e4s-sdk/gamedata/shaders/d3d11/models_lfo_glass_lens_weapons.lua
2026-06-17 23:06:51 +03:00

14 lines
544 B
Lua

function normal (shader, t_base, t_second, t_detail)
shader:begin ("models_reflex_lens", "models_reflex_lens")
: fog (true)
: zb (true,false)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: aref (true,0)
: sorting (2,true)
: distort (true)
shader:dx10texture("s_base", t_base)
shader:dx10texture("s_tonemap", "$user$tonemap")
shader:dx10texture("s_env0", "$user$sky0")
shader:dx10texture("s_env1", "$user$sky1")
shader:dx10sampler("smp_rtlinear")
end