e4s-sdk/gamedata/shaders/r3/accum_volumetric_nomsaa.s
2026-06-17 23:06:51 +03:00

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750 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("accum_volumetric", "accum_volumetric")
: fog (false)
: zb (true,false)
: blend (true,blend.one,blend.one)
-- : aref (true,0)
: sorting (2, false)
-- TODO: Implement sampler states
-- shader:sampler ("s_lmap") :texture (t_base): clamp()
-- shader:sampler ("s_smap") :texture ("null")
-- shader:sampler ("s_noise") :texture("fx\\fx_noise") : f_linear ()
shader:dx10texture ("s_lmap", t_base)
shader:dx10texture ("s_smap", "null")
shader:dx10texture ("s_noise", "fx\\fx_noise")
shader:dx10sampler ("smp_rtlinear")
shader:dx10sampler ("smp_linear")
-- shader:dx10sampler ("smp_jitter")
shader:dx10sampler ("smp_smap")
end