e4s-sdk/gamedata/configs/scripts/jupiter/jup_b43_stalker_assistant.ltx
2026-06-17 23:06:51 +03:00

55 lines
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[logic@jup_b43_stalker_assistant]
suitable = {=check_npc_name(jup_b43_stalker_assistant)} true
prior = 200
active = animpoint@stand
[animpoint@stand]
cover_name = jup_b41_animp_garick
use_camp = false
meet = meet
on_info = {!npc_in_zone(jup_b41_sr_light)} %=teleport_npc(jup_b41_jup_b43_stalker_assistant_walk)%
on_info2 = {+jup_b43_contract_complete =dist_to_actor_ge(100)} %=destroy_object +jup_b41_assistant_gone%
on_info3 = {=actor_on_level(pripyat)} %=destroy_object +jup_b41_assistant_gone%
out_restr = jup_b41_sr_light
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false
[meet]
close_anim = nil
close_victim = nil
far_anim = nil
far_victim = nil
close_distance = 0
far_distance = 0
use = {=actor_enemy} false, true
allow_break = false
trade_enable = false
meet_on_talking = false
[logic@jup_b43_stalker_assistant_yanov]
suitable = {=check_npc_name(jup_b43_stalker_assistant)} true
prior = 300
active = animpoint@yanov
level_spot = guider
[animpoint@yanov]
cover_name = jup_a6_animpoint_garick
use_camp = false
meet = meet
combat_ignore_cond = true
combat_ignore_keep_when_attacked = true
invulnerable = true
out_restr = jup_a6_sr_noweap
gather_items_enabled = false
help_wounded_enabled = false
corpse_detection_enabled = false