e4s-sdk/gamedata/shaders/r1/model_compscreen.ps.hlsl
2026-06-17 23:06:51 +03:00

20 lines
513 B
HLSL

#include "common.hlsli"
struct v2p
{
float2 tc0: TEXCOORD0; // base
};
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
float4 main ( v2p I ) : COLOR
{
// ïîëó÷àåì êîîðäèíàòó íîðìàëüíîé òåêñòóðû
float4 t_base = tex2D (s_base, I.tc0);
//ïîëó÷àåì ïèêñåëü øóìà è ìàñøòàáèðóåì åãî â ñîîòâåòñòâèè ñ òåêóùèì óðîâíåì ïðîáëåì
float4 t_noise = tex2D(s_lmap, I.tc0) * m_affects.x * 2;
t_base.rgb += t_noise.rgb+0.1;
return t_base;
}