e4s-sdk/gamedata/shaders/r3/hud_p3d.s
2026-06-17 23:06:51 +03:00

9 lines
318 B
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("hud3d","hud3d")
: fog (false)
: zb (true,false)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: dx10color_write_enable( true, true, true, false)
shader:dx10texture ("s_base", t_base)
shader:dx10sampler ("smp_base")
end