e4s-sdk/gamedata/configs/creatures/m_phantom.ltx
2026-06-17 23:06:51 +03:00

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[m_phantom]:monster_base
GroupControlSection = spawn_group
$spawn = "monsters\phantom" ; option for Level Editor
spawn = on ;
cform = skeleton
class = AI_PHANT
rank = 100
visuals = monsters\phantom\pseudodog_0 ,monsters\phantom\tushkano_0, monsters\phantom\mutant_boar_0, monsters\phantom\krovosos_0, monsters\phantom\snork_0
speed = 2.0
angular_speed = 3.5
contact_hit = 0.1
ef_creature_type = -1
script_binding = phantom_manager.bind
; state BIRTH
particles_birth = monsters\phantom_birth
sound_birth = monsters\poltergeist\attack_hit_0
; state FLY
particles_fly = monsters\phantom_fly
sound_fly = monsters\poltergeist\die_0
; state CONTACT
particles_contact = monsters\phantom_death
sound_contact = monsters\poltergeist\hit_0
; state SHOOT
particles_shoot = monsters\phantom_death
sound_shoot = monsters\biting\def_0
material = creatures\phantom
;------------------------------------------------------------------------
; Influences
;------------------------------------------------------------------------
fire_max_distance = 0
fire_max_power = 5
fire_linear_factor = 0
fire_quadratic_factor = 0.025
psy_max_distance = 0
psy_max_power = 5
psy_linear_factor = 0.05
psy_quadratic_factor = 0
radiation_max_distance = 3
radiation_max_power = 0.02
radiation_linear_factor = 1
radiation_quadratic_factor = 1