e4s-sdk/gamedata/scripts/se_squad_group.script
2026-06-17 23:06:51 +03:00

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class "se_squad" (cse_alife_online_offline_group)
function se_squad:__init (section) super (section)
end
function se_squad:on_register()
cse_alife_online_offline_group.on_register( self )
-- Ïðîâåðÿåì êàñòîìäàòó îáüåêòà íà íàëè÷èå ñòîðè àéäè.
story_objects.check_spawn_ini_for_story_id(self)
simulation_objects.get_sim_obj_registry():register(self)
end
function se_squad:on_unregister()
--' Îòðåãèñòðàöèÿ â òàñêìåíåäæåðå
unregister_story_object_by_id(self.id)
cse_alife_online_offline_group.on_unregister( self )
simulation_objects.get_sim_obj_registry():unregister(self)
end
function se_squad:can_switch_offline()
return cse_alife_online_offline_group.can_switch_offline(self)
end
function se_squad:update()
cse_alife_online_offline_group.update (self)
end
function se_squad:can_switch_online()
return cse_alife_online_offline_group.can_switch_online(self)
end
function se_squad:STATE_Write(packet)
cse_alife_online_offline_group.STATE_Write (self, packet)
end
function se_squad:STATE_Read(packet)
cse_alife_online_offline_group.STATE_Read (self, packet)
end