22 lines
No EOL
415 B
GLSL
22 lines
No EOL
415 B
GLSL
#include "common_iostructs.h"
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//////////////////////////////////////////////////////////////////////////////////////////
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// Vertex
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v2p_TL main ( v_TL_positiont I )
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{
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v2p_TL O;
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// O.HPos = P;
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{
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I.P.xy += 0.5f;
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O.HPos.x = I.P.x/1024 * 2 - 1;
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O.HPos.y = (I.P.y/768 * 2 - 1)*-1;
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O.HPos.zw = I.P.zw;
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}
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O.Tex0 = I.Tex0;
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O.Color = I.Color.aaaa; // swizzle vertex colour
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return O;
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} |