e4s-sdk/gamedata/shaders/d3d11/base_lplanes.ps.hlsl
2026-06-17 23:06:51 +03:00

15 lines
282 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0 : TEXCOORD0; // base
float4 c0 : COLOR0; // sun
};
// Pixel
float4 main(v2p I) : SV_Target
{
float4 t_base = s_base.Sample(smp_base, I.tc0);
return PushGamma(float4(t_base.xyz, t_base.w * I.c0.w));
}