, 21.386230, 436.760416 position = -498.343292, 21.386230, 436.760406
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_1 = 0.008886, 0.000366, -0.000366 shape_center_1 = 0.008886, 0.000366, -0.000366
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000 shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_i_0 = 30.678408, 0.000000, 0.000000 shape_matrix_i_0 = 30.678408, 0.000000, 0.000000
shape_matrix_j_0 = 0.000000, 30.516402, 0.000000 shape_matrix_j_0 = 0.000000, 30.516401, 0.000000
shape_matrix_k_0 = 0.000000, 0.000000, 30.678408 shape_matrix_k_0 = 0.000000, 0.000000, 30.678408
shape_radius_1 = 75.000000 shape_radius_1 = 75.000000
shape_type = 0 shape_type = 0
@ -329,13 +349,14 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_monster_0005 name = zat_simulation_monster_0005
position = -252.721728, 37.281120, -493.565952 position = -252.721725, 37.281120, -493.565948
rotation = -0.198576, 0.039521, 0.197818 rotation = -0.198576, 0.039521, 0.197818
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_1 = 0.008886, 0.000366, -0.000366 shape_center_1 = 0.008886, 0.000366, -0.000366
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000 shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_i_0 = 30.678408, 0.000000, 0.000000 shape_matrix_i_0 = 30.678408, 0.000000, 0.000000
shape_matrix_j_0 = 0.000000, 30.516402, 0.000000 shape_matrix_j_0 = 0.000000, 30.516401, 0.000000
shape_matrix_k_0 = 0.000000, 0.000000, 30.678408 shape_matrix_k_0 = 0.000000, 0.000000, 30.678408
shape_radius_1 = 75.000000 shape_radius_1 = 75.000000
shape_type = 0 shape_type = 0
@ -348,13 +369,14 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_monster_0008 name = zat_simulation_monster_0008
position = 261.114160, 2.344437, 388.481056 position = 261.114166, 2.344437, 388.481049
rotation = 0.091337, -0.018659, 0.201806 rotation = 0.091337, -0.018659, 0.201806
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_1 = 0.008886, 0.000366, -0.000366 shape_center_1 = 0.008886, 0.000366, -0.000366
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000 shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_i_0 = 30.678408, 0.000000, 0.000000 shape_matrix_i_0 = 30.678408, 0.000000, 0.000000
shape_matrix_j_0 = 0.000000, 30.516402, 0.000000 shape_matrix_j_0 = 0.000000, 30.516401, 0.000000
shape_matrix_k_0 = 0.000000, 0.000000, 30.678408 shape_matrix_k_0 = 0.000000, 0.000000, 30.678408
shape_radius_1 = 75.000000 shape_radius_1 = 75.000000
shape_type = 0 shape_type = 0
@ -367,8 +389,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_stalker name = zat_simulation_stalker
position = 243.951152, 14.459772, 474.551072 position = 243.951157, 14.459772, 474.551086
rotation = -0.039536, 0.001612, 0.029584 rotation = -0.039536, 0.001612, 0.029584
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -381,8 +404,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b42 name = shape_zat_b42
position = 80.862440, 7.217836, 415.951808 position = 80.862442, 7.217836, 415.951813
rotation = -0.039536, 0.001612, 0.029584 rotation = -0.039536, 0.001612, 0.029584
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -395,13 +419,14 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_monster_0009 name = zat_simulation_monster_0009
position = 467.795904, 33.261418, 108.096296 position = 467.795898, 33.261417, 108.096298
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_1 = 0.008886, 0.000366, -0.000366 shape_center_1 = 0.008886, 0.000366, -0.000366
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000 shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_i_0 = 30.678408, 0.000000, 0.000000 shape_matrix_i_0 = 30.678408, 0.000000, 0.000000
shape_matrix_j_0 = 0.000000, 30.516402, 0.000000 shape_matrix_j_0 = 0.000000, 30.516401, 0.000000
shape_matrix_k_0 = 0.000000, 0.000000, 30.678408 shape_matrix_k_0 = 0.000000, 0.000000, 30.678408
shape_radius_1 = 75.000000 shape_radius_1 = 75.000000
shape_type = 0 shape_type = 0
@ -414,13 +439,14 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_monster_0010 name = zat_simulation_monster_0010
position = -116.253472, 4.448063, 305.448000 position = -116.253471, 4.448063, 305.447998
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_1 = 0.008886, 0.000366, -0.000366 shape_center_1 = 0.008886, 0.000366, -0.000366
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000 shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_i_0 = 30.678408, 0.000000, 0.000000 shape_matrix_i_0 = 30.678408, 0.000000, 0.000000
shape_matrix_j_0 = 0.000000, 30.516402, 0.000000 shape_matrix_j_0 = 0.000000, 30.516401, 0.000000
shape_matrix_k_0 = 0.000000, 0.000000, 30.678408 shape_matrix_k_0 = 0.000000, 0.000000, 30.678408
shape_radius_1 = 75.000000 shape_radius_1 = 75.000000
shape_type = 0 shape_type = 0
@ -433,13 +459,14 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_monster_0011 name = zat_simulation_monster_0011
position = 544.919040, 6.252636, 378.405472 position = 544.919067, 6.252636, 378.405487
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_1 = 0.008886, 0.000366, -0.000366 shape_center_1 = 0.008886, 0.000366, -0.000366
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000 shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_i_0 = 30.678408, 0.000000, 0.000000 shape_matrix_i_0 = 30.678408, 0.000000, 0.000000
shape_matrix_j_0 = 0.000000, 30.516402, 0.000000 shape_matrix_j_0 = 0.000000, 30.516401, 0.000000
shape_matrix_k_0 = 0.000000, 0.000000, 30.678408 shape_matrix_k_0 = 0.000000, 0.000000, 30.678408
shape_radius_1 = 75.000000 shape_radius_1 = 75.000000
shape_type = 0 shape_type = 0
@ -454,6 +481,7 @@
name = level_bbox name = level_bbox
position = 0.000000, 30.000000, -15.000000 position = 0.000000, 30.000000, -15.000000
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 1
scale = 1200.000000, 70.000000, 1200.000000 scale = 1200.000000, 70.000000, 1200.000000
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000 shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_i_0 = 1.000000, 0.000000, 0.000000 shape_matrix_i_0 = 1.000000, 0.000000, 0.000000
@ -468,8 +496,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_sim_19 name = shape_zat_sim_19
position = -217.989968, 10.701996, 510.780736 position = -217.989975, 10.701996, 510.780731
rotation = 0.060131, -0.021606, -0.102924 rotation = 0.060131, -0.021606, -0.102924
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -482,8 +511,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_sim_20 name = shape_zat_sim_20
position = 2.193140, 5.061890, 269.503616 position = 2.193140, 5.061890, 269.503601
rotation = -0.039536, 0.001612, 0.029584 rotation = -0.039536, 0.001612, 0.029584
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -496,8 +526,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_sim_22 name = shape_zat_sim_22
position = 263.971472, 10.854666, 220.464784 position = 263.971466, 10.854666, 220.464783
rotation = 0.000000, -0.000000, 0.000000 rotation = 0.000000, -0.000000, 0.000000
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -510,8 +541,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_sim_23 name = shape_zat_sim_23
position = 90.601112, -5.938626, -93.935032 position = 90.601112, -5.938626, -93.935036
rotation = 0.000000, -0.785170, 0.000000 rotation = 0.000000, -0.785170, 0.000000
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -524,8 +556,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_sim_24 name = shape_zat_sim_24
position = 308.573376, -3.647705, -124.665536 position = 308.573364, -3.647705, -124.665535
rotation = -0.107247, 0.388501, -0.178842 rotation = -0.107247, 0.388501, -0.178842
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -538,8 +571,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_sim_25 name = shape_zat_sim_25
position = -166.969728, 19.642002, -190.815184 position = -166.969727, 19.642002, -190.815186
rotation = -0.039536, 0.001612, 0.029584 rotation = -0.039536, 0.001612, 0.029584
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -552,8 +586,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b20 name = shape_zat_b20
position = -48.256044, 24.304932, 302.437984 position = -48.256042, 24.304932, 302.437988
rotation = -0.133627, 0.000035, -0.074428 rotation = -0.133627, 0.000035, -0.074428
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -566,8 +601,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_sim_26 name = shape_zat_sim_26
position = -414.515232, 25.355992, -213.727264 position = -414.515228, 25.355991, -213.727264
rotation = 0.027206, -0.051404, 0.004744 rotation = 0.027206, -0.051404, 0.004744
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -580,13 +616,14 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = zat_simulation_monster_0012 name = zat_simulation_monster_0012
position = -2.851547, -7.000000, 537.457088 position = -2.851547, -7.000000, 537.457092
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_1 = 0.008886, 0.000366, -0.000366 shape_center_1 = 0.008886, 0.000366, -0.000366
shape_matrix_c_0 = 0.000000, 0.000000, 0.000000 shape_matrix_c_0 = 0.000000, 0.000000, 0.000000
shape_matrix_i_0 = 30.678408, 0.000000, 0.000000 shape_matrix_i_0 = 30.678408, 0.000000, 0.000000
shape_matrix_j_0 = 0.000000, 30.516402, 0.000000 shape_matrix_j_0 = 0.000000, 30.516401, 0.000000
shape_matrix_k_0 = 0.000000, 0.000000, 30.678408 shape_matrix_k_0 = 0.000000, 0.000000, 30.678408
shape_radius_1 = 75.000000 shape_radius_1 = 75.000000
shape_type = 0 shape_type = 0
@ -599,8 +636,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_sim_26_0000 name = shape_zat_sim_26_0000
position = -512.857312, 29.057450, -193.438192 position = -512.857300, 29.057449, -193.438187
rotation = 0.027206, -0.051404, 0.004744 rotation = 0.027206, -0.051404, 0.004744
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -613,8 +651,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b101 name = shape_zat_b101
position = -346.715264, 5.040558, 159.631664 position = -346.715271, 5.040558, 159.631668
rotation = 0.060131, -0.021606, -0.102924 rotation = 0.060131, -0.021606, -0.102924
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -627,8 +666,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_sim_21 name = shape_zat_sim_21
position = -28.653426, 0.547337, 148.675040 position = -28.653425, 0.547337, 148.675034
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 100.000000, 100.000000, 100.000000 scale = 100.000000, 100.000000, 100.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -641,8 +681,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_0005 name = shape_0005
position = -522.751328, 5.973618, 178.342176 position = -522.751343, 5.973618, 178.342178
rotation = 0.000000, 0.000000, 0.000000 rotation = 0.000000, 0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 75.000000 shape_radius_0 = 75.000000
@ -655,8 +696,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b33 name = shape_zat_b33
position = -180.213008, 20.017472, -190.834448 position = -180.213013, 20.017471, -190.834442
rotation = 0.002478, -0.065535, -0.002469 rotation = 0.002478, -0.065535, -0.002469
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -669,8 +711,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b100 name = shape_zat_b100
position = -364.438240, 39.816600, -353.980736 position = -364.438232, 39.816601, -353.980743
rotation = 0.000000, -0.089862, 0.000000 rotation = 0.000000, -0.089862, 0.000000
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -683,8 +726,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b55_b29 name = shape_zat_b55_b29
position = -32.890500, 0.461271, -200.699216 position = -32.890499, 0.461271, -200.699219
rotation = 0.003534, -0.130682, -0.043059 rotation = 0.003534, -0.130682, -0.043059
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -697,8 +741,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b40 name = shape_zat_b40
position = 322.077856, 33.242774, -403.779616 position = 322.077850, 33.242775, -403.779602
rotation = 0.000000, -0.087568, 0.000000 rotation = 0.000000, -0.087568, 0.000000
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -711,8 +756,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b106 name = shape_zat_b106
position = -174.063168, 7.000030, 131.832568 position = -174.063171, 7.000030, 131.832565
rotation = -0.000002, 0.007384, 0.000000 rotation = -0.000002, 0.007384, 0.000000
rt_flags = 17
scale = 100.000000, 100.000000, 100.000000 scale = 100.000000, 100.000000, 100.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -725,8 +771,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b38 name = shape_zat_b38
position = -396.353216, 15.093140, -13.821197 position = -396.353210, 15.093140, -13.821197
rotation = -0.015126, 0.006011, -0.018149 rotation = -0.015126, 0.006011, -0.018149
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -739,8 +786,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b39 name = shape_zat_b39
position = -283.962560, 21.092964, -136.566464 position = -283.962555, 21.092964, -136.566467
rotation = -0.033505, -0.097993, -0.019078 rotation = -0.033505, -0.097993, -0.019078
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -753,8 +801,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b103 name = shape_zat_b103
position = -135.340496, 24.568784, -412.996096 position = -135.340500, 24.568785, -412.996094
rotation = -0.000000, -0.089862, -0.000000 rotation = -0.000000, -0.089862, -0.000000
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000
@ -767,8 +816,9 @@
clsid = 4 clsid = 4
co_flags = 0 co_flags = 0
name = shape_zat_b56 name = shape_zat_b56
position = 0.415833, 22.107116, -332.055104 position = 0.415833, 22.107117, -332.055115
rotation = 0.019790, -0.086986, -0.220432 rotation = 0.019790, -0.086986, -0.220432
rt_flags = 17
scale = 75.000000, 75.000000, 75.000000 scale = 75.000000, 75.000000, 75.000000
shape_center_0 = 0.000000, 0.000000, 0.000000 shape_center_0 = 0.000000, 0.000000, 0.000000
shape_radius_0 = 1.000000 shape_radius_0 = 1.000000

View file

@ -24,9 +24,10 @@
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
random_pause = 0.000000, 0.000000 random_pause = 0.000000, 0.000000
rotation = 0.000000, 0.000000, -0.000000 rotation = 0.000000, 0.000000, -0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
snd_name = ambient\outdoors\frogs_choir_1 snd_name = ambient\outdoors\frogs_choir_1
snd_position = -69.568640, -7.199520, 463.205344 snd_position = -69.568642, -7.199520, 463.205353
snd_type = 0 snd_type = 0
version = 20 version = 20
volume = 1.000000 volume = 1.000000
@ -45,9 +46,10 @@
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
random_pause = 0.000000, 0.000000 random_pause = 0.000000, 0.000000
rotation = 0.000000, -0.000000, 0.000000 rotation = 0.000000, -0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
snd_name = ambient\outdoors\frogs_choir_2 snd_name = ambient\outdoors\frogs_choir_2
snd_position = -121.200816, -7.199530, 606.495296 snd_position = -121.200813, -7.199530, 606.495300
snd_type = 0 snd_type = 0
version = 20 version = 20
volume = 1.000000 volume = 1.000000
@ -66,9 +68,10 @@
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
random_pause = 0.000000, 0.000000 random_pause = 0.000000, 0.000000
rotation = 0.534910, 0.209291, 0.111231 rotation = 0.534910, 0.209291, 0.111231
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
snd_name = ambient\house_wind1 snd_name = ambient\house_wind1
snd_position = -550.262656, 60.719796, 2.465466 snd_position = -550.262634, 60.719795, 2.465466
snd_type = 0 snd_type = 0
version = 20 version = 20
volume = 1.000000 volume = 1.000000
@ -87,9 +90,10 @@
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
random_pause = 0.000000, 0.000000 random_pause = 0.000000, 0.000000
rotation = 0.480117, 0.183990, -0.377472 rotation = 0.480117, 0.183990, -0.377472
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
snd_name = ambient\house_wind1 snd_name = ambient\house_wind1
snd_position = 23.674554, 69.888288, -456.454496 snd_position = 23.674555, 69.888290, -456.454498
snd_type = 0 snd_type = 0
version = 20 version = 20
volume = 1.000000 volume = 1.000000
@ -108,9 +112,10 @@
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
random_pause = 0.000000, 0.000000 random_pause = 0.000000, 0.000000
rotation = 0.059115, -0.001985, 0.033586 rotation = 0.059115, -0.001985, 0.033586
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
snd_name = ambient\outdoors\frogs_choir_3 snd_name = ambient\outdoors\frogs_choir_3
snd_position = -197.934064, -7.358482, 307.905568 snd_position = -197.934067, -7.358482, 307.905579
snd_type = 0 snd_type = 0
version = 20 version = 20
volume = 1.000000 volume = 1.000000
@ -129,9 +134,10 @@
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
random_pause = 0.000000, 0.000000 random_pause = 0.000000, 0.000000
rotation = -0.071829, -0.009655, -0.133734 rotation = -0.071829, -0.009655, -0.133734
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
snd_name = ambient\outdoors\frogs_choir_3 snd_name = ambient\outdoors\frogs_choir_3
snd_position = 94.058248, -7.517198, 497.499008 snd_position = 94.058250, -7.517198, 497.498993
snd_type = 0 snd_type = 0
version = 20 version = 20
volume = 1.000000 volume = 1.000000
@ -150,9 +156,10 @@
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
random_pause = 0.000000, 0.000000 random_pause = 0.000000, 0.000000
rotation = 0.000000, 0.000000, -0.000000 rotation = 0.000000, 0.000000, -0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
snd_name = ambient\outdoors\frogs_choir_1 snd_name = ambient\outdoors\frogs_choir_1
snd_position = -250.368112, -7.199516, 206.390256 snd_position = -250.368118, -7.199516, 206.390259
snd_type = 0 snd_type = 0
version = 20 version = 20
volume = 1.000000 volume = 1.000000
@ -171,9 +178,10 @@
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
random_pause = 0.000000, 0.000000 random_pause = 0.000000, 0.000000
rotation = 0.000000, -0.001985, -0.000000 rotation = 0.000000, -0.001985, -0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
snd_name = ambient\outdoors\frogs_choir_3 snd_name = ambient\outdoors\frogs_choir_3
snd_position = -257.587856, -7.199497, 29.435982 snd_position = -257.587860, -7.199497, 29.435982
snd_type = 0 snd_type = 0
version = 20 version = 20
volume = 1.000000 volume = 1.000000
@ -192,9 +200,10 @@
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
random_pause = 0.000000, 0.000000 random_pause = 0.000000, 0.000000
rotation = -0.192376, 0.076021, 0.379112 rotation = -0.192376, 0.076021, 0.379112
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
snd_name = ambient\wind_gusty_2 snd_name = ambient\wind_gusty_2
snd_position = 225.831376, 54.193396, 10.342262 snd_position = 225.831375, 54.193398, 10.342262
snd_type = 0 snd_type = 0
version = 20 version = 20
volume = 1.000000 volume = 1.000000
@ -213,9 +222,10 @@
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
random_pause = 0.000000, 0.000000 random_pause = 0.000000, 0.000000
rotation = 0.000000, 0.000000, -0.000000 rotation = 0.000000, 0.000000, -0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
snd_name = ambient\outdoors\frogs_choir_1 snd_name = ambient\outdoors\frogs_choir_1
snd_position = 186.615232, -7.199516, 282.438464 snd_position = 186.615234, -7.199516, 282.438477
snd_type = 0 snd_type = 0
version = 20 version = 20
volume = 1.000000 volume = 1.000000
@ -234,9 +244,10 @@
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
random_pause = 0.000000, 0.000000 random_pause = 0.000000, 0.000000
rotation = 0.000000, -0.000000, 0.000000 rotation = 0.000000, -0.000000, 0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
snd_name = ambient\outdoors\frogs_choir_2 snd_name = ambient\outdoors\frogs_choir_2
snd_position = 417.329344, -7.199505, 342.723872 snd_position = 417.329346, -7.199505, 342.723877
snd_type = 0 snd_type = 0
version = 20 version = 20
volume = 1.000000 volume = 1.000000
@ -255,9 +266,10 @@
position = 0.000000, 0.000000, 0.000000 position = 0.000000, 0.000000, 0.000000
random_pause = 0.000000, 0.000000 random_pause = 0.000000, 0.000000
rotation = 1.221065, 0.000000, -0.000000 rotation = 1.221065, 0.000000, -0.000000
rt_flags = 17
scale = 1.000000, 1.000000, 1.000000 scale = 1.000000, 1.000000, 1.000000
snd_name = ambient\house_wind1 snd_name = ambient\house_wind1
snd_position = -301.211328, 62.043792, -216.424880 snd_position = -301.211334, 62.043793, -216.424881
snd_type = 0 snd_type = 0
version = 20 version = 20
volume = 1.000000 volume = 1.000000

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rawdata/levels/!FinalSP/zaton/spawn.part (Stored with Git LFS)

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rawdata/levels/!FinalSP/zaton/way.part (Stored with Git LFS)

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