e4s-sdk/gamedata/configs/scripts/conrack_stalkers.ltx
2026-06-17 23:06:51 +03:00

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[logic@stalker_1]
suitable = {=check_npc_name(conrack_selo_stalker)} true
prior = 200
active = walker@1
post_combat_time = 0, 0
[walker@1] ;Æäåì èãðîêà
path_walk = st_1_stay
path_look = st_1_look
combat_igrore_cond = true
meet = no_meet
wounded = wounded
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
on_game_timer = 200 | walker@2
;----------------------------------------------------------------------------------------------
[logic@stalker_2]
suitable = {=check_npc_name(conrack_selo_stalker)} true
prior = 200
active = walker@2
post_combat_time = 0, 0
[walker@2] ;Æäåì èãðîêà
path_walk = st_2_stay
path_look = st_2_look
combat_igrore_cond = true
meet = no_meet
wounded = wounded
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
on_game_timer = 200 | walker@1
;----------------------------------------------------------------------------------------------
[logic@stalker_3]
suitable = {=check_npc_name(conrack_selo_stalker)} true
prior = 200
active = walker@3
post_combat_time = 0, 0
[walker@3] ;Æäåì èãðîêà
path_walk = st_3_stay
path_look = st_3_look
combat_igrore_cond = true
meet = no_meet
wounded = wounded
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
on_game_timer = 200 | walker@4
;----------------------------------------------------------------------------------------------
[logic@stalker_4]
suitable = {=check_npc_name(conrack_selo_stalker)} true
prior = 200
active = walker@4
post_combat_time = 0, 0
[walker@4] ;Æäåì èãðîêà
path_walk = st_4_stay
path_look = st_4_look
combat_igrore_cond = true
meet = no_meet
wounded = wounded
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
on_game_timer = 200 | walker@3