41 lines
1 KiB
TeX
41 lines
1 KiB
TeX
[logic@jup_b218_army_sokolov]
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suitable = {=check_npc_name(pri_a15_sokolov)} true
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active = animpoint@stand
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prior = 200
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[walker]
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path_walk = pri_a15_sokolov_walk
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path_look = pri_a15_sokolov_look
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meet = meet
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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out_restr = jup_b41_sr_light
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[animpoint@stand]
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cover_name = jup_b41_animp_sokolov
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use_camp = false
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meet = meet
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on_info = {!npc_in_zone(jup_b41_sr_light)} %=teleport_npc(jup_b41_pri_a15_sokolov_walk)%
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out_restr = jup_b41_sr_light
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combat_ignore_cond = true
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combat_ignore_keep_when_attacked = true
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invulnerable = true
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gather_items_enabled = false
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help_wounded_enabled = false
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corpse_detection_enabled = false
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[meet]
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close_anim = nil
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close_victim = nil
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far_anim = nil
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far_victim = nil
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close_distance = 0
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far_distance = 0
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use = {=actor_enemy} false, true
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allow_break = false
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trade_enable = false
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meet_on_talking = false
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