e4s-sdk/gamedata/configs/weapons/w_fn2000.ltx
2026-06-17 23:06:51 +03:00

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TeX

[wpn_fn2000]:identity_immunities,weapon_probability,default_weapon_params
GroupControlSection = spawn_group
$spawn = "weapons\fn-2000"
$npc = on ; option for Level Editor
$prefetch = 8
scheduled = off ; option for ALife Simulator
cform = skeleton
class = WP_GROZA
description = st_wpn_fn2000_descr
ef_main_weapon_type = 2
ef_weapon_type = 8
default_to_ruck = false
sprint_allowed = true
control_inertion_factor = 1.0
;-------------------------------------------------------------------------------
cost = 14000
weapon_class = assault_rifle
inv_weight = 4.6
upgrades = up_gr_firstab_fn2000, up_gr_seconab_fn2000, up_gr_thirdab_fn2000, up_gr_fourtab_fn2000, up_gr_fourtcd_fn2000, up_gr_fourtef_fn2000
;, up_gr_fifthab_fn2000
installed_upgrades =
upgrade_scheme = upgrade_scheme_fn2000
;--TTX----------------------------------------------------------------------------
hit_power = 0.32, 0.32, 0.32, 0.32
hit_impulse = 100
hit_type = fire_wound
fire_distance = 200
bullet_speed = 550 ;íà÷àëüíàÿ ñêîðîñòü ïóëè
rpm = 670
rpm_empty_click = 200
grenade_vel = 32 ;76
use_aim_bullet = false ;Ïîääåðæèâàåòñÿ ëè ïåðâàÿ ñóïïåð ïóëÿ
time_to_aim = 1.0
hud = wpn_fn2000_hud
misfire_probability = 0.005 ;âåðîÿòíîñòü îñå÷êè ïðè ìàêñèìàëüíîì èçíîñå !!!old - now not working
;èçíîøåííîñòü, ïðè êîòîðîé ïîÿâëÿåòñÿ øàíñ îñå÷êè
misfire_start_condition = 0.6
;èçíîøåíîñòü ïðè êîòîðîé øàíñ îñå÷êè ñòàíîâèòñÿ êîíñòàíòíûì
misfire_end_condition = 0.1
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireStartCondition
misfire_start_prob = 0.005
;øàíñ îñå÷êè ïðè èçíîøåíîñòè áîëüøå ÷åì misfireEndCondition
misfire_end_prob = 0.06
;óâåëè÷åíèå èçíîøåíîñòè ïðè îäèíî÷íîì âûñòðåëå
condition_shot_dec = 0.001
;óâåëè÷åíèå èçíîøåíîñòè ïðè âûñòðåëå î÷åðåäüþ
condition_queue_shot_dec = 0.001
ammo_elapsed = 30
ammo_mag_size = 30
hand_dependence = 1
single_handed = 0
ammo_class = ammo_5.56x45_ss190, ammo_5.56x45_ap
grenade_class = ammo_m209
fire_modes = 1, 3, -1
launch_speed = 32
;-äèñïåðñèÿ-----------------------------------------------------------------------------
;áàçîâàÿ äèñïåðñèÿ
fire_dispersion_base = 0.2 ;óãîë (â ãðàäóñàõ) áàçîâîé äèñïåðñèè îðóæèÿ (îðóæèÿ çàæàòîãî â òèñêàõ)
control_inertion_factor = 1.2f
crosshair_inertion = 6.30
;îòäà÷à
cam_return = 0
cam_relax_speed = 5 ;ñêîðîñòü âîçâðàòà â èñõîäíîå ïîëîæåíèå
cam_relax_speed_ai = 120.75
cam_dispersion = 0.3 ;óâåëè÷åíèÿ óãëà (â ãðàäóñàõ) ñ êàæäûì âûñòðåëîì
cam_dispersion_inc = 0.15 ;óâåëè÷åíèe cam_dispersion ñ êàæäûì âûñòðåëîì
cam_dispersion_frac = 1.0 ;ñòâîë áóäåò ïîäûìàòüñÿ íà cam_dispersion*cam_dispersion_frac +- cam_dispersion*(1-cam_dispersion_frac)
cam_max_angle = 50.0 ;ìàêñèìàëüíûé óãîë îòäà÷è
cam_max_angle_horz = 50.0 ;(degree) maximum shot horizontal degree
cam_step_angle_horz = 1.2 ;(degree) size of step camera moved in horizontal position while shooting
PDM_disp_base = 0.5
PDM_disp_vel_factor = 2.0
PDM_disp_accel_factor = 2.0
PDM_disp_crouch = 1.0
PDM_disp_crouch_no_acc = 1.0
zoom_cam_relax_speed = 5 ; scope & ironsight
zoom_cam_relax_speed_ai = 360
zoom_cam_dispersion = 0.3
zoom_cam_dispersion_inc = 0.15
zoom_cam_dispersion_frac = 1.0
zoom_cam_max_angle = 50.0
zoom_cam_max_angle_horz = 50.0
zoom_cam_step_angle_horz = 1.0
fire_dispersion_condition_factor = 11 ;óâåëè÷åíèå äèñïåðñèè â ïðîöåíòàõ ïðè ìàêñèìàëüíîì èçíîñå
;---DOF-------------------------------------------------------------------------
;zoom_dof = 0.5, 1.0, 180
reload_dof = 0.0, 0.5, 5, 2
;-------------------------------------------------------------------------------
holder_range_modifier = 1.85 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_range
holder_fov_modifier = 1.0 ; âî ñêîëüêî ðàç óâåëè÷èâàåòñÿ eye_fov
min_radius = 50
max_radius = 150
hit_probability_gd_novice = 0.80
hit_probability_gd_stalker = 0.80
hit_probability_gd_veteran = 0.80
hit_probability_gd_master = 0.80
;-------------------------------------------------------------------------------
slot = 2 ; // secondary
animation_slot = 2 ; type of the animation that will be used
inv_name = st_wpn_fn2000
inv_name_short = st_wpn_fn2000
inv_grid_width = 4
inv_grid_height = 2
inv_grid_x = 5
inv_grid_y = 9
upgr_icon_x = 300
upgr_icon_y = 395
upgr_icon_width = 292
upgr_icon_height = 118
kill_msg_x = 131
kill_msg_y = 123
kill_msg_width = 64
kill_msg_height = 30
;-------------------------------------------------------------------------------
position = -0.026, -0.132, 0.0
orientation = 0, 0, 0
fire_point = 0.000000,0.184,0.35
fire_point2 = 0.0, 0.123, 0.398
flame_particles = weapons\generic_weapon05
smoke_particles = weapons\generic_shoot_00
grenade_flame_particles = weapons\generic_weapon01
shell_point = -0.020000,0.186000,0.200000
shell_dir = 0.0, 1.0, 0.0
shell_particles = weapons\generic_shells
;--STRAP PARAMETERS-----------------------------------------------------------------
strap_position = -0.15,-0.35,0.27 ; position (offset) and orientation of the weapon when it is strapped
strap_orientation = -10,-3,10 ; (3rd person view in degrees))
strap_orientation = -10,-5,10 ; (3rd person view in degrees)
strap_bone0 = bip01_spine2
strap_bone1 = bip01_spine1
startup_ammo = 1000
visual = dynamics\weapons\wpn_fn2000\wpn_fn2000.ogf
light_disabled = false
light_color = 0.6,0.5,0.3
light_range = 4
light_var_color = 0.05
light_var_range = 0.1
light_time = 0.2
ph_mass = 4
;addons
scope_status = 1
silencer_status = 0
grenade_launcher_status = 1
zoom_enabled = true ; (on,off)zoom mode (right mouse button)
zoom_rotate_time = 0.25
scope_zoom_factor = 50 ; fov for zoom mode
scope_texture = wpn_crosshair_g36
lens_texture = wpn\wpn_crosshair_g36_lens
lens_texture_x = 183
lens_texture_y = 75
lens_texture_w = 648
lens_texture_h = 648
scope_name = wpn_addon_scope_susat
scope_x = 63
scope_y = -1
silencer_name = wpn_addon_silencer
silencer_x = 169
silencer_y = 13
grenade_launcher_name = wpn_addon_grenade_launcher
grenade_launcher_x = 95
grenade_launcher_y = 25
;çâóêè
snd_draw = weapons\generic_draw
snd_holster = weapons\generic_holster
snd_shoot = weapons\n_fn2000_shot
snd_empty = weapons\gen_empty, 0.5
snd_reload = weapons\fn2000_reload
snd_shoot_grenade = weapons\gen_grenshoot
snd_reload_grenade = weapons\fn2000_grenload, 1.0
snd_switch = weapons\groza_switch, 1.0, 0.5
;silencer_flame_particles = weapons\generic_weapon01
silencer_smoke_particles = weapons\generic_shoot_00
snd_silncer_shot = weapons\w_ak74_shot1
silencer_light_color = 0.6,0.5,0.3
silencer_light_range = 0.01
silencer_light_var_color= 0.05
silencer_light_var_range= 0.5
silencer_light_time = 0.2
[wpn_fn2000_hud]:hud_base
zoom_hide_crosshair = true
attach_place_idx = 0
item_visual = dynamics\weapons\wpn_fn2000\wpn_fn2000_hud.ogf
hands_position = -0.081500,-0.204000,0.288000
hands_orientation = 0.250001,0.649990,1.849998
hands_position_16x9 = -0.032000,-0.214499,0.299498
hands_orientation_16x9 = 2.149999,0.250000,1.399999
item_position = 0.005280,0.016463,-0.003394
item_orientation = -16.844534,-2.475593,361.820557
shell_point = 0.037,0.063,0.118
shell_dir = 0.0, 1.0, 0.0
shell_bone = wpn_body
fire_point = 0,0.054,0.358
fire_bone = wpn_body
fire_point2 = 0.0,-0.008,0.408
fire_bone2 = wpn_body
anm_show = fn_2000_draw
anm_hide = fn_2000_holster
anm_idle = fn_2000_idle
anm_idle_sprint = fn_2000_idle_sprint_gl
anm_idle_moving = fn_2000_idle_moving
anm_shots = fn_2000_shoot
anm_reload = fn_2000_reload
anm_idle_aim = fn_2000_idle_aim
anm_switch = fn_2000_switch_off
anm_switch_g = fn_2000_switch_on
anm_bore = fn_2000_idle_bore
anm_show_w_gl = fn_2000_draw
anm_hide_w_gl = fn_2000_holster
anm_idle_w_gl = fn_2000_idle
anm_shots_w_gl = fn_2000_shoot
anm_reload_w_gl = fn_2000_reload
anm_idle_w_gl_aim = fn_2000_idle_aim
anm_idle_sprint_w_gl = fn_2000_idle_sprint
anm_idle_moving_w_gl = fn_2000_idle_moving
anm_bore_w_gl = fn_2000_idle_bore
anm_show_g = fn_2000_draw_gl
anm_hide_g = fn_2000_holster_gl
anm_idle_g = fn_2000_idle_gl
anm_reload_g = fn_2000_reload_gl
anm_idle_g_aim = fn_2000_idle_aim_gl
anm_shots_g = fn_2000_shoot_gl
anm_idle_sprint_g = fn_2000_idle_sprint_gl
anm_idle_moving_g = fn_2000_idle_moving_gl
anm_bore_g = fn_2000_idle_bore_gl
aim_hud_offset_pos = -0.112000,0.029500,-0.318000
aim_hud_offset_rot = 0.010000,0.002500,-0.010000
gl_hud_offset_pos = -0.068500,-0.091000,0.000000
gl_hud_offset_rot = -0.162500,0.000000,0.000000
lean_hud_offset_pos = 0,0,0
lean_hud_offset_rot = 0,0,0
aim_hud_offset_pos_16x9 = -0.112000,0.019500,-0.3018000
aim_hud_offset_rot_16x9 = 0.010000,0.002500,-0.010000
gl_hud_offset_pos_16x9 = -0.124500,-0.084000,0.000000
gl_hud_offset_rot_16x9 = -0.170000,0.030000,0.000000
;-----------------------------------------------------------------------------
; Óíèêàëüívå
;-----------------------------------------------------------------------------
[wpn_fn2000_nimble]:wpn_fn2000
$spawn = "weapons\wpn_fn2000_nimble" ; name and section in level editor
cost = 20000