e4s-sdk/gamedata/shaders/r3/hud3d.ps
2026-06-17 23:06:51 +03:00

12 lines
190 B
PostScript

#include "common.h"
struct ui_vert_out
{
float2 tc0 : TEXCOORD0;
};
float4 main ( ui_vert_out I ) : SV_Target
{
float4 r = s_base.Sample( smp_base, I.tc0 );
return r;
}