e4s-sdk/gamedata/shaders/r3/hud_font.s
2026-06-17 23:06:51 +03:00

9 lines
335 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("stub_notransform_t","hud_font")
: fog (false)
: zb (false,false)
: blend (true,blend.srcalpha,blend.invsrcalpha)
-- shader:sampler ("s_base") :texture (t_base)
shader:dx10texture("s_base", t_base)
shader:dx10sampler("smp_base")
end