e4s-sdk/gamedata/configs/scripts/door_wood_large.ltx
2026-06-17 23:06:51 +03:00

34 lines
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787 B
TeX

[logic]
active = ph_door@locked
[ph_door@locked]
locked = true
closed = true
snd_open_start = wood_large_open
snd_close_start = wood_large_close_start
snd_close_stop = wood_large_close_stop
hit_on_bone = 2|ph_door@close
[ph_door@close]
locked = false
closed = true
snd_open_start = wood_large_open
snd_close_start = wood_large_close_start
snd_close_stop = wood_large_close_stop
on_use = ph_door@open
hit_on_bone = 1|ph_door@free|2|ph_door@free
[ph_door@open]
locked = false
closed = false
snd_open_start = wood_large_open
snd_close_start = wood_large_close_start
snd_close_stop = wood_large_close_stop
on_use = ph_door@close
hit_on_bone = 1|ph_door@free|2|ph_door@free
[ph_door@free]
locked = false
closed = true
no_force = true
on_use = ph_door@open