e4s-sdk/gamedata/shaders/r2/models_selflight_det.s
2026-06-17 23:06:51 +03:00

15 lines
503 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("deffer_model_flat","deffer_base_flat")
: fog (false)
: emissive (true)
-- : color_write_enable( true, true, true, false)
shader:sampler ("s_base") :texture (t_base)
end
function l_special (shader, t_base, t_second, t_detail)
shader:begin ("shadow_direct_model", "accum_emissivel")
: zb (true,false)
: fog (false)
: emissive (true)
-- : color_write_enable( true, true, true, false)
end