e4s-sdk/gamedata/configs/scripts/jupiter/jup_b218_army_sokolov.ltx
2026-06-17 23:06:51 +03:00

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[logic@jup_b218_army_sokolov]
suitable = {=check_npc_name(pri_a15_sokolov)} true
active = animpoint@stand
prior = 200
[walker]
path_walk = pri_a15_sokolov_walk
path_look = pri_a15_sokolov_look
meet = meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
out_restr = jup_b41_sr_light
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[animpoint@stand]
cover_name = jup_b41_animp_sokolov
use_camp = false
meet = meet
on_info = {!npc_in_zone(jup_b41_sr_light)} %=teleport_npc(jup_b41_pri_a15_sokolov_walk)%
out_restr = jup_b41_sr_light
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[meet]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
use = {=actor_enemy} false, true
allow_break = false
trade_enable = false
meet_on_talking = false