e4s-sdk/gamedata/shaders/r3/particle.vs
2026-06-17 23:06:51 +03:00

41 lines
786 B
GLSL

#include "common.h"
struct vv
{
float4 P : POSITION;
float2 tc : TEXCOORD0;
float4 c : COLOR0;
};
struct v2p
{
float2 tc : TEXCOORD0;
float4 c : COLOR0;
// Igor: for additional depth dest
#ifdef USE_SOFT_PARTICLES
float4 tctexgen : TEXCOORD1;
#endif // USE_SOFT_PARTICLES
float4 hpos : SV_Position;
};
uniform float4x4 mVPTexgen;
v2p main (vv v)
{
v2p o;
o.hpos = mul (m_WVP, v.P); // xform, input in world coords
// o.hpos = mul (m_VP, v.P); // xform, input in world coords
o.tc = v.tc; // copy tc
o.c = unpack_D3DCOLOR(v.c); // copy color
// Igor: for additional depth dest
#ifdef USE_SOFT_PARTICLES
o.tctexgen = mul( mVPTexgen, v.P);
o.tctexgen.z = o.hpos.z;
#endif // USE_SOFT_PARTICLES
return o;
}