24 lines
No EOL
828 B
PostScript
24 lines
No EOL
828 B
PostScript
#include "fluid_common_render.h"
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Pixel
|
|
// TODO: DX10: replace WorldViewProjection with m_WVP
|
|
float4 main(PS_INPUT_RAYCAST input) : SV_Target
|
|
{
|
|
float edge = edgeTex.Sample(samLinearClamp, float2(input.pos.x/RTWidth,input.pos.y/RTHeight)).r;
|
|
|
|
#ifdef RENDER_FIRE
|
|
float4 tex = rayCastTex.Sample(samLinearClamp, float2(input.pos.x/RTWidth,input.pos.y/RTHeight));
|
|
if(edge > 0 && tex.a > 0)
|
|
return Raycast(input);
|
|
else
|
|
return tex;
|
|
#else // RENDER_FIRE
|
|
float4 tex = rayCastTex.Sample(samLinearClamp, float2(input.pos.x/RTWidth,input.pos.y/RTHeight));
|
|
if(edge > 0 && tex.a > 0)
|
|
return Raycast(input)*DiffuseLight;
|
|
//return float4(1,0,0,1);
|
|
else
|
|
return tex*DiffuseLight;
|
|
#endif // RENDER_FIRE
|
|
} |