e4s-sdk/gamedata/configs/mp/weapons_mp/weapons_mp.ltx
2026-06-17 23:06:51 +03:00

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[mp_wpn_abakan]:wpn_abakan
$spawn = "network\weapons\assault\mp_wpn_abakan"; name and section in level editor
class = W_AK74
PDM_disp_accel_factor = 0.81
PDM_disp_base = 0.27
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.3
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 7 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap; name of the ltx-section of used ammo
bullet_speed = 700 ; starting bullet speed
cam_dispersion = 0.19 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ ïåðâûì âûñòðåëîì
cam_dispersion_frac = 1.1 ;ñòâîë áóäåò ïîävìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_dispersion_inc = 0.09 ;óâåëè÷åíèe cam_dispersion ñ êàæävì âvñòðåëîì
cam_max_angle = 10 ;15.0 ;ìàêñèìàëüívé óãîë îòäà÷è
cam_max_angle_horz = 5 ;10 ; ;(degree) maximum shot horizontal degree
cam_relax_speed = 5.0 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_step_angle_horz = 0.9 ;(degree) size of step camera moved in horizontal position while shooting
fire_dispersion_base = 0.17 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
grenade_class = mp_ammo_vog-25; name of the ltx-section of used grenades
grenade_launcher_name = mp_wpn_addon_grenade_launcher; section name for the attachable grenade launcher
grenade_launcher_status = 2 ; 2 - attachable
hit_power = 1.1
rpm = 720
scopes_sect = mp_wpn_abakan_scope
scope_status = 2 ; 0 - no addon
silencer_name = mp_wpn_addon_silencer; section name for the attachable silencer
silencer_status = 2 ; 1 - permanent
silencer_x = 228 ; offset in inventory icon
silencer_y = 9
use_aim_bullet = true ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
zoom_cam_dispersion = 0.14
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.07
zoom_cam_max_angle = 5 ;10 ;30.0
zoom_cam_max_angle_horz = 5 ;7 ;15.0
zoom_cam_relax_speed = 5.0 ; scope & ironsight
zoom_cam_step_angle_horz = 0.45 ;0.67 ;0.75
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1 ;âîçâðàò ïðèöåëà îðóæèÿ â íà÷àëüíîå ñîñòîÿíèå, 0 = íå âîçâðàùàòü
tracers = on
tracers_color_ID = 2
zoom_cam_return = 1 ;âîçâðàò ïðèöåëà îðóæèÿ â íà÷àëüíîå ñîñòîÿíèå, 0 = íå âîçâðàùàòü
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_ak74]:wpn_ak74
$spawn = "network\weapons\assault\mp_wpn_ak74"
class = W_AK74
PDM_disp_accel_factor = 0.87 ;0.97 ;;1.3
PDM_disp_base = 0.27 ;0.3 ;;0.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.3 ;äèñïåðñèÿ = 1+(ñêîðîñòü àêòåðà/10)*disp_vel_factor*PDM_disp_vel_factor
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 7 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap
bullet_speed = 700 ;900
cam_dispersion = 0.19 ;0.22 ;;0.3
cam_dispersion_frac = 1 ;1 ;0.9
cam_dispersion_inc = 0.22 ;0.2 ;0.1
cam_max_angle = 10 ;15.0 ;60.0
cam_max_angle_horz = 5 ;10 ;20.0
cam_relax_speed = 5
cam_step_angle_horz = 0.8 ;0.98
fire_dispersion_base = 0.15 ;0.17
grenade_class = mp_ammo_vog-25
grenade_launcher_name = mp_wpn_addon_grenade_launcher
grenade_launcher_status = 2 ;0
hit_power = 1.03;
rpm = 650 ; max round per minute
scopes_sect = mp_wpn_abakan_scope
scope_status = 2
silencer_name = mp_wpn_addon_silencer
silencer_status = 2
silencer_x = 224 ; offset in inventory icon
silencer_y = 13
use_aim_bullet = true
zoom_cam_dispersion = 0.14
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.17
zoom_cam_max_angle = 5 ;10 ;30.0
zoom_cam_max_angle_horz = 5 ;7 ;15.0
zoom_cam_relax_speed = 5.0 ; scope & ironsight
zoom_cam_step_angle_horz = 0.4 ;0.49
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_ak74u]:wpn_ak74u
$spawn = "network\weapons\assault\mp_wpn_ak74u"
class = W_AK74
PDM_disp_accel_factor = 0.87
PDM_disp_base = 0.36 ;0.4 ;;0.6
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.2 ;0.97
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.012;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 500 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 2.9 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 5 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_5.45x39_fmj,mp_ammo_5.45x39_ap
bullet_speed = 550 ;735
cam_dispersion = 0.27 ;0.3
cam_dispersion_frac = 1.1 ;0.9
cam_dispersion_inc = 0.18 ;0.33
cam_max_angle = 10 ;20
cam_max_angle_horz = 5 ;15
cam_relax_speed = 7
cam_step_angle_horz = 1.62 ;1.4
fire_dispersion_base = 0.24 ;0.27 ;0.3 ;;0.4
;grenade_class = ammo_vog-25
grenade_launcher_status = 0
hit_power = 1 ;0.95;0.73
rpm = 650;
scope_status = 0
silencer_name = mp_wpn_addon_silencer
silencer_x = 178 ; offset in inventory icon
silencer_y = -2
silencer_status = 2
use_aim_bullet = true
zoom_cam_dispersion = 0.20
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.14 ;0.24
zoom_cam_max_angle = 5 ;10.0
zoom_cam_max_angle_horz = 5
zoom_cam_relax_speed = 7 ; scope & ironsight
zoom_cam_step_angle_horz = 1 ;0.7
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
;air_resistance_factor = 1.6
[mp_wpn_beretta]:wpn_beretta
$spawn = "network\weapons\pistols\mp_wpn_beretta"
class = W_PM
PDM_disp_accel_factor = 0.6
PDM_disp_base = 0.29
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.4 ;0.6
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.015;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 500 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 3.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_9x19_fmj,mp_ammo_9x19_pbp
bullet_speed = 350 ;400
cam_dispersion = 0.7 ;0.65
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.33 ;0.0
cam_max_angle = 5;15.0
cam_max_angle_horz = 3;10.0
cam_relax_speed = 5
cam_return = 1
cam_step_angle_horz = 0.9
fire_dispersion_base = 0.2 ;0.18
grenade_launcher_status = 0
hit_power = 0.95
rpm = 250 ;230
scope_status = 0
silencer_name = mp_wpn_addon_silencer
silencer_x = 65 ; offset in inventory icon
silencer_y = -17
silencer_status = 2
use_aim_bullet = true
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
tracers_color_ID = 2
zoom_cam_return = 1
zoom_cam_dispersion = 0.52 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
zoom_cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
zoom_cam_dispersion_inc = 0.22 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
zoom_cam_max_angle = 4 ;10.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
zoom_cam_max_angle_horz = 2 ;5.0 ;(degree) maximum shot horizontal degree
zoom_cam_relax_speed = 5
zoom_cam_step_angle_horz = 0.45 ;0.67 ;0.9 ;(degree) size of step camera moved in horizontal position while shooting
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_binoc]:wpn_binoc
$spawn = ""
class = W_BINOC
PDM_disp_accel_factor = 1.0
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.0
ammo_class = mp_ammo_9x18_fmj
bullet_speed = 1
cam_dispersion = 1.5
cam_max_angle = 7
cam_max_angle_horz = 10.0
cam_relax_speed = 1.5
cam_step_angle_horz = 1.5
fire_dispersion_base = 0.1
grenade_launcher_status = 0
hit_power = 1
rpm = 1
scope_status = 1
silencer_status = 0
use_aim_bullet = false
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_bm16]:wpn_bm16
$spawn = "network\weapons\shotguns\mp_wpn_bm16"
class = W_BM16
PDM_disp_accel_factor = 0
PDM_disp_base = 4
PDM_disp_crouch = 0
PDM_disp_crouch_no_acc = 0
PDM_disp_vel_factor = 1
use_first_bullet = false;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
;first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
;first_bullet_timeout = 500 ;1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
;first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 3 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan
bullet_speed = 360 ;160
cam_dispersion = 4.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 3 ;4.0
cam_max_angle = 15 ;30.0
cam_max_angle_horz = 8 ;25.0
cam_relax_speed = 5 ;7.0
cam_step_angle_horz = 2 ;2
fire_dispersion_base = 0.2 ;0.3 ;0.5
grenade_launcher_status = 0
hit_power = 0.2 ;0.22 ;0.27
rpm = 350 ;500
scope_status = 0
silencer_status = 0
use_aim_bullet = false
zoom_cam_dispersion = 4 ;2.0
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 3 ;2.5 ;5.0
zoom_cam_max_angle = 15 ;10 ;25.0
zoom_cam_max_angle_horz = 8 ;5 ;20 ;20.0
zoom_cam_relax_speed = 5
zoom_cam_step_angle_horz = 1 ;1.8 ;2.5
cam_return = 1
tracers = off
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_colt1911]:wpn_colt1911
$spawn = "network\weapons\pistols\mp_wpn_colt1911"
class = W_PM
PDM_disp_accel_factor = 0.7 ;0.9
PDM_disp_base = 0.25 ;0.35
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.45 ;0.5
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.015 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 500 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 3.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro
bullet_speed = 340 ;362
cam_dispersion = 0.85 ;1.5
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.4 ;0
cam_max_angle = 5 ;20.0
cam_max_angle_horz = 3 ;10.0
cam_relax_speed = 5
cam_step_angle_horz = 0.95 ;0.6
fire_dispersion_base = 0.2 ;0.18
grenade_launcher_status = 0
hit_power = 1 ;1.45
rpm = 270 ;250
scope_status = 0
silencer_name = mp_wpn_addon_silencer
silencer_x = 62 ; offset in inventory icon
silencer_y = -15
silencer_status = 2
use_aim_bullet = true
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers_color_ID = 2
zoom_cam_return = 1
zoom_cam_dispersion = 0.66
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.3
zoom_cam_max_angle = 4 ;10.0
zoom_cam_max_angle_horz = 2 ;5.0
zoom_cam_relax_speed = 5
zoom_cam_step_angle_horz = 0.47 ;0.7 ;0.6
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_desert_eagle]:wpn_desert_eagle
$spawn = "network\weapons\pistols\mp_wpn_desert_eagle"
class = W_PM
PDM_disp_accel_factor = 0.7
PDM_disp_base = 0.4 ;0.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.6 ;0.7
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.015 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 750 ;500 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 4 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro
bullet_speed = 400 ;390
cam_dispersion = 2.5 ;3.0
cam_dispersion_frac = 1.1
cam_dispersion_inc = 1 ;0.0
cam_max_angle = 5 ;15.0
cam_max_angle_horz = 3 ;10.0
cam_relax_speed = 7
cam_step_angle_horz = 1.2 ;1.5
fire_dispersion_base = 0.18 ;0.13
grenade_launcher_status = 0
hit_power = 1.5 ;1.56
rpm = 235 ;215
scope_status = 0
silencer_name = mp_wpn_addon_silencer
silencer_x = 78 ; offset in inventory icon
silencer_y = -18
silencer_status = 2
use_aim_bullet = true
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers_color_ID = 2
zoom_cam_return = 1
zoom_cam_dispersion = 1.87 ;3.0
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.75 ;2.75
zoom_cam_max_angle = 4 ;19.0
zoom_cam_max_angle_horz = 2 ;8.0
zoom_cam_relax_speed = 7
zoom_cam_step_angle_horz = 0.6 ;0.9 ;2.5
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_fn2000]:wpn_fn2000
$spawn = "network\weapons\assault\mp_wpn_fn2000"
class = W_AK74
PDM_disp_accel_factor = 0.63 ;0.7 ;;1.05
PDM_disp_base = 0.18 ;0.2
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.05
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 7 ;6.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap
bullet_speed = 700 ;950
cam_dispersion = 0.09 ;0.1 ;;0.0
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.11 ;0.07
cam_max_angle = 10 ;20
cam_max_angle_horz = 5 ;20
cam_relax_speed = 5
cam_step_angle_horz = 0.36 ;0.40
fire_dispersion_base = 0.08 ;0.09 ;0.11 ;;0.2
grenade_class = mp_ammo_m209
grenade_launcher_name = mp_wpn_addon_grenade_launcher
grenade_launcher_status = 1
hit_power = 1.33;
rpm = 860
scopes_sect = mp_wpn_lr300_scope
scope_status = 1
silencer_name = mp_wpn_addon_silencer
silencer_x = 169
silencer_y = 13
silencer_status = 2
use_aim_bullet = true
zoom_cam_dispersion = 0.06 ;0.07 ;;0.0
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.06 ;0.05
zoom_cam_max_angle = 5.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_relax_speed = 5 ; scope & ironsight
zoom_cam_step_angle_horz = 0.18 ;0.27 ;0.3
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
grenade_vel = 76
scope_zoom_factor = 20
[mp_wpn_fort]:wpn_fort
$spawn = "network\weapons\pistols\mp_wpn_fort"
class = W_FORT
PDM_disp_accel_factor = 0.7 ;0.6
PDM_disp_base = 0.29 ;0.66
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.3 ;0.6
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.015 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 500 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 3.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_9x18_fmj,mp_ammo_9x18_pmm
bullet_speed = 315
cam_dispersion = 0.8 ;0.35
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.33 ;0.0
cam_max_angle = 5 ;10.0
cam_max_angle_horz = 3 ;8.0
cam_relax_speed = 5
cam_step_angle_horz = 0.8 ;0.7
fire_dispersion_base = 0.21 ;0.2
grenade_launcher_status = 0
hit_power = 0.65
rpm = 310 ;300
scope_status = 0
silencer_name = mp_wpn_addon_silencer
silencer_x = 36 ; offset in inventory icon
silencer_y = -17
silencer_status = 2
use_aim_bullet = true
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_dispersion = 0.60 ;0.35
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.3
zoom_cam_max_angle = 4 ;8.0
zoom_cam_max_angle_horz = 2 ;5.0
zoom_cam_relax_speed = 5
zoom_cam_return = 1
zoom_cam_step_angle_horz = 0.4 ;0.6 ;0.7
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_g36]:wpn_g36
$spawn = "network\weapons\assault\mp_wpn_g36"
class = W_AK74
PDM_disp_accel_factor = 0.72 ;0.8 ;1.05
PDM_disp_base = 0.20 ;0.23 ;1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.05
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.007 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 1000 ;500 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 3.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 7 ;6.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap
bullet_speed = 700 ;920
cam_dispersion = 0.10 ;0.12 ;0.17
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.09 ;0.08 ;0.1
cam_max_angle = 8 ;20.0
cam_max_angle_horz = 4 ;10.0
cam_relax_speed = 5
cam_step_angle_horz = 0.64 ;0.72
fire_dispersion_base = 0.09 ;0.11 ;0.13 ;0.16
grenade_class = mp_ammo_m209
grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203
grenade_launcher_status = 2
hit_power = 1.25
rpm = 800
scopes_sect = mp_wpn_lr300_scope
scope_status = 1
silencer_name = mp_wpn_addon_silencer
silencer_x = 214
silencer_y = 12
silencer_status = 2
use_aim_bullet = true
zoom_cam_dispersion = 0.07 ;0.09 ;0.1
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.07 ;0.1
zoom_cam_max_angle = 4 ;5 ;10.0
zoom_cam_max_angle_horz = 2 ;3 ;1.0
zoom_cam_relax_speed = 5 ; scope & ironsight
zoom_cam_step_angle_horz = 0.32 ;0.48 ;0.54
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_gauss]:wpn_gauss
$spawn = "network\weapons\sniper_rifles\mp_wpn_gauss"
class = W_SVD
PDM_disp_accel_factor = 0.2 ;0.0
PDM_disp_base = 0.5
PDM_disp_crouch = 0.2 ;0.0
PDM_disp_crouch_no_acc = 0.2 ;0.0
PDM_disp_vel_factor = 0.5 ;0.0
use_first_bullet = false;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
;first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
;first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
;first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 9.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_gauss
bullet_speed = 15000
cam_dispersion = 0.05
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 4.0
cam_max_angle_horz = 5.0
cam_relax_speed = 5
cam_step_angle_horz = 0.5
fire_dispersion_base = 0.01
grenade_launcher_status = 0
hit_power = 5.5
rpm = 30
scopes_sect = mp_wpn_lr300_scope
scope_status = 1
silencer_status = 0
use_aim_bullet = false
zoom_cam_dispersion = 0.05
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.0
zoom_cam_max_angle = 4.0
zoom_cam_max_angle_horz = 5.0
zoom_cam_relax_speed = 5
zoom_cam_step_angle_horz = 0.25 ;0.5
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
scope_zoom_factor = 10
control_inertion_factor = 2.0f
sprint_allowed = false
[mp_wpn_groza]:wpn_groza
$spawn = "network\weapons\assault\mp_wpn_groza"
class = W_GROZA
PDM_disp_accel_factor = 0.81 ;0.9 ;1.1
PDM_disp_base = 0.27 ;0.3 ;0.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.5 ;1.0
PDM_disp_vel_factor = 1.1
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 7 ;4.5 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_9x39_pab9,mp_ammo_9x39_ap
bullet_speed = 680 ;650
cam_dispersion = 0.16 ;0.18 ;0.2
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.13 ;0.12 ;0.2
cam_max_angle = 10 ;30.0
cam_max_angle_horz = 5 ;15.0
cam_relax_speed = 5.5
cam_step_angle_horz = 0.9 ;1.08
fire_dispersion_base = 0.12 ;0.14 ;0.16 ;0.2
grenade_class = mp_ammo_vog-25
grenade_launcher_name = mp_wpn_addon_grenade_launcher
grenade_launcher_status = 1
hit_power = 1.4 ;1.3
rpm = 750 ;700
scopes_sect = mp_wpn_groza_scope
scope_status = 2
silencer_name = mp_wpn_addon_silencer
silencer_x = 180
silencer_y = 16
silencer_status = 2
use_aim_bullet = true
zoom_cam_dispersion = 0.12 ;0.13 ;0.2
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.1 ;0.09 ;0.2
zoom_cam_max_angle = 5 ;15.0
zoom_cam_max_angle_horz = 5 ;8.0
zoom_cam_relax_speed = 5.5 ; scope & ironsight
zoom_cam_step_angle_horz = 0.45 ;0.67 ; 0.81
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
grenade_vel = 76
[mp_wpn_hpsa]:wpn_hpsa
$spawn = "network\weapons\pistols\mp_wpn_hpsa"
class = W_HPSA
PDM_disp_accel_factor = 0.7 ;0.9
PDM_disp_base = 0.29 ;1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.4 ;0.9
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.015 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 500 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 3.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_9x19_fmj,mp_ammo_9x19_pbp
bullet_speed = 315
cam_dispersion = 0.8 ;0.6
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.4
cam_max_angle = 5 ;15.0
cam_max_angle_horz = 3 ;10.0
cam_relax_speed = 5
cam_step_angle_horz = 1 ;1.2
fire_dispersion_base = 0.21 ;0.2
grenade_launcher_status = 0
hit_power = 0.8
rpm = 270 ;250
scope_status = 0
silencer_name = mp_wpn_addon_silencer
silencer_x = 69 ; offset in inventory icon
silencer_y = -17
silencer_status = 2
use_aim_bullet = true
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_dispersion = 0.6
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.3
zoom_cam_max_angle = 4 ;12.0
zoom_cam_max_angle_horz = 2 ;8.0
zoom_cam_relax_speed = 5
zoom_cam_return = 1
zoom_cam_step_angle_horz = 0.5 ;0.9 ;1.2
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_knife]:wpn_knife
$spawn = ""
class = W_KNIFE
PDM_disp_accel_factor = 0.8
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.8
use_first_bullet = false;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
;first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
;first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
;first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 6.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_9x18_fmj
bullet_speed = 1000
cam_dispersion = 0.9
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.0
cam_max_angle = 7
cam_max_angle_horz = 5.0
cam_relax_speed = 5
cam_step_angle_horz = 0.5
fire_dispersion_base = 0.5
grenade_launcher_status = 0
hit_power = 1.8
hit_power_2 = 3.5
hit_impulse_2 = 50
hit_type_2 = wound_2
rpm = 1000
scope_status = 0
silencer_name = mp_wpn_addon_silencer
silencer_status = 0
use_aim_bullet = false
fire_distance = 1.8 ; maximum fire distance that bullet can fly
[mp_wpn_l85]:wpn_l85
$spawn = "network\weapons\assault\mp_wpn_l85"
class = W_AK74
PDM_disp_accel_factor = 0.94 ;1.05 ;1.4
PDM_disp_base = 0.27 ;0.3 ;0.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.4
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 7.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap
bullet_speed = 700 ;900
cam_dispersion = 0.18 ;0.2 ;0.4
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.24 ;0.22
cam_max_angle = 10 ;18.0 ;40.0
cam_max_angle_horz = 5 ;10 ;5.0 ;40.0
cam_relax_speed = 5
cam_step_angle_horz = 0.78 ;0.87
fire_dispersion_base = 0.14 ;0.16 ;0.18 ;0.25
grenade_class = mp_ammo_m209
grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203
grenade_launcher_status = 2
grenade_vel = 76
hit_power = 1;
rpm = 600 ;650
scopes_sect = mp_wpn_lr300_scope
scope_status = 1
silencer_name = mp_wpn_addon_silencer
silencer_x = 196
silencer_y = 11
silencer_status = 2
use_aim_bullet = true
zoom_cam_dispersion = 0.13 ;0.15 ;0.4;
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.17 ;0.16 ;0.2;
zoom_cam_max_angle = 5 ;8.0
zoom_cam_max_angle_horz = 5 ;5 ;20.0
zoom_cam_relax_speed = 5 ; scope & ironsight
zoom_cam_step_angle_horz = 0.39 ;0.58 ;0.65
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_lr300]:wpn_lr300
$spawn = "network\weapons\assault\mp_wpn_lr300"
class = W_AK74
PDM_disp_accel_factor = 0.83 ;0.93 ;1.2
PDM_disp_base = 0.27 ;0.3 ;0.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.2
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 7.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap
bullet_speed = 700 ;875
cam_dispersion = 0.18 ;0.20 ;0.23 ;0.4
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.16 ;0.18 ;0.1
cam_max_angle = 10 ;40.0
cam_max_angle_horz = 5 ;30.0
cam_relax_speed = 5.5 ;5
cam_step_angle_horz = 0.9 ;1.05 ;1.17
fire_dispersion_base = 0.16 ;0.18 ;0.20 ;0.18
grenade_class = mp_ammo_m209
grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203
grenade_launcher_status = 2
hit_power = 1.05
rpm = 720 ;700
scopes_sect = mp_wpn_lr300_scope
scope_status = 2
silencer_name = mp_wpn_addon_silencer
silencer_x = 210 ; offset in inventory icon
silencer_y = 9
silencer_status = 2
use_aim_bullet = true
zoom_cam_dispersion = 0.13 ;0.15 ;0.17 ;0.4
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.15 ;0.3
zoom_cam_max_angle = 5 ;20.0
zoom_cam_max_angle_horz = 5 ;15.0
zoom_cam_relax_speed = 5.5 ;5 ; scope & ironsight
zoom_cam_step_angle_horz = 0.45 ;0.67 ;0.81 ;0.9
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_mp5]:wpn_mp5
$spawn = "network\weapons\assault\mp_wpn_mp5"
class = W_AK74
PDM_disp_accel_factor = 0.71 ;0.8
PDM_disp_base = 0.41 ;0.5 ;1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.1 ;0.8
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.012;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 500 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 2.9 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 5 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_9x19_fmj_4mp5,mp_ammo_9x19_pbp_4mp5
bullet_speed = 400 ;600
cam_dispersion = 0.19 ;0.28 ;0.32 ;0.5
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.16 ;0.15 ;0.1
cam_max_angle = 8 ;15.0
cam_max_angle_horz = 5 ;10 ;20.0
cam_relax_speed = 5
cam_step_angle_horz = 1.6 ;1.5
fire_dispersion_base = 0.26 ; ;0.3 ;0.4
;grenade_class = mp_ammo_vog-25
;grenade_launcher_name = mp_wpn_addon_grenade_launcher
grenade_launcher_status = 0
hit_power = 0.65 ;0.58
rpm = 800
scope_name = mp_wpn_addon_scope
scope_status = 0
silencer_name = mp_wpn_addon_silencer
silencer_x = 130 ;218 ; offset in inventory icon
silencer_y = -13
silencer_status = 2
use_aim_bullet = true
zoom_cam_dispersion = 0.14 ;0.21 ;0.24 ;0.5
zoom_cam_dispersion_frac = 1
zoom_cam_dispersion_inc = 0.12 ;0.05
zoom_cam_max_angle = 3 ;10.0
zoom_cam_max_angle_horz = 2.0
zoom_cam_relax_speed = 5 ; scope & ironsight
zoom_cam_step_angle_horz = 1.1 ;0.5
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_pb]:wpn_pb
$spawn = ""
class = W_PM
PDM_disp_accel_factor = 0.8 ;0.9
PDM_disp_base = 0.4 ;1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.4 ;0.7
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.015 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 500 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 3.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_9x18_fmj,mp_ammo_9x18_pmm
bullet_speed = 300
cam_dispersion = 0.9 ;0.3
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.4
cam_max_angle = 5 ;15.0
cam_max_angle_horz = 3 ;12.0
cam_relax_speed = 5
cam_step_angle_horz = 0.9 ;1.5
fire_dispersion_base = 0.23 ;0.25 ;0.27
grenade_launcher_status = 0
hit_power = 0.65
rpm = 310 ;300
scope_status = 0
silencer_name = mp_wpn_addon_silencer
silencer_x = 65 ; offset in inventory icon
silencer_y = -18
silencer_status = 1
use_aim_bullet = true
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_dispersion = 0.67 ;0.3
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.3
zoom_cam_max_angle = 4 ;12.0
zoom_cam_max_angle_horz = 2 ;10.0
zoom_cam_relax_speed = 5
zoom_cam_return = 1
zoom_cam_step_angle_horz = 0.45 ;0.67 ;1.5
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_pkm]:wpn_pkm
$spawn = ""
class = W_AK74
PDM_disp_accel_factor = 0.87 ;1.65 ;1.84 ;2.45
PDM_disp_base = 0.27 ;0.87 ;0.97 ;1.3
PDM_disp_crouch = 1 ;0.2
PDM_disp_crouch_no_acc = 1 ;0.2
PDM_disp_vel_factor = 1.3 ;1.84 ;2.45
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 1500 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 9 ;4.5 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_pkm_100
bullet_speed = 700 ;1000
cam_dispersion = 0.13 ;0.15
cam_dispersion_frac = 0.73 ;0.66
cam_dispersion_inc = 0.14
cam_max_angle = 20.0
cam_max_angle_horz = 15.0 ;6.0
cam_relax_speed = 6
cam_step_angle_horz = 0.45
zoom_cam_dispersion = 0.1
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.1
zoom_cam_max_angle = 10.0
zoom_cam_max_angle_horz = 20.0
zoom_cam_relax_speed = 5.0 ; scope & ironsight
zoom_cam_step_angle_horz = 0.5 ;1.0
fire_dispersion_base = 0.17 ;0.28 ;0.3 ;0.37 ;0.5
;grenade_class =
;grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
hit_power = 1.02
rpm = 600
scope_name = mp_wpn_addon_scope
scope_status = 0
silencer_name = mp_wpn_addon_silencer
silencer_status = 0
use_aim_bullet = true ;false
tracers = on
tracers_color_ID = 2
fire_distance = 1000 ; maximum fire distance that bullet can fly
kill_msg_x = 121
kill_msg_y = 231
kill_msg_width = 98
kill_msg_height = 22
control_inertion_factor = 3.0f
sprint_allowed = false
cam_return = 1
[mp_wpn_pm]:wpn_pm
$spawn = ""
class = W_PM
PDM_disp_accel_factor = 0.8 ;0.7
PDM_disp_base = 0.4 ;1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.4 ;0.7
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.015 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 500 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 3.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_9x18_fmj,mp_ammo_9x18_pmm
bullet_speed = 300
cam_dispersion = 0.9 ;0.4
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.4
cam_max_angle = 5 ;15
cam_max_angle_horz = 3 ;12
cam_relax_speed = 5
cam_step_angle_horz = 0.9 ;1.0
fire_dispersion_base = 0.23 ;0.25 ;0.27
grenade_launcher_status = 0
hit_power = 0.65
rpm = 310 ;300
scope_status = 0
silencer_name = mp_wpn_addon_silencer
silencer_x = 39 ; offset in inventory icon
silencer_y = -16
silencer_status = 2
use_aim_bullet = true
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_dispersion = 0.67 ;0.4
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.3
zoom_cam_max_angle = 4 ;12
zoom_cam_max_angle_horz = 2 ;10
zoom_cam_relax_speed = 5
zoom_cam_return = 1
zoom_cam_step_angle_horz = 0.45 ;0.67 ;1.0
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_rg-6]:wpn_rg-6
$spawn = "network\weapons\heavy_weapons\mp_wpn_rg-6"
class = W_RG6
PDM_disp_accel_factor = 1.1
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.1
use_first_bullet = false ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
;first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
;first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
;first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 6.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_vog-25
bullet_speed = 76
cam_dispersion = 4.0
cam_dispersion_frac = 0.1
cam_dispersion_inc = 5.0
cam_max_angle = 12
cam_max_angle_horz = 5.0
cam_relax_speed = 5
cam_step_angle_horz = 0.5
fire_dispersion_base = 0.4 ;0.5
grenade_launcher_status = 0
hit_power = 0.75
rpm = 100
scope_status = 0
silencer_status = 0
use_aim_bullet = false
launch_speed = 76
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_rpg7]:wpn_rpg7
$spawn = "network\weapons\heavy_weapons\mp_wpn_rpg7"
class = W_RPG7
PDM_disp_accel_factor = 1.0
PDM_disp_base = 1.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 2 ;1.0
use_first_bullet = false ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
;first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
;first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
;first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 6.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_og-7b
bullet_speed = 200
cam_dispersion = 6.0
cam_max_angle = 8
cam_max_angle_horz = 5.0
cam_relax_speed = 5
cam_step_angle_horz = 0.5
fire_dispersion_base = 1 ;1.5
grenade_launcher_status = 0
hit_power = 3.00
rpm = 200
scope_status = 1
silencer_status = 0
use_aim_bullet = false
rocket_class = mp_wpn_rpg7_missile
fire_distance = 1000 ; maximum fire distance that bullet can fly
max_zoom_factor = 15
[mp_wpn_sig220]:wpn_sig220
$spawn = "network\weapons\pistols\mp_wpn_sig220"
class = W_PM
PDM_disp_accel_factor = 0.55 ;0.6
PDM_disp_base = 0.25 ;0.2 ;0.43
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.3 ;0.6
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.015 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 500 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 3.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro
bullet_speed = 350
cam_dispersion = 0.6
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.3
cam_max_angle = 5 ;12.0
cam_max_angle_horz = 3 ;7.0
cam_relax_speed = 5
cam_step_angle_horz = 0.8 ;0.4
fire_dispersion_base = 0.19 ;0.16
grenade_launcher_status = 0
hit_power = 1.2 ;1.3
rpm = 280 ;260
scope_status = 0
silencer_name = mp_wpn_addon_silencer
silencer_x = 41 ; offset in inventory icon
silencer_y = -13
silencer_status = 2
use_aim_bullet = true
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_dispersion = 0.45 ;0.6
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.25
zoom_cam_max_angle = 4 ;7.0
zoom_cam_max_angle_horz = 2 ;5.0
zoom_cam_relax_speed = 5
zoom_cam_return = 1
zoom_cam_step_angle_horz = 0.4 ;0.6 ;0.4
fire_distance = 1000 ; maximum fire distance that bullet can fly
ammo_mag_size = 8
[mp_wpn_sig550]:wpn_sig550
$spawn = "network\weapons\assault\mp_wpn_sig550"
class = W_AK74
PDM_disp_accel_factor = 0.81 ;0.9 ;1.31
PDM_disp_base = 0.27 ;0.3 ;0.4
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.45
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 7 ;6.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_5.56x45_ss190,mp_ammo_5.56x45_ap
bullet_speed = 700 ;900
cam_dispersion = 0.18 ;0.2 ;0.25
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.12 ;0.1
cam_max_angle = 10 ;5 ;10.0 ;20.0
cam_max_angle_horz = 5 ;3 ;5.0 ;10.0
cam_relax_speed = 5
cam_step_angle_horz = 0.81 ;0.9
fire_dispersion_base = 0.11 ;0.13 ;0.15 ;0.21
grenade_class = mp_ammo_m209
grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203
grenade_launcher_status = 2
hit_power = 1.15
rpm = 750
scopes_sect = mp_wpn_sig550_scope
scope_status = 2
silencer_name = mp_wpn_addon_silencer
silencer_x = 221
silencer_y = 16
silencer_status = 2
use_aim_bullet = true
zoom_cam_dispersion = 0.13 ;0.15 ;0.25
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.08 ;0.1
zoom_cam_max_angle = 5 ;4 ;7.0
zoom_cam_max_angle_horz = 5 ;2 ;3.0
zoom_cam_relax_speed = 5 ; scope & ironsight
zoom_cam_step_angle_horz = 0.4 ;0.6 ;0.67
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_spas12]:wpn_spas12
$spawn = "network\weapons\shotguns\mp_wpn_spas12"
class = W_SHOTGN
PDM_disp_accel_factor = 0
PDM_disp_base = 0.5 ;1.2
PDM_disp_crouch = 0
PDM_disp_crouch_no_acc = 0
PDM_disp_vel_factor = 1
use_first_bullet = false;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
;first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
;first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
;first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 5 ;6.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan
bullet_speed = 450 ;300
cam_dispersion = 3 ;5.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.5
cam_max_angle = 10 ;25 ;12.0
cam_max_angle_horz = 5 ;20.0
cam_relax_speed = 5.0
cam_step_angle_horz = 1.2 ;2.3
fire_dispersion_base = 0.16 ;0.28 ;0.3 ;0.35;0.7
grenade_launcher_status = 0
hit_power = 0.2 ;0.29
rpm = 160
scope_status = 0
silencer_status = 0
use_aim_bullet = false
zoom_cam_dispersion = 2.5 ;8.0
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.3
zoom_cam_max_angle = 5 ;20 ;90.0
zoom_cam_max_angle_horz = 5 ;10 ;30.0
zoom_cam_relax_speed = 5
zoom_cam_step_angle_horz = 0.6 ;1 ;1.7 ;2.5 ;1.8
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = off
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_svd]:wpn_svd
$spawn = "network\weapons\sniper_rifles\mp_wpn_svd"
class = W_SVD
PDM_disp_accel_factor = 0.87 ;1.5
PDM_disp_base = 0.3 ;0.8 ;7
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0 ;0
PDM_disp_vel_factor = 1.3 ;1.6 ;2
use_first_bullet = false;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
;first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
;first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
;first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 6 ;9 ;2.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_7.62x54_7h1
bullet_speed = 950 ;1200
cam_dispersion = 2.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 1 ;0.5
cam_max_angle = 8 ;15.0
cam_max_angle_horz = 4 ;3.0
cam_relax_speed = 5.0
cam_step_angle_horz = 1.12 ;1.25
fire_dispersion_base = 0.06 ;0.03
grenade_launcher_status = 0
hit_power = 3.2 ;2.75 ;3.4
rpm = 115 ;110
scope_name = mp_wpn_addon_scope
scope_status = 1
silencer_status = 0
use_aim_bullet = true
zoom_cam_dispersion = 1
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1
zoom_cam_max_angle = 5 ;15.0 ;60.0
zoom_cam_max_angle_horz = 5 ;5 ;3.0
zoom_cam_relax_speed = 5
zoom_cam_step_angle_horz = 0.56 ;0.14 ;0.18 ;0.25
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
control_inertion_factor = 2.2f
sprint_allowed = true ;false
[mp_wpn_svu]:wpn_svu
$spawn = "network\weapons\sniper_rifles\mp_wpn_svu"
class = W_SVD
PDM_disp_accel_factor = 0.9 ;1.5 ;1.0
PDM_disp_base = 0.4 ;1 ;2.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.3 ;1.8
use_first_bullet = false;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
;first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
;first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
;first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 7 ;9 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_7.62x54_7h1
bullet_speed = 900 ;1130
cam_dispersion = 2.2
cam_dispersion_frac = 1.0
cam_dispersion_inc = 1
cam_max_angle = 8 ;12.0
cam_max_angle_horz = 4 ;3.0
cam_relax_speed = 5.0
cam_step_angle_horz = 1.17 ;1.3
fire_dispersion_base = 0.07 ;0.05
grenade_launcher_status = 0
hit_power = 3.15 ;2.65;2.4
rpm = 120
scope_name = mp_wpn_addon_scope
scope_status = 1
silencer_status = 0
use_aim_bullet = true
zoom_cam_dispersion = 1.1
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 1.1
zoom_cam_max_angle = 5 ;15.0 ;60.0
zoom_cam_max_angle_horz = 5 ;5 ;3.0
zoom_cam_relax_speed = 4
zoom_cam_step_angle_horz = 0.58 ;0.15 ;0.19
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
control_inertion_factor = 2.0f
sprint_allowed = true ;false
[mp_wpn_toz34]:wpn_toz34
$spawn = "network\weapons\shotguns\mp_wpn_toz34"
class = W_BM16
PDM_disp_accel_factor = 0
PDM_disp_base = 0.4 ;1
PDM_disp_crouch = 0
PDM_disp_crouch_no_acc = 0
PDM_disp_vel_factor = 1
use_first_bullet = false;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
;first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
;first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
;first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 5 ;6.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan
bullet_speed = 450 ;350
cam_dispersion = 6.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 3.0
cam_max_angle = 15 ;25.0
cam_max_angle_horz = 10 ;20.0
cam_relax_speed = 5
cam_step_angle_horz = 1 ;2.5
fire_dispersion_base = 0.151 ;0.16 ;0.18 ;0.2 ;0.3
grenade_launcher_status = 0
hit_power = 0.21 ;0.27
rpm = 1000
scope_status = 0
silencer_status = 0
use_aim_bullet = false
zoom_cam_dispersion = 3;4.0
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 2 ;0
zoom_cam_max_angle = 10 ;15.0
zoom_cam_max_angle_horz = 5 ;10
zoom_cam_relax_speed = 5
zoom_cam_step_angle_horz = 0.5 ;0.5 ;2.5
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = off
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_usp]:wpn_usp
$spawn = "network\weapons\pistols\mp_wpn_usp"
class = W_USP45
PDM_disp_accel_factor = 0.5 ;0.6
PDM_disp_base = 0.25 ;0.34
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.25 ;0.6
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.015 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 500 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 3.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_11.43x23_fmj,mp_ammo_11.43x23_hydro
bullet_speed = 350
cam_dispersion = 0.6
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.3
cam_max_angle = 5 ;12.0
cam_max_angle_horz = 3 ;7.0
cam_relax_speed = 5
cam_step_angle_horz = 0.8 ;0.6
fire_dispersion_base = 0.18
grenade_launcher_status = 0
hit_power = 1.25 ;1.35
rpm = 285 ;265
scope_status = 0
silencer_name = mp_wpn_addon_silencer
silencer_x = 39 ; offset in inventory icon
silencer_y = -16
silencer_status = 2
use_aim_bullet = true
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_dispersion = 0.45 ;0.6
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.2
zoom_cam_max_angle = 4 ;7.0
zoom_cam_max_angle_horz = 2 ;5.0
zoom_cam_relax_speed = 5 ;1.2
zoom_cam_return = 1
zoom_cam_step_angle_horz = 0.4 ;0.6
fire_distance = 1000 ; maximum fire distance that bullet can fly
ammo_mag_size = 12
[mp_wpn_val]:wpn_val
$spawn = "network\weapons\assault\mp_wpn_val"
class = W_VAL
PDM_disp_accel_factor = 0.72 ;0.8 ;1.0
PDM_disp_base = 0.19 ;0.22 ;0.3;
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.0
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.005 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 750 ;300 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 3.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 7 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_9x39_pab9,mp_ammo_9x39_ap
bullet_speed = 650 ;800
cam_dispersion = 0.11 ;0.13 ;0.2
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.07
cam_max_angle = 10 ;5.0 ;20.0
cam_max_angle_horz = 5 ;3.0 ;10.0
cam_relax_speed = 5
cam_step_angle_horz = 0.48 ;0.54
fire_dispersion_base = 0.09 ;0.11 ;0.14
;grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
hit_power = 1.37
rpm = 710 ;720 ;700
scopes_sect = mp_wpn_val_scope
scope_status = 2
silencer_name = mp_wpn_addon_silencer
silencer_x = 221
silencer_y = 16
silencer_status = 1
use_aim_bullet = true
zoom_cam_dispersion = 0.08 ;0.09 ;0.2
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.05 ;0.1
zoom_cam_max_angle = 5 ;3 ;10.0
zoom_cam_max_angle_horz = 5 ;2 ;5.0
zoom_cam_relax_speed = 5 ; scope & ironsight
zoom_cam_step_angle_horz = 0.24 ;0.36 ;0.4
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = off
tracers_color_ID = 0
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_vintorez]:wpn_vintorez
$spawn = "network\weapons\sniper_rifles\mp_wpn_vintorez"
class = W_VAL
PDM_disp_accel_factor = 1 ;1.2
PDM_disp_base = 0.4 ;0.5
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 1.3
use_first_bullet = false;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 800 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 6.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_9x39_pab9,mp_ammo_9x39_ap
bullet_speed = 470 ;500
cam_dispersion = 0.13 ;0.2
cam_dispersion_frac = 1.3
cam_dispersion_inc = 0.12
cam_max_angle = 8.0 ;20.0
cam_max_angle_horz = 4.0 ;30.0
cam_relax_speed = 2
cam_step_angle_horz = 0.3 ;0.2
fire_dispersion_base = 0.09 ;0.05
;grenade_class = mp_ammo_m209
;grenade_launcher_name = mp_wpn_addon_grenade_launcher_m203
grenade_launcher_status = 0
hit_power = 1.35 ;1.3
rpm = 630 ;600
scopes_sect = mp_wpn_val_scope
scope_status = 1
silencer_name = mp_wpn_addon_silencer
silencer_x = 221
silencer_y = 16
silencer_status = 1
use_aim_bullet = true
zoom_cam_dispersion = 0.1
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.085 ;0.1
zoom_cam_max_angle = 4.0 ;10.0
zoom_cam_max_angle_horz = 5.0 ;20.0
zoom_cam_relax_speed = 0.5 ;5.0 ; scope & ironsight
zoom_cam_step_angle_horz = 0.15 ;0.2 ;1.0
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
preffered_fire_mode = 1
tracers = off
tracers_color_ID = 0
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_walther]:wpn_walther
$spawn = "network\weapons\pistols\mp_wpn_walther"
class = W_PM
PDM_disp_accel_factor = 0.7
PDM_disp_base = 0.3 ;0.42
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
PDM_disp_vel_factor = 0.4 ;0.7
use_first_bullet = true ;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
first_bullet_dispertion = 0.015 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
first_bullet_timeout = 500 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 3.0 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_9x19_fmj,mp_ammo_9x19_pbp
bullet_speed = 350
cam_dispersion = 0.7 ;0.47
cam_dispersion_frac = 1.1
cam_dispersion_inc = 0.33
cam_max_angle = 5 ;15.0
cam_max_angle_horz = 3 ;10.0
cam_relax_speed = 5
cam_step_angle_horz = 0.9 ;0.7
fire_dispersion_base = 0.19 ;0.2 ;0.3
grenade_launcher_status = 0
hit_power = 0.8
rpm = 265 ;245
scope_status = 0
silencer_name = mp_wpn_addon_silencer
silencer_x = 39 ; offset in inventory icon
silencer_y = -14
silencer_status = 2
use_aim_bullet = true
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = on
tracers_color_ID = 2
zoom_cam_dispersion = 0.52 ;0.47
zoom_cam_dispersion_frac = 1.1
zoom_cam_dispersion_inc = 0.22
zoom_cam_max_angle = 4 ;10.0
zoom_cam_max_angle_horz = 2 ;5.0
zoom_cam_relax_speed = 5 ;0.85
zoom_cam_return = 1
zoom_cam_step_angle_horz = 0.45 ;0.67 ;0.7
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_wincheaster1300]:wpn_wincheaster1300
$spawn = "network\weapons\shotguns\mp_wpn_wincheaster1300"
class = W_SHOTGN
PDM_disp_accel_factor = 0
PDM_disp_base = 0.8 ;1.53
PDM_disp_crouch = 0
PDM_disp_crouch_no_acc = 0
PDM_disp_vel_factor = 1
use_first_bullet = false;åñòü ëè ýôôåêò ïåðâîãî âûñòðåëà (òî÷íîãî)
;first_bullet_dispertion = 0.01 ;äèñïåðñèÿ äëÿ ïåðâîãî âûñòðåëà
;first_bullet_timeout = 1000 ;âðåìÿ ìåæäó ïåðâûìè âûñòðåëàìè
;first_bullet_velocity_limit = 1.0 ;ïðåäåëüíàÿ ñêîðîñòü àêòåðà ïðè êîòîðîé áóäåò ïåðâûé òî÷íûé âûñòðåë
crosshair_inertion = 5 ;èíåðöèÿ ïðèöåëà (âðåìÿ çà êîòîðîå äèñïåðñèÿ ïîìåíÿåòñÿ íà 1.0)
ammo_class = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan
bullet_speed = 450 ;250
cam_dispersion = 3.2 ;2.25
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.3 ;0.0
cam_max_angle = 10 ;12
cam_max_angle_horz = 5 ;9.0
cam_relax_speed = 5
cam_step_angle_horz = 1.8 ; ;3.5 ;1.1
fire_dispersion_base = 0.18 ;0.22 ;0.3
grenade_launcher_status = 0
hit_power = 0.17 ;0.19
rpm = 150 ;100
scope_status = 0
silencer_status = 0
use_aim_bullet = false
zoom_cam_dispersion = 2
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.25 0.2
zoom_cam_max_angle = 5 ;10 ;90.0
zoom_cam_max_angle_horz = 5 ;10.0
zoom_cam_relax_speed = 5
zoom_cam_step_angle_horz = 0.9 ;1.5 ;1
PDM_crouch = 1.0
PDM_crouch_no_acc = 1.0
cam_return = 1
tracers = off
zoom_cam_return = 1
fire_distance = 1000 ; maximum fire distance that bullet can fly
[mp_wpn_protecta]:wpn_protecta
$spawn = "network\weapons\shotguns\mp_wpn_protecta"
class = W_SHOTGN
PDM_disp_accel_factor = 0
PDM_disp_base = 0.55 ;1.3 ;1.53
PDM_disp_crouch = 0
PDM_disp_crouch_no_acc = 0
PDM_disp_vel_factor = 1
crosshair_inertion = 7
ammo_class = mp_ammo_12x70_buck, mp_ammo_12x76_zhekan
bullet_speed = 400 ;235
cam_dispersion = 3 ;2.25 ;3.0
cam_dispersion_frac = 1.0
cam_dispersion_inc = 0.3 ;0.0
cam_max_angle = 15
cam_max_angle_horz = 10
cam_relax_speed = 5
cam_step_angle_horz = 1.2 ; ;5 ;1.1
cam_return = 1
fire_dispersion_base = 0.16
grenade_launcher_status = 0
hit_power = 0.2 ;0.27
rpm = 240;155
scope_status = 0 ;2
silencer_status = 0
use_aim_bullet = false
zoom_cam_dispersion = 2.2 ;8.0
zoom_cam_dispersion_frac = 1.0
zoom_cam_dispersion_inc = 0.2 ;0.0
zoom_cam_max_angle = 10 ;12 ;90.0
zoom_cam_max_angle_horz = 5 ;8
zoom_cam_relax_speed = 5
zoom_cam_step_angle_horz = 0.6 ;1 ;4 ;1
zoom_cam_return = 1
ammo_mag_size = 18
[mp_grenade_f1]:grenade_f1
$spawn = "network\ammo\mp_grenade_f1"
class = G_F1
can_be_unlimited = false
blast = 3.0;2.20
blast_r = 5
blast_impulse = 150
frags = 20
frags_r = 20
frag_hit = 1
frag_hit_impulse = 50
[mp_grenade_gd-05]:grenade_gd-05
$spawn = "network\ammo\mp_grenade_gd-05"
class = G_F1
can_be_unlimited = false
explode_duration = 25
[mp_grenade_rgd5]:grenade_rgd5
$spawn = "network\ammo\mp_grenade_rgd5"
class = G_RGD5
can_be_unlimited = false
blast = 2.5 ;2.0
blast_r = 3 ;4
blast_impulse = 100
frags = 5
frags_r = 10
frag_hit = 1
frag_hit_impulse = 50
[mp_wpn_addon_grenade_launcher]:wpn_addon_grenade_launcher
$spawn = ""
class = W_GLAUNC
grenade_vel = 50 ;76
[mp_wpn_addon_grenade_launcher_m203]:wpn_addon_grenade_launcher_m203
$spawn = ""
class = W_GLAUNC
grenade_vel = 50 ;76
[mp_wpn_addon_scope]:wpn_addon_scope
$spawn = ""
class = W_SCOPE
scope_zoom_factor = 30
[mp_wpn_addon_scope_susat]:wpn_addon_scope_susat
$spawn = ""
class = W_SCOPE
scope_zoom_factor = 30
[mp_wpn_addon_silencer]:wpn_addon_silencer
$spawn = ""
class = W_SILENC
bullet_hit_power_k = 1
bullet_hit_impulse_k = 1
bullet_speed_k = 0.91
fire_dispersion_base_k = 1.25
cam_dispersion_k = 1.0
cam_dispersion_inc_k = 1.0
[mp_wpn_abakan_scope]
scope_name = mp_wpn_addon_scope
scope_x = 47 ; offset in inventory icon
scope_y = 0
[mp_wpn_lr300_scope]
scope_name = mp_wpn_addon_scope_susat
scope_x = 75 ; offset in inventory icon
scope_y = -5
[mp_wpn_groza_scope]
scope_name = mp_wpn_addon_scope
scope_x = 65
scope_y = -8
[mp_wpn_sig550_scope]
scope_name = mp_wpn_addon_scope_susat
scope_x = 78
scope_y = 0
[mp_wpn_val_scope]
scope_name = mp_wpn_addon_scope
scope_x = 37 ; offset in inventory icon
scope_y = 0