15 lines
282 B
HLSL
15 lines
282 B
HLSL
#include "common.hlsli"
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struct v2p
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{
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float2 tc0 : TEXCOORD0; // base
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float4 c0 : COLOR0; // sun
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};
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// Pixel
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float4 main(v2p I) : SV_Target
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{
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float4 t_base = s_base.Sample(smp_base, I.tc0);
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return PushGamma(float4(t_base.xyz, t_base.w * I.c0.w));
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}
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