26 lines
No EOL
618 B
GLSL
26 lines
No EOL
618 B
GLSL
#include "common_iostructs.h"
|
|
|
|
uniform float4 screen_res; // Screen resolution (x-Width,y-Height, zw - 1/resolution)
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////////////
|
|
// Vertex
|
|
v2p_TL main ( v_TL_positiont I )
|
|
{
|
|
v2p_TL O;
|
|
|
|
// O.HPos = P;
|
|
|
|
{
|
|
I.P.xy += 0.5f;
|
|
// O.HPos.x = I.P.x/1024 * 2 - 1;
|
|
// O.HPos.y = (I.P.y/768 * 2 - 1)*-1;
|
|
O.HPos.x = I.P.x * screen_res.z * 2 - 1;
|
|
O.HPos.y = (I.P.y * screen_res.w * 2 - 1)*-1;
|
|
O.HPos.zw = I.P.zw;
|
|
}
|
|
|
|
O.Tex0 = I.Tex0;
|
|
O.Color = float4(I.Color.bgr*2, 1.0f); // swizzle vertex colour
|
|
|
|
return O;
|
|
} |