e4s-sdk/gamedata/shaders/r3/models_xanomaly.s
2026-06-17 23:06:51 +03:00

26 lines
1 KiB
ArmAsm

function normal (shader, t_base, t_second, t_detail)
shader:begin ("model_distort4glass","particle_hard")
: sorting (2,true)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: aref (true,0)
: zb (true,true)
: fog (false)
: distort (false)
-- shader:sampler ("s_base") :texture (t_base)
shader: dx10texture ("s_base", t_base)
shader: dx10sampler ("smp_base")
end
function l_special (shader, t_base, t_second, t_detail)
shader:begin ("model_distort4glass","particle_distort")
: sorting (2, true)
: blend (true,blend.srcalpha,blend.invsrcalpha)
: zb (true,true)
: fog (false)
: distort (true)
-- shader:sampler ("s_base") :texture (t_base)
-- shader:sampler ("s_distort") :texture ("pfx\\pfx_dist_glass3")
shader: dx10texture ("s_base", t_base)
shader: dx10texture ("s_distort", "pfx\\pfx_dist_glass3") --:texture (t_base) -- ("pfx\\pfx_dist_glass2")
shader: dx10sampler ("smp_linear")
end