e4s-sdk/gamedata/configs/creatures/spawn_sections_general.ltx
2026-06-17 23:06:51 +03:00

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[stalker_silent]:stalker
$spawn = "respawn\stalker_silent"
character_profile = sim_default_stalker_0
sound_death =
sound_anomaly_death =
sound_hit =
sound_humming =
sound_alarm =
sound_backup =
sound_detour =
sound_friendly_fire =
sound_panic_human =
sound_panic_monster =
sound_tolls =
sound_wounded =
sound_grenade_alarm =
sound_friendly_grenade_alarm =
sound_need_backup =
sound_running_in_danger =
sound_walking_in_danger =
sound_kill_wounded =
sound_enemy_critically_wounded =
sound_enemy_killed_or_wounded =
sound_attack_no_allies =
sound_attack_allies_single_enemy =
sound_attack_allies_several_enemies =
sound_search1_no_allies =
sound_search1_with_allies =
sound_enemy_lost_no_allies =
sound_enemy_lost_with_allies =
sound_throw_grenade =
[default_duty]:stalker
$spawn = "respawn\default_dolg"
character_profile = default_dolg
[default_freedom]:stalker
$spawn = "respawn\default_freedom"
character_profile = default_freedom
[default_bandit]:stalker
$spawn = "respawn\default_bandit"
character_profile = sim_default_bandit_0
[default_stalker]:stalker
$spawn = "respawn\default_stalker"
character_profile = sim_default_duty_0
[stalker_regular]:stalker
$spawn = "respawn\dolg_regular"
character_profile = default
[stalker_monolith_default]:stalker
$spawn = "respawn\stalker_monolith_default"
character_profile = sim_default_monolith_0
;****************************************************************
; Simulation
;****************************************************************
;****************************************************************
; duty
;****************************************************************
[sim_default_duty_0]:stalker
$spawn = "respawn\sim_default_duty_0"
character_profile = sim_default_duty_0
spec_rank = novice
community = dolg
[sim_default_duty_1]:stalker
$spawn = "respawn\sim_default_duty_1"
character_profile = sim_default_duty_1
spec_rank = regular
community = dolg
[sim_default_duty_2]:stalker
$spawn = "respawn\sim_default_duty_2"
character_profile = sim_default_duty_2
spec_rank = experienced
community = dolg
[sim_default_duty_3]:stalker
$spawn = "respawn\sim_default_duty_3"
character_profile = sim_default_duty_3
spec_rank = veteran
community = dolg
[sim_default_duty_4]:stalker
$spawn = "respawn\sim_default_duty_4"
character_profile = sim_default_duty_4
spec_rank = master
community = dolg
;***** sim monolith *****
[sim_default_monolith_0]:stalker
$spawn = "respawn\sim_default_monolith_0"
character_profile = sim_default_monolith_0
spec_rank = novice
community = monolith
[sim_default_monolith_1]:stalker
$spawn = "respawn\sim_default_monolith_1"
character_profile = sim_default_monolith_1
spec_rank = regular
community = monolith
[sim_default_monolith_2]:stalker
$spawn = "respawn\sim_default_monolith_2"
character_profile = sim_default_monolith_2
spec_rank = experienced
community = monolith
[sim_default_monolith_3]:stalker
$spawn = "respawn\sim_default_monolith_3"
character_profile = sim_default_monolith_3
spec_rank = veteran
community = monolith
[sim_default_monolith_4]:stalker
$spawn = "respawn\sim_default_monolith_4"
character_profile = sim_default_monolith_4
spec_rank = master
community = monolith
;***** sim freedom *****
[sim_default_freedom_0]:stalker
$spawn = "respawn\sim_default_freedom_0"
character_profile = sim_default_freedom_0
spec_rank = novice
community = freedom
[sim_default_freedom_1]:stalker
$spawn = "respawn\sim_default_freedom_1"
character_profile = sim_default_freedom_1
spec_rank = regular
community = freedom
[sim_default_freedom_2]:stalker
$spawn = "respawn\sim_default_freedom_2"
character_profile = sim_default_freedom_2
spec_rank = experienced
community = freedom
[sim_default_freedom_3]:stalker
$spawn = "respawn\sim_default_freedom_3"
character_profile = sim_default_freedom_3
spec_rank = veteran
community = freedom
[sim_default_freedom_4]:stalker
$spawn = "respawn\sim_default_freedom_4"
character_profile = sim_default_freedom_4
spec_rank = master
community = freedom
;***** sim bandit *****
[sim_default_bandit_0]:stalker
$spawn = "respawn\sim_default_bandit_0"
character_profile = sim_default_bandit_0
spec_rank = novice
community = bandit
[sim_default_bandit_1]:stalker
$spawn = "respawn\sim_default_bandit_1"
character_profile = sim_default_bandit_1
spec_rank = regular
community = bandit
[sim_default_bandit_2]:stalker
$spawn = "respawn\sim_default_bandit_2"
character_profile = sim_default_bandit_2
spec_rank = experienced
community = bandit
[sim_default_bandit_3]:stalker
$spawn = "respawn\sim_default_bandit_3"
character_profile = sim_default_bandit_3
spec_rank = veteran
community = bandit
[sim_default_bandit_4]:stalker
$spawn = "respawn\sim_default_bandit_4"
character_profile = sim_default_bandit_4
spec_rank = master
community = bandit
;***** sim stalker *****
[sim_default_stalker_0]:stalker
$spawn = "respawn\sim_default_stalker_0"
character_profile = sim_default_stalker_0
spec_rank = novice
community = stalker
[sim_default_stalker_1]:stalker
$spawn = "respawn\sim_default_stalker_1"
character_profile = sim_default_stalker_1
spec_rank = regular
community = stalker
[sim_default_stalker_2]:stalker
$spawn = "respawn\sim_default_stalker_2"
character_profile = sim_default_stalker_2
spec_rank = experienced
community = stalker
[sim_default_stalker_3]:stalker
$spawn = "respawn\sim_default_stalker_3"
character_profile = sim_default_stalker_3
spec_rank = veteran
community = stalker
[sim_default_stalker_4]:stalker
$spawn = "respawn\sim_default_stalker_4"
character_profile = sim_default_stalker_4
spec_rank = master
community = stalker
;***** military *****
[sim_default_military_0]:stalker
$spawn = "respawn\sim_default_military_0"
character_profile = sim_default_military_0
spec_rank = novice
community = military
[sim_default_military_1]:stalker
$spawn = "respawn\sim_default_military_1"
character_profile = sim_default_military_1
spec_rank = regular
community = military
[sim_default_military_2]:stalker
$spawn = "respawn\sim_default_military_2"
character_profile = sim_default_military_2
spec_rank = experienced
community = military
[sim_default_military_3]:stalker
$spawn = "respawn\sim_default_military_3"
character_profile = sim_default_military_3
spec_rank = veteran
community = military
[sim_default_military_3_sniper]:stalker
$spawn = "respawn\sim_default_military_3_sniper"
character_profile = sim_default_military_3_sniper
spec_rank = veteran
community = military
[sim_default_military_4]:stalker
$spawn = "respawn\sim_default_military_4"
character_profile = sim_default_military_4
spec_rank = master
community = military
;***** sim merc *****
[sim_default_killer_0]:stalker
$spawn = "respawn\sim_default_killer_0"
character_profile = sim_default_killer_0
spec_rank = novice
community = killer
[sim_default_killer_1]:stalker
$spawn = "respawn\sim_default_killer_1"
character_profile = sim_default_killer_1
spec_rank = novice
community = killer
[sim_default_killer_2]:stalker
$spawn = "respawn\sim_default_killer_2"
character_profile = sim_default_killer_2
spec_rank = novice
community = killer
[sim_default_killer_3]:stalker
$spawn = "respawn\sim_default_killer_3"
character_profile = sim_default_killer_3
spec_rank = novice
community = killer
[sim_default_killer_4]:stalker
$spawn = "respawn\sim_default_killer_4"
character_profile = sim_default_killer_4
spec_rank = novice
community = killer
;***** sim zombied *****
[sim_default_zombied_1]:stalker_zombied
$spawn = "respawn\sim_default_zombied_1"
character_profile = sim_default_zombied_1
spec_rank = novice
community = zombied
[sim_default_zombied_2]:stalker_zombied
$spawn = "respawn\sim_default_zombied_2"
character_profile = sim_default_zombied_2
spec_rank = novice
community = zombied
[sim_default_zombied_3]:stalker_zombied
$spawn = "respawn\sim_default_zombied_3"
character_profile = sim_default_zombied_3
spec_rank = novice
community = zombied
[sim_default_zombied_4]:stalker_zombied
$spawn = "respawn\sim_default_zombied_4"
character_profile = sim_default_zombied_4
spec_rank = novice
community = zombied
[actor_visual_stalker]:stalker_silent
$spawn = "respawn\actor_visual_stalker"
character_profile = actor_visual_stalker
set_visual = actor_visual
;***** test_killer *****
[test_killer]:stalker
$spawn = "respawn\test_killer"
character_profile = test_killer
spec_rank = novice
community = killer
[conrack_selo_stalker]:stalker
$spawn = "respawn\conrack_selo_stalker"
character_profile = jup_b6_freedom_stalker_1