e4s-sdk/gamedata/configs/scripts/jupiter/jup_b217_stalker_tech.ltx
2026-06-17 23:06:51 +03:00

83 lines
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[animpoint@presets]
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
out_restr = jup_a6_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
use_camp = false
;*************************************
[logic@jup_b217_stalker_tech]
suitable = {=check_npc_name(jup_b217_stalker_tech)} true
active = animpoint
prior = 200
level_spot = mechanic
[animpoint]:animpoint@presets
cover_name = jup_a6_animpoint_tech_start
avail_animations = wait_na
reach_distance = 50
meet = no_meet
on_info = {+jup_b217_pp_end_in_scene} animpoint@first_visit_timer
[animpoint@first_visit_timer]:animpoint@presets
cover_name = jup_a6_animpoint_tech_start
avail_animations = wait_na
reach_distance = 50
meet = no_meet
on_game_timer = 45 | animpoint@first_visit
[animpoint@first_visit]:animpoint@presets
cover_name = jup_a6_animpoint_tech_start
avail_animations = jup_b217_nitro_stand
reach_distance = 5
reach_movement = walk_noweap
on_signal = sound_end | {-jup_b217_welcome_tech_talked} %+jup_b217_welcome_tech_talked%
on_info = {+jup_b217_tech_begin_to_talk -jup_b217_tech_welcome_end} %=play_sound(jup_b217_stalker_tech_welcome) +jup_b217_tech_welcome_end%
on_info2 = {+jup_b217_welcome_tech_talked} animpoint@sit_tp
on_info3 = {-jup_b217_stalker_tech_met} %+jup_b217_stalker_tech_met%
meet = no_meet
[animpoint@sit_tp]:animpoint@presets
cover_name = jup_a6_animpoint_tech
avail_animations = animpoint_sit_normal
meet = no_meet
on_game_timer = 15 | remark@straight_anim %=teleport_npc(jup_b217_tech_tp_from_cutscene) =stop_postprocess(1245) =jup_b217_hard_animation_reset%
; break start animation
[remark@straight_anim]
anim = wait_na
meet = no_meet
on_game_timer = 3 | animpoint@sit
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
out_restr = jup_a6_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[animpoint@sit]:animpoint@presets
cover_name = jup_a6_animpoint_tech
reach_distance = 10
avail_animations = animpoint_sit_normal
on_info = {-jup_a6_stalker_tech_info -jup_b9_blackbox_decrypted +jup_b9_blackbox_decrypting !talking} %+jup_a6_stalker_tech_info%
meet = meet@default
[meet@default]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
close_snd_distance = 3
use = {+jup_b9_blackbox_records_end -jup_b9_blackbox_decrypted} self, {!actor_enemy} true
meet_dialog = {-jup_b9_blackbox_decrypted +jup_a6_stalker_tech_info +jup_b9_blackbox_decrypting} jup_b217_stalker_tech_blackbox_start
allow_break = false
close_snd_hello = jup_b217_stalker_tech_greeting
close_snd_bye = jup_b217_stalker_tech_farewell
meet_on_talking = false