e4s-sdk/gamedata/shaders/r3/accum_volumetric_sun_nomsaa_minmax.s
2026-06-17 23:06:51 +03:00

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820 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("accum_sun", "accum_volumetric_sun_minmax")
: fog (false)
: zb (false,false)
: blend (true,blend.one,blend.one)
: sorting (2, false)
-- TODO: DX10: Implement for near and far phase.
-- TODO: DX10: Setup samplers.
-- shader:sampler ("s_smap") :texture ("null")
-- shader:sampler ("s_position") :texture ("$user$position")
-- shader:sampler ("jitter0") :texture ("$user$jitter_0") : f_none ()
shader:dx10texture ("s_smap", "null")
shader:dx10texture ("s_smap_minmax", "$user$smap_depth_minmax");
shader:dx10texture ("s_position", "$user$position")
shader:dx10texture ("jitter0", "$user$jitter_0")
shader:dx10sampler ("smp_nofilter")
shader:dx10sampler ("smp_jitter")
shader:dx10sampler ("smp_smap")
end