e4s-sdk/gamedata/configs/scripts/jupiter/jup_b220_trapper.ltx
2026-06-17 23:06:51 +03:00

35 lines
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[logic@jup_b220_trapper]
suitable = {=check_npc_name(jup_b220_trapper)} true
active = animpoint@default
prior = 200
[animpoint@default]
cover_name = jup_a6_animpoint_trapper
avail_animations = ward_noweap ;animpoint_sit_normal
use_camp = false
meet = meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
out_restr = jup_a6_sr_noweap
on_info = {-jup_b212_jupiter_chimera_hunt_mentioned -jup_b212_jupiter_chimera_hunt_told +jup_b220_trapper_about_retire_told +jup_b208_burers_hunt_done -jup_b212_trapper_found_chimera_play =dist_to_actor_ge(100)} %=play_sound(jup_b212_trapper_found_chimera) +jup_b212_jupiter_chimera_hunt_mentioned%
on_info2 = {!npc_in_zone(jup_a6_trapper_zone)} %=teleport_npc(jup_a6_trapper_walk)%
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[meet]
close_snd_hello = jup_b220_trapper_greeting
close_snd_bye = jup_b220_trapper_farewell
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
close_snd_distance = 3
use = {=actor_enemy} false, true
allow_break = false
trade_enable = false
meet_dialog = jup_b220_trapper_start
meet_on_talking = false