e4s-sdk/rawdata/levels/!FinalMP/mp_lost_village/sector.part
2026-06-17 23:06:51 +03:00

1054 lines
65 KiB (Stored with Git LFS)
Text

[guid]
guid_g0 = 5130165091571495291
guid_g1 = 358492088636172979
[main]
flags = -2147483648
objects_count = 29
version = 0
[modif]
name =
time = 0
[object_0]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_1
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 255, 0
version = 18
[object_1]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_2
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0000
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 255, 0
version = 18
[object_10]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_11
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0009
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 127, 0
version = 18
[object_11]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_12
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0010
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 0, 0
version = 18
[object_12]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_13
item_mesh_name_0001 = umivalnik_2
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
item_object_name_0001 = statics\santechnika\umivalnik_2
items_count = 2
name = sector_0011
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 255, 0
version = 18
[object_13]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_14
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0012
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 127, 0
version = 18
[object_14]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_15
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0013
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 255, 0
version = 18
[object_15]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_16
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0014
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 127, 0
version = 18
[object_16]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_17
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0015
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 127, 0
version = 18
[object_17]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_18
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0016
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 0, 0
version = 18
[object_18]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_19
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0017
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 127, 0
version = 18
[object_19]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_20
item_mesh_name_0001 = umivalnik_2
item_mesh_name_0002 = lost_village_sector_21
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
item_object_name_0001 = statics\santechnika\umivalnik_2_0000
item_object_name_0002 = scenes\mp_lost_village\lost_village_sector
items_count = 3
name = sector_0018
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 127, 0
version = 18
[object_2]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_3
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0001
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 127, 0
version = 18
[object_20]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_22
item_mesh_name_0001 = light_alarm
item_mesh_name_0002 = light_white
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
item_object_name_0001 = statics\light\light_alarm_0000
item_object_name_0002 = statics\light\light_white_0002
items_count = 3
name = sector_0020
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 255, 0, 0
version = 18
[object_21]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_23
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0021
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 127, 0
version = 18
[object_22]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_24
item_mesh_name_0001 = light_white
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
item_object_name_0001 = statics\light\light_white_0000
items_count = 2
name = sector_0022
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 255, 0
version = 18
[object_23]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_25
item_mesh_name_0001 = light_alarm
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
item_object_name_0001 = statics\light\light_alarm_0002
items_count = 2
name = sector_0023
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 0, 0
version = 18
[object_24]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_26
item_mesh_name_0001 = lost_village_kolizion_2
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
item_object_name_0001 = scenes\mp_lost_village\lost_village_kolizion
items_count = 2
name = sector_0024
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 255, 127, 0
version = 18
[object_25]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_27
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0025
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 127, 0
version = 18
[object_26]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_28
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0026
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 127, 0
version = 18
[object_27]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_29
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0027
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 127, 0
version = 18
[object_28]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = on
item_mesh_name_0000 = light_alarm
item_mesh_name_0001 = light_white
item_mesh_name_0002 = fireplace_1
item_mesh_name_0003 = fireplace_1
item_mesh_name_0004 = light_alarm
item_mesh_name_0005 = bush_2_02_1
item_mesh_name_0006 = bush_2_02_2
item_mesh_name_0007 = bush_2_03_1
item_mesh_name_0008 = bush_2_03_2
item_mesh_name_0009 = trees_sosna_1_01_2
item_mesh_name_0010 = trees_sosna_1_01_1
item_mesh_name_0011 = trees_sosna_1_sux_02_2
item_mesh_name_0012 = trees_sosna_1_sux_02_1
item_mesh_name_0013 = uazik_01
item_mesh_name_0014 = trees_sosna_1_sux_01_2
item_mesh_name_0015 = trees_sosna_1_sux_01_1
item_mesh_name_0016 = trees_sosna_1_sux_01_2
item_mesh_name_0017 = trees_sosna_1_sux_01_1
item_mesh_name_0018 = trees_sosna_1_sux_02_2
item_mesh_name_0019 = trees_sosna_1_sux_02_1
item_mesh_name_0020 = trees_sosna_1_02_2
item_mesh_name_0021 = trees_sosna_1_02_1
item_mesh_name_0022 = trees_sosna_1_01_2
item_mesh_name_0023 = trees_sosna_1_01_1
item_mesh_name_0024 = trees_sosna_1_02_2
item_mesh_name_0025 = trees_sosna_1_02_1
item_mesh_name_0026 = trees_sosna_1_02_2
item_mesh_name_0027 = trees_sosna_1_02_1
item_mesh_name_0028 = trees_elka_1_01_2
item_mesh_name_0029 = trees_elka_1_01_1
item_mesh_name_0030 = trees_elka_1_01_2
item_mesh_name_0031 = trees_elka_1_01_1
item_mesh_name_0032 = trees_elka_1_01_2
item_mesh_name_0033 = trees_elka_1_01_1
item_mesh_name_0034 = trees_elka_1_01_2
item_mesh_name_0035 = trees_elka_1_01_1
item_mesh_name_0036 = bush_2_01_1
item_mesh_name_0037 = bush_2_01_2
item_mesh_name_0038 = trees_topol_1_01_2
item_mesh_name_0039 = trees_topol_1_01_1
item_mesh_name_0040 = trees_topol_1_01_2
item_mesh_name_0041 = trees_topol_1_01_1
item_mesh_name_0042 = trees_topol_1_sux_01_2
item_mesh_name_0043 = trees_topol_1_sux_01_1
item_mesh_name_0044 = trees_topol_1_01_2
item_mesh_name_0045 = trees_topol_1_01_1
item_mesh_name_0046 = trees_1_01_2
item_mesh_name_0047 = trees_1_01_1
item_mesh_name_0048 = trees_1_02_2
item_mesh_name_0049 = trees_1_02_1
item_mesh_name_0050 = trees_1_03_2
item_mesh_name_0051 = trees_1_03_1
item_mesh_name_0052 = trees_1_04_2
item_mesh_name_0053 = trees_1_04_1
item_mesh_name_0054 = trees_1_sux_01_1
item_mesh_name_0055 = trees_1_sux_01_2
item_mesh_name_0056 = trees_1_sux_02_2
item_mesh_name_0057 = trees_1_sux_02_1
item_mesh_name_0058 = trees_big_urod_1_sux_01_2
item_mesh_name_0059 = trees_big_urod_1_sux_01_1
item_mesh_name_0060 = zil_130_3
item_mesh_name_0061 = avtobus
item_mesh_name_0062 = barrel_close_1
item_mesh_name_0063 = barrel_close_1
item_mesh_name_0064 = barrel_close_1
item_mesh_name_0065 = barrel_close_1
item_mesh_name_0066 = barrel_close_1
item_mesh_name_0067 = prop_army_base_16a
item_mesh_name_0068 = zil_130_1
item_mesh_name_0069 = prop_army_base_16a
item_mesh_name_0070 = trees_1_01_2
item_mesh_name_0071 = trees_1_01_1
item_mesh_name_0072 = trees_topol_1_01_2
item_mesh_name_0073 = trees_topol_1_01_1
item_mesh_name_0074 = trees_sosna_1_02_2
item_mesh_name_0075 = trees_sosna_1_02_1
item_mesh_name_0076 = trees_elka_1_01_2
item_mesh_name_0077 = trees_elka_1_01_1
item_mesh_name_0078 = trees_sosna_1_01_2
item_mesh_name_0079 = trees_sosna_1_01_1
item_mesh_name_0080 = trees_elka_1_01_2
item_mesh_name_0081 = trees_elka_1_01_1
item_mesh_name_0082 = trees_elka_1_01_2
item_mesh_name_0083 = trees_elka_1_01_1
item_mesh_name_0084 = trees_sosna_1_02_2
item_mesh_name_0085 = trees_sosna_1_02_1
item_mesh_name_0086 = trees_elka_1_01_2
item_mesh_name_0087 = trees_elka_1_01_1
item_mesh_name_0088 = bush_2_03_1
item_mesh_name_0089 = bush_2_03_2
item_mesh_name_0090 = bush_2_03_1
item_mesh_name_0091 = bush_2_03_2
item_mesh_name_0092 = bush_3_01_1
item_mesh_name_0093 = bush_3_01_2
item_mesh_name_0094 = bush_3_02_1
item_mesh_name_0095 = bush_3_02_2
item_mesh_name_0096 = bush_3_03_1
item_mesh_name_0097 = bush_3_03_2
item_mesh_name_0098 = trees_1_01_2
item_mesh_name_0099 = trees_1_01_1
item_mesh_name_0100 = trees_2_01_2
item_mesh_name_0101 = trees_2_01_1
item_mesh_name_0102 = bush_1_01_1
item_mesh_name_0103 = bush_1_01_2
item_mesh_name_0104 = bush_1_sux_02_1
item_mesh_name_0105 = bush_1_sux_02_2
item_mesh_name_0106 = bush_1_sux_02_1
item_mesh_name_0107 = bush_1_sux_02_2
item_mesh_name_0108 = bush_1_sux_02_1
item_mesh_name_0109 = bush_1_sux_02_2
item_mesh_name_0110 = bush_1_sux_02_1
item_mesh_name_0111 = bush_1_sux_02_2
item_mesh_name_0112 = bush_1_sux_02_1
item_mesh_name_0113 = bush_1_sux_02_2
item_mesh_name_0114 = bush_2_01_1
item_mesh_name_0115 = bush_2_01_2
item_mesh_name_0116 = bush_1_sux_02_1
item_mesh_name_0117 = bush_1_sux_02_2
item_mesh_name_0118 = bush_1_sux_02_1
item_mesh_name_0119 = bush_1_sux_02_2
item_mesh_name_0120 = bush_2_01_1
item_mesh_name_0121 = bush_2_01_2
item_mesh_name_0122 = bush_1_sux_02_1
item_mesh_name_0123 = bush_1_sux_02_2
item_mesh_name_0124 = bush_1_sux_02_1
item_mesh_name_0125 = bush_1_sux_02_2
item_mesh_name_0126 = bush_2_01_1
item_mesh_name_0127 = bush_2_01_2
item_mesh_name_0128 = bush_2_01_1
item_mesh_name_0129 = bush_2_01_2
item_mesh_name_0130 = bush_2_01_1
item_mesh_name_0131 = bush_2_01_2
item_mesh_name_0132 = bush_1_sux_01_1
item_mesh_name_0133 = bush_1_sux_01_2
item_mesh_name_0134 = bush_2_01_1
item_mesh_name_0135 = bush_2_01_2
item_mesh_name_0136 = trees_topol_1_01_2
item_mesh_name_0137 = trees_topol_1_01_1
item_mesh_name_0138 = trees_topol_1_sux_02_2
item_mesh_name_0139 = trees_topol_1_sux_02_1
item_mesh_name_0140 = trees_topol_1_01_2
item_mesh_name_0141 = trees_topol_1_01_1
item_mesh_name_0142 = trees_topol_1_01_2
item_mesh_name_0143 = trees_topol_1_01_1
item_mesh_name_0144 = trees_topol_1_sux_01_2
item_mesh_name_0145 = trees_topol_1_sux_01_1
item_mesh_name_0146 = trees_topol_1_01_2
item_mesh_name_0147 = trees_topol_1_01_1
item_mesh_name_0148 = trees_topol_1_01_2
item_mesh_name_0149 = trees_topol_1_01_1
item_mesh_name_0150 = trees_topol_1_sux_01_2
item_mesh_name_0151 = trees_topol_1_sux_01_1
item_mesh_name_0152 = trees_topol_1_01_2
item_mesh_name_0153 = trees_topol_1_01_1
item_mesh_name_0154 = trees_topol_1_01_2
item_mesh_name_0155 = trees_topol_1_01_1
item_mesh_name_0156 = trees_topol_1_sux_01_2
item_mesh_name_0157 = trees_topol_1_sux_01_1
item_mesh_name_0158 = trees_topol_1_01_2
item_mesh_name_0159 = trees_topol_1_01_1
item_mesh_name_0160 = trees_topol_1_01_2
item_mesh_name_0161 = trees_topol_1_01_1
item_mesh_name_0162 = trees_topol_1_01_2
item_mesh_name_0163 = trees_topol_1_01_1
item_mesh_name_0164 = trees_topol_1_01_2
item_mesh_name_0165 = trees_topol_1_01_1
item_mesh_name_0166 = trees_topol_1_sux_01_2
item_mesh_name_0167 = trees_topol_1_sux_01_1
item_mesh_name_0168 = trees_topol_1_01_2
item_mesh_name_0169 = trees_topol_1_01_1
item_mesh_name_0170 = trees_1_sux_02_2
item_mesh_name_0171 = trees_1_sux_02_1
item_mesh_name_0172 = prop_army_base_16a
item_mesh_name_0173 = prop_army_base_16a
item_mesh_name_0174 = bush_2_01_1
item_mesh_name_0175 = bush_2_01_2
item_mesh_name_0176 = trees_rostki_2_04_1
item_mesh_name_0177 = trees_rostki_2_04_2
item_mesh_name_0178 = trees_rostki_2_05_2
item_mesh_name_0179 = trees_rostki_2_05_1
item_mesh_name_0180 = gaz
item_mesh_name_0181 = trees_topol_1_01_2
item_mesh_name_0182 = trees_topol_1_01_1
item_mesh_name_0183 = gaz
item_mesh_name_0184 = trees_1_01_2
item_mesh_name_0185 = trees_1_01_1
item_mesh_name_0186 = trees_1_01_2
item_mesh_name_0187 = trees_1_01_1
item_mesh_name_0188 = prop_army_base_16a
item_mesh_name_0189 = prop_army_base_16a
item_mesh_name_0190 = bush_2_01_1
item_mesh_name_0191 = bush_2_01_2
item_mesh_name_0192 = trees_1_03_2
item_mesh_name_0193 = trees_1_03_1
item_mesh_name_0194 = bush_2_01_1
item_mesh_name_0195 = bush_2_01_2
item_mesh_name_0196 = lost_village_back_1
item_mesh_name_0197 = lost_village_box_1
item_mesh_name_0198 = lost_village_building_1
item_mesh_name_0199 = lost_village_building_2
item_mesh_name_0200 = lost_village_building_3
item_mesh_name_0201 = lost_village_building_4
item_mesh_name_0202 = lost_village_building_5
item_mesh_name_0203 = lost_village_building_6
item_mesh_name_0204 = lost_village_building_7
item_mesh_name_0205 = lost_village_building_8
item_mesh_name_0206 = lost_village_building_9
item_mesh_name_0207 = lost_village_building_10
item_mesh_name_0208 = lost_village_building_11
item_mesh_name_0209 = lost_village_building_12
item_mesh_name_0210 = lost_village_building_13
item_mesh_name_0211 = lost_village_building_14
item_mesh_name_0212 = lost_village_building_15
item_mesh_name_0213 = lost_village_building_16
item_mesh_name_0214 = lost_village_building_17
item_mesh_name_0215 = lost_village_building_18
item_mesh_name_0216 = lost_village_building_19
item_mesh_name_0217 = lost_village_building_20
item_mesh_name_0218 = lost_village_building_21
item_mesh_name_0219 = lost_village_building_22
item_mesh_name_0220 = lost_village_building_23
item_mesh_name_0221 = lost_village_building_24
item_mesh_name_0222 = lost_village_building_25
item_mesh_name_0223 = lost_village_building_26
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item_object_name_0259 = scenes\mp_lost_village\lost_village_obriv
item_object_name_0260 = scenes\mp_lost_village\lost_village_obriv
item_object_name_0261 = scenes\mp_lost_village\lost_village_obriv
item_object_name_0262 = scenes\mp_lost_village\lost_village_occ
item_object_name_0263 = scenes\mp_lost_village\lost_village_terrain
item_object_name_0264 = scenes\mp_lost_village\lost_village_water
item_object_name_0265 = statics\army_base\prop_army_base_07_0000
item_object_name_0266 = statics\army_base\prop_army_base_10_0000
item_object_name_0267 = statics\army_base\prop_army_base_16a_0003
item_object_name_0268 = statics\army_base\prop_army_base_07_0001
item_object_name_0269 = statics\army_base\prop_army_base_09
item_object_name_0270 = statics\army_base\prop_army_base_15
item_object_name_0271 = statics\army_base\prop_army_base_10
item_object_name_0272 = statics\vehicles\cars\bochka_pricep
item_object_name_0273 = statics\vehicles\cars\traktor_2
item_object_name_0274 = statics\fishers\kolodets_derevnya2a
item_object_name_0275 = statics\cover\cover_wood_box_2a
item_object_name_0276 = statics\cover\cover_wood_box_2a_0000
item_object_name_0277 = statics\cover\cover_wood_box_2a_0001
item_object_name_0278 = statics\cover\cover_wood_box_2a_0002
item_object_name_0279 = scenes\mp_lost_village\lost_village_nosun
item_object_name_0280 = statics\army_base\prop_army_base_16
item_object_name_0281 = trees\cane\cane_small_0003
item_object_name_0282 = trees\cane\cane_small_0004
item_object_name_0283 = trees\cane\cane_small_0002
item_object_name_0284 = trees\cane\cane_small_0001
item_object_name_0285 = trees\cane\cane_small
item_object_name_0286 = trees\cane\cane_small_0007
item_object_name_0287 = trees\cane\cane_small_0000
item_object_name_0288 = trees\cane\cane_small_0006
item_object_name_0289 = trees\cane\cane_small_0008
item_object_name_0290 = trees\cane\cane_small_0005
item_object_name_0291 = trees\cane\cane_small_0009
item_object_name_0292 = trees\cane\cane_small_0010
item_object_name_0293 = trees\cane\cane_small_0011
item_object_name_0294 = trees\cane\cane_small_0012
item_object_name_0295 = trees\cane\cane_small_0013
items_count = 296
name = Sector_DEFAULT
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 204, 82, 0
version = 18
[object_3]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_4
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0002
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 127, 0
version = 18
[object_4]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_5
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0003
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 255, 0
version = 18
[object_5]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_6
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0004
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 255, 0
version = 18
[object_6]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_7
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0005
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 255, 0
version = 18
[object_7]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_8
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0006
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 127, 0
version = 18
[object_8]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_9
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0007
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 127, 0
version = 18
[object_9]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = lost_village_sector_10
item_object_name_0000 = scenes\mp_lost_village\lost_village_sector
items_count = 1
name = sector_0008
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 255, 0
version = 18