e4s-sdk/gamedata/shaders/r1/fxaa_luma.ps.hlsl
2026-06-17 23:06:51 +03:00

17 lines
325 B
HLSL

#include "common.hlsli"
#define LUMINANCE_VECTOR float3(0.3f, 0.38f, 0.22f)
uniform sampler2D s_image;
struct v2p
{
float2 tc0 : TEXCOORD0;
float4 HPos : POSITION;
};
float4 main(v2p I) : COLOR
{
float3 image = tex2D(s_image, I.tc0);
return float4(image, dot(image, LUMINANCE_VECTOR));
}