27 lines
439 B
GLSL
27 lines
439 B
GLSL
#include "common.h"
|
|
|
|
struct vv
|
|
{
|
|
float4 P : POSITION;
|
|
float2 tc : TEXCOORD0;
|
|
float4 c : COLOR0;
|
|
};
|
|
struct v2p
|
|
{
|
|
float2 tc : TEXCOORD0;
|
|
float4 c : COLOR0;
|
|
float4 hpos : SV_Position;
|
|
};
|
|
|
|
v2p main (vv v)
|
|
{
|
|
v2p o;
|
|
|
|
o.hpos = mul (m_WVP, v.P); // xform, input in world coords
|
|
o.hpos.z = abs (o.hpos.z);
|
|
o.hpos.w = abs (o.hpos.w);
|
|
o.tc = v.tc; // copy tc
|
|
o.c = v.c; // copy color
|
|
|
|
return o;
|
|
}
|