e4s-sdk/gamedata/shaders/r1/wmarkmult.ps
2026-06-17 23:06:51 +03:00

18 lines
380 B
PostScript

#include "common.h"
struct v2p
{
half2 tc0: TEXCOORD0; // base
half4 c0 : COLOR0; // c0=all lighting
};
//////////////////////////////////////////////////////////////////////////////////////////
// Pixel
half4 main_ps_1_1 ( v2p I ) : COLOR
{
half4 res = tex2D (s_base,I.tc0);
res.rgb = lerp( half3(0.5, 0.5, 0.5), res.rgb, I.c0.a);
return res;
}