15 lines
299 B
HLSL
15 lines
299 B
HLSL
#include "common_iostructs.hlsli"
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// Vertex
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v2p_TL2uv main(v_TL2uv I)
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{
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v2p_TL2uv O;
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O.HPos = I.P;
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O.Tex0 = I.Tex0;
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O.Tex1 = I.Tex1;
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// Some shaders that use this stub don't need Color at all
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O.Color = I.Color.bgra; // swizzle vertex colour
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return O;
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}
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