e4s-sdk/gamedata/shaders/d3d11
2026-06-17 23:06:51 +03:00
..
shared add game&rawdata 2026-06-17 23:06:51 +03:00
accum_base.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
accum_emissive.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
accum_emissivel.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
accum_emissivew.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
accum_indirect.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
accum_mask.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
accum_sun.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
accum_sun.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
accum_sun_mask.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
accum_volume.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
accum_volumetric.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
accum_volumetric.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
accum_volumetric.xml add game&rawdata 2026-06-17 23:06:51 +03:00
accum_volumetric_sun.lua add game&rawdata 2026-06-17 23:06:51 +03:00
accum_volumetric_sun.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
base_lplanes.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
base_lplanes.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
base_lplanes_fft.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
bloom_build.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
bloom_filter.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
bloom_filter_f.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
bloom_luminance_1.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
bloom_luminance_2.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
bloom_luminance_3.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
cgim.h add game&rawdata 2026-06-17 23:06:51 +03:00
chromatic_aberration.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
clouds.lua add game&rawdata 2026-06-17 23:06:51 +03:00
clouds.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
clouds.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
combine_1.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
combine_1.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
combine_2.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
combine_distort.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
combine_volumetric.lua add game&rawdata 2026-06-17 23:06:51 +03:00
combine_volumetric.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
common.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
common_cbuffers.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
common_defines.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
common_functions.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
common_iostructs.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
common_policies.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
common_samplers.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
contrast_adaptive_sharpening.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
copy.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
copy_image.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
copy_p.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
debug_draw.lua add game&rawdata 2026-06-17 23:06:51 +03:00
debug_draw.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
debug_draw.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
debug_draw_nodepth.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
deffer_base.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
deffer_base.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
deffer_detail.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
deffer_impl.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
deffer_lod.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
deffer_model.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
deffer_particle.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
deffer_particle.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
depth_downs.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
details_lod.lua add game&rawdata 2026-06-17 23:06:51 +03:00
distort.lua add game&rawdata 2026-06-17 23:06:51 +03:00
distort.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
dof.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
dumb.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
dumb.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
editor.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
effects_bullet_tracer.lua add game&rawdata 2026-06-17 23:06:51 +03:00
effects_flare.lua add game&rawdata 2026-06-17 23:06:51 +03:00
effects_lightning.lua add game&rawdata 2026-06-17 23:06:51 +03:00
effects_lightplanes.lua add game&rawdata 2026-06-17 23:06:51 +03:00
effects_rain.lua add game&rawdata 2026-06-17 23:06:51 +03:00
effects_sun.lua add game&rawdata 2026-06-17 23:06:51 +03:00
effects_sun.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
effects_wallmark.lua add game&rawdata 2026-06-17 23:06:51 +03:00
effects_wallmark.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
effects_wallmarkblend.lua add game&rawdata 2026-06-17 23:06:51 +03:00
effects_wallmarkmult.lua add game&rawdata 2026-06-17 23:06:51 +03:00
effects_wallmarkset.lua add game&rawdata 2026-06-17 23:06:51 +03:00
effects_water.lua add game&rawdata 2026-06-17 23:06:51 +03:00
effects_water_puddles.lua add game&rawdata 2026-06-17 23:06:51 +03:00
effects_waterryaska.lua add game&rawdata 2026-06-17 23:06:51 +03:00
effects_waterstuden.lua add game&rawdata 2026-06-17 23:06:51 +03:00
fluid3d_stub.lua add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_advect.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_advect_bfecc.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_advect_bfecc_temp.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_advect_temp.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_advect_vel.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_advect_vel_g.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_array.gs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_array_dyn_oobb.gs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_array_oobb.gs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_common.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_common_render.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_common_tricubic.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_confinement.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_divergence.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_draw_texture.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_edge_detect.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_edge_detect.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_gaussian.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_grid.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_grid_dyn_oobb.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_grid_oobb.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_jacobi.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_obst_dynamic_oobb.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_obst_static_oobb.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_obststaticbox.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_project.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_raycast_quad.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_raycast_quad.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_raycast_quad_fire.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_raycastcopy_quad.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_raycastcopy_quad_fire.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_raydata_back.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_raydata_back.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_raydata_front.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_raydata_front.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_raydatacopy_quad.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
fluid_vorticity.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
font2.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
forward_base.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
friendly_indicator.lua add game&rawdata 2026-06-17 23:06:51 +03:00
fxaa.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
fxaa_main.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
gamma_apply.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
gtao_filter.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
gtao_render.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
hud3d.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
hud3d.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
hud_crosshair.lua add game&rawdata 2026-06-17 23:06:51 +03:00
hud_crosshair.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
hud_font.lua add game&rawdata 2026-06-17 23:06:51 +03:00
hud_font.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
hud_font2.lua add game&rawdata 2026-06-17 23:06:51 +03:00
hud_font2.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
hud_movie.lua add game&rawdata 2026-06-17 23:06:51 +03:00
hud_p3d.lua add game&rawdata 2026-06-17 23:06:51 +03:00
lod.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
lod.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
mark_adjust.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
mblur.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
metalic_roughness_ambient.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
metalic_roughness_base.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
metalic_roughness_light.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
model_clockarrow_h.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_clockarrow_m.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_clockarrow_s.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_compassarrow.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_distort.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_distort4ghost.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_distort4glass.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_distort_inv.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_exohealth.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_exoscreen.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_green_conditionbar.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_green_energybar.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_pda_screen.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_scope_gauss.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_scope_lense.lua add game&rawdata 2026-06-17 23:06:51 +03:00
model_scope_lense.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_scope_lense_lerp.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_scope_lense_night.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
model_tricolor_conditionbar.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
models_clockarrow_h.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_clockarrow_h_screen.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_clockarrow_m.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_clockarrow_m_screen.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_clockarrow_s.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_clockarrow_s_screen.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_collimator.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_collimsight.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_compass_arrow.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_compass_arrow_screen.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_compscreen.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_condition.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_digiclock_hh_screen.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_digiclock_hl_screen.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_digiclock_mh_screen.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_digiclock_ml_screen.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_energy_gauss.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_exohealth.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_exoscreen01.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_laserray.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_lense_scope.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_lfo_glass_lens_weapons.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_lfo_light_dot_weapons.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_lightplanes.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_pautina.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_pda.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_reflex_lens.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_reflex_lens.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
models_reflex_lens.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
models_reflex_reticle.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_reflex_reticle.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
models_reflex_reticle.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
models_selflight.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_selflight_det.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_selflightl.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_selflightw.xml add game&rawdata 2026-06-17 23:06:51 +03:00
models_xanomaly.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_xdistort.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_xdistortcolor.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_xdistortcolorl.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_xdistortcolorlinv.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_xdistortinv.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_xmonolith.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_xwindows.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_zoom.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_zoom_gauss.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_zoom_lerp.lua add game&rawdata 2026-06-17 23:06:51 +03:00
models_zoomnight.lua add game&rawdata 2026-06-17 23:06:51 +03:00
parallax_mark.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
parallax_mark.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
particle-clip.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
particle.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
particle.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
particle_add.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
particle_alphaonly.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
particle_distort.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
particle_distort_hard.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
particle_hard.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
particle_s-aadd.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
particle_s-add.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
particle_s-blend.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
particle_s-mul.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
particles_add.lua add game&rawdata 2026-06-17 23:06:51 +03:00
particles_xadd.lua add game&rawdata 2026-06-17 23:06:51 +03:00
particles_xdistort.lua add game&rawdata 2026-06-17 23:06:51 +03:00
pnv.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
portal.lua add game&rawdata 2026-06-17 23:06:51 +03:00
portal.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
portal.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
postprocess.lua add game&rawdata 2026-06-17 23:06:51 +03:00
postprocess.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
postprocess_cm.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
rain_apply_gloss.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
rain_apply_normal.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
rain_layer.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
rain_patch_normal.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
rain_patch_normal_new.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
reflections.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
saturation.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
scope_lense_mask.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
scope_lense_mask.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
screenspacecontactshadows.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
selflight.lua add game&rawdata 2026-06-17 23:06:51 +03:00
selflight2.lua add game&rawdata 2026-06-17 23:06:51 +03:00
shadow.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
shadow_base.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
shadow_base.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
shadow_lod.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
shadow_model.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
simple.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
simple_color.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
skin.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
sky.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
sky.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
sload.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
smaa.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
smaa_bweight_calc.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
smaa_bweight_calc.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
smaa_edge_detect.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
smaa_edge_detect.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
smaa_neighbour_blend.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
smaa_neighbour_blend.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
snowing_main.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
ssao.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
ssao_blur.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
ssao_calc.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
sslr_filter.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
sslr_render.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
sslr_temporal.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_default.lua add game&rawdata 2026-06-17 23:06:51 +03:00
stub_default.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_default.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_default_ma.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_fullscreen_triangle.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_notransform.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_notransform_2uv.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_notransform_aa_aa.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_notransform_build.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_notransform_filter.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_notransform_postpr.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_notransform_t.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_notransform_t_font.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_notransform_t_m2.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_notransform_t_m4.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_notransform_t_ma.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_notransform_t_scaled.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_screen_space.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
stub_srgb.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
taa_render.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
tess.ds.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
tess.hlsli add game&rawdata 2026-06-17 23:06:51 +03:00
tess.hs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
test.gs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
vignette.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
water.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
water.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
water_puddles.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
water_puddles.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
waterd.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
wmark.vs.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
yuv2rgb.ps.hlsl add game&rawdata 2026-06-17 23:06:51 +03:00
zfill.lua add game&rawdata 2026-06-17 23:06:51 +03:00
zfill2.lua add game&rawdata 2026-06-17 23:06:51 +03:00