e4s-sdk/rawdata/levels/!FinalMP/mp_pool/sector.part
2026-06-17 23:06:51 +03:00

468 lines
26 KiB (Stored with Git LFS)
Text

[guid]
guid_g0 = 5517333615413723390
guid_g1 = 15305940724181415313
[main]
flags = -2147483648
objects_count = 21
version = 0
[modif]
name =
time = 0
[object_0]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_1
item_object_name_0000 = levels\mp_pool\mp_pool_sector
items_count = 1
name = sector
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 255, 0
version = 18
[object_1]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_2
item_mesh_name_0001 = light_alarm_white
item_mesh_name_0002 = light_alarm_white
item_object_name_0000 = levels\mp_pool\mp_pool_sector
item_object_name_0001 = statics\light\light_alarm_white
item_object_name_0002 = statics\light\light_alarm_white_0003
items_count = 3
name = sector_0000
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 127, 0, 0
version = 18
[object_10]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_12
item_mesh_name_0001 = light_alarm
item_mesh_name_0002 = light_alarm_white
item_object_name_0000 = levels\mp_pool\mp_pool_sector
item_object_name_0001 = statics\light\light_alarm_0000
item_object_name_0002 = statics\light\light_alarm_white_0006
items_count = 3
name = sector_0010
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 0, 0
version = 18
[object_11]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_13
item_mesh_name_0001 = light_alarm
item_mesh_name_0002 = light_alarm_white
item_object_name_0000 = levels\mp_pool\mp_pool_sector
item_object_name_0001 = statics\light\light_alarm
item_object_name_0002 = statics\light\light_alarm_white_0005
items_count = 3
name = sector_0011
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 115, 0, 0
version = 18
[object_12]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_14
item_mesh_name_0001 = light_uglovaya_1
item_object_name_0000 = levels\mp_pool\mp_pool_sector
item_object_name_0001 = statics\light\light_uglovaya_1_0000
items_count = 2
name = sector_0012
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 0, 0
version = 18
[object_13]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_15
item_mesh_name_0001 = light_galogen_1
item_mesh_name_0002 = light_galogen_1_box
item_mesh_name_0003 = light_galogen_1_nolight
item_mesh_name_0004 = light_galogen_1_nolight
item_mesh_name_0005 = kucha
item_mesh_name_0006 = unitaz_bachok_1
item_mesh_name_0007 = unitaz_bachok_1
item_mesh_name_0008 = unitaz_bachok_1
item_mesh_name_0009 = light_galogen_1_box
item_mesh_name_0010 = light_galogen_1_nolight
item_mesh_name_0011 = light_galogen_1
item_mesh_name_0012 = light_galogen_1_nolight
item_object_name_0000 = levels\mp_pool\mp_pool_sector
item_object_name_0001 = statics\light\light_galogen_1_0005
item_object_name_0002 = statics\light\light_galogen_1_box_0005
item_object_name_0003 = statics\light\light_galogen_1_nolight_0012
item_object_name_0004 = statics\light\light_galogen_1_nolight_0013
item_object_name_0005 = statics\santechnika\kucha
item_object_name_0006 = statics\santechnika\unitaz_bachok_1_0003
item_object_name_0007 = statics\santechnika\unitaz_bachok_1_0004
item_object_name_0008 = statics\santechnika\unitaz_bachok_1_0002
item_object_name_0009 = statics\light\light_galogen_1_box_0002
item_object_name_0010 = statics\light\light_galogen_1_nolight_0007
item_object_name_0011 = statics\light\light_galogen_1_0002
item_object_name_0012 = statics\light\light_galogen_1_nolight_0006
items_count = 13
name = sector_0013
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 127, 0
version = 18
[object_14]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_16
item_mesh_name_0001 = light_galogen_1
item_object_name_0000 = levels\mp_pool\mp_pool_sector
item_object_name_0001 = statics\light\light_galogen_1_0003
items_count = 2
name = sector_0014
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 255, 0
version = 18
[object_15]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_17
item_mesh_name_0001 = light_galogen_1
item_object_name_0000 = levels\mp_pool\mp_pool_sector
item_object_name_0001 = statics\light\light_galogen_1_0001
items_count = 2
name = sector_0015
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 127, 0
version = 18
[object_16]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_18
item_mesh_name_0001 = light_uglovaya_1
item_object_name_0000 = levels\mp_pool\mp_pool_sector
item_object_name_0001 = statics\light\light_uglovaya_1_0007
items_count = 2
name = sector_0016
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 127, 0
version = 18
[object_17]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_19
item_mesh_name_0001 = light_galogen_1
item_mesh_name_0002 = light_galogen_1_box
item_mesh_name_0003 = light_galogen_1_nolight
item_mesh_name_0004 = light_galogen_1_nolight
item_mesh_name_0005 = light_galogen_1
item_mesh_name_0006 = light_galogen_1_box
item_mesh_name_0007 = light_galogen_1_nolight
item_mesh_name_0008 = light_galogen_1_nolight
item_mesh_name_0009 = cover_wood_box_6a
item_mesh_name_0010 = unitaz_bachok_1
item_mesh_name_0011 = unitaz_bachok_1
item_mesh_name_0012 = unitaz_bachok_1
item_mesh_name_0013 = kucha
item_object_name_0000 = levels\mp_pool\mp_pool_sector
item_object_name_0001 = statics\light\light_galogen_1_0000
item_object_name_0002 = statics\light\light_galogen_1_box_0000
item_object_name_0003 = statics\light\light_galogen_1_nolight_0002
item_object_name_0004 = statics\light\light_galogen_1_nolight_0003
item_object_name_0005 = statics\light\light_galogen_1_0004
item_object_name_0006 = statics\light\light_galogen_1_box_0004
item_object_name_0007 = statics\light\light_galogen_1_nolight_0010
item_object_name_0008 = statics\light\light_galogen_1_nolight_0011
item_object_name_0009 = statics\cover\cover_wood_box_6a
item_object_name_0010 = statics\santechnika\unitaz_bachok_1
item_object_name_0011 = statics\santechnika\unitaz_bachok_1_0000
item_object_name_0012 = statics\santechnika\unitaz_bachok_1_0001
item_object_name_0013 = statics\santechnika\kucha_0000
items_count = 14
name = sector_0017
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 0, 255, 0
version = 18
[object_18]
change_map_to_idx = 255
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_20
item_mesh_name_0001 = nasip_03
item_mesh_name_0002 = concrete_block_4
item_mesh_name_0003 = nasip_02
item_mesh_name_0004 = concrete_block_13
item_mesh_name_0005 = nastil_wood_proper_01
item_mesh_name_0006 = fireplace_2
item_mesh_name_0007 = light_alarm_white
item_mesh_name_0008 = shkaf_work_01
item_mesh_name_0009 = fireplace_2
item_mesh_name_0010 = trash_box_01
item_mesh_name_0011 = light_galogen_1
item_mesh_name_0012 = light_galogen_1_box
item_mesh_name_0013 = light_galogen_1_nolight
item_mesh_name_0014 = light_galogen_1_nolight
item_mesh_name_0015 = nastil_wood_proper_02
item_mesh_name_0016 = garbage_36
item_object_name_0000 = levels\mp_pool\mp_pool_sector
item_object_name_0001 = statics\nastil_musor\nasip_03_0000
item_object_name_0002 = statics\concrete_slab\concrete_block_4_0000
item_object_name_0003 = statics\nastil_musor\nasip_02_0000
item_object_name_0004 = statics\concrete_slab\concrete_block_13_0000
item_object_name_0005 = statics\nastil\nastil_wood_proper_01_0000
item_object_name_0006 = statics\fireplace\fireplace_2
item_object_name_0007 = statics\light\light_alarm_white_0007
item_object_name_0008 = statics\shkaf\shkaf_work_01_0000
item_object_name_0009 = statics\fireplace\fireplace_2_0000
item_object_name_0010 = statics\trash_box\trash_box_01
item_object_name_0011 = statics\light\light_galogen_1_0006
item_object_name_0012 = statics\light\light_galogen_1_box
item_object_name_0013 = statics\light\light_galogen_1_nolight_0001
item_object_name_0014 = statics\light\light_galogen_1_nolight_0000
item_object_name_0015 = statics\nastil\nastil_wood_proper_02
item_object_name_0016 = statics\concrete_slab\garbage_36_0000
items_count = 17
name = sector_0018
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 255, 0
version = 18
[object_19]
change_map_to_idx = 1
clsid = 8
co_flags = 0
default = on
item_mesh_name_0000 = prop_army_base_07
item_mesh_name_0001 = prop_army_base_08
item_mesh_name_0002 = konteyner_big_crush
item_mesh_name_0003 = konteyner_big_open
item_mesh_name_0004 = plita_7plit
item_mesh_name_0005 = betoncilindr_celka
item_mesh_name_0006 = konteyner_small_01
item_mesh_name_0007 = concrete_block_1
item_mesh_name_0008 = garbage_24
item_mesh_name_0009 = prop_army_base_14
item_mesh_name_0010 = mp_pool_building_1
item_mesh_name_0011 = mp_pool_building_2
item_mesh_name_0012 = mp_pool_building_3
item_mesh_name_0013 = mp_pool_building_4
item_mesh_name_0014 = mp_pool_building_5
item_mesh_name_0015 = cover_vent_box_5
item_mesh_name_0016 = cover_wood_box_5
item_mesh_name_0017 = mp_pool_nosun_1
item_object_name_0000 = statics\army_base\prop_army_base_07
item_object_name_0001 = statics\army_base\prop_army_base_08
item_object_name_0002 = statics\konteyner\konteyner_big_crush
item_object_name_0003 = statics\konteyner\konteyner_big_open
item_object_name_0004 = statics\concrete_slab\plita_7plit
item_object_name_0005 = statics\concrete_slab\betoncilindr_celka_0000
item_object_name_0006 = statics\konteyner\konteyner_small_01
item_object_name_0007 = statics\concrete_slab\concrete_block_1_0000
item_object_name_0008 = statics\concrete_slab\garbage_24_0000
item_object_name_0009 = statics\army_base\prop_army_base_14_0001
item_object_name_0010 = levels\mp_pool\mp_pool_building
item_object_name_0011 = levels\mp_pool\mp_pool_building
item_object_name_0012 = levels\mp_pool\mp_pool_building
item_object_name_0013 = levels\mp_pool\mp_pool_building
item_object_name_0014 = levels\mp_pool\mp_pool_building
item_object_name_0015 = statics\cover\cover_vent_box_5
item_object_name_0016 = statics\cover\cover_wood_box_5
item_object_name_0017 = scenes\mp_pool\mp_pool_nosun
items_count = 18
name = Sector_DEFAULT
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 244, 215, 126, 0
version = 18
[object_2]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_3
item_object_name_0000 = levels\mp_pool\mp_pool_sector
items_count = 1
name = sector_0001
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 0, 127, 0
version = 18
[object_20]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_8
item_object_name_0000 = levels\mp_pool\mp_pool_sector
items_count = 1
name = sector_0006
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 193, 247, 0
version = 18
[object_3]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_4
item_object_name_0000 = levels\mp_pool\mp_pool_sector
items_count = 1
name = sector_0002
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 127, 255, 127, 0
version = 18
[object_4]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_5
item_mesh_name_0001 = light_alarm_white
item_mesh_name_0002 = light_alarm_white
item_object_name_0000 = levels\mp_pool\mp_pool_sector
item_object_name_0001 = statics\light\light_alarm_white_0000
item_object_name_0002 = statics\light\light_alarm_white_0004
items_count = 3
name = sector_0003
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 255, 0
version = 18
[object_5]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_6
item_object_name_0000 = levels\mp_pool\mp_pool_sector
items_count = 1
name = sector_0004
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 127, 0, 0
version = 18
[object_6]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_7
item_object_name_0000 = levels\mp_pool\mp_pool_sector
items_count = 1
name = sector_0005
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 0, 255, 0, 0
version = 18
[object_7]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_9
item_object_name_0000 = levels\mp_pool\mp_pool_sector
items_count = 1
name = sector_0007
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 0, 255, 0
version = 18
[object_8]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_10
item_object_name_0000 = levels\mp_pool\mp_pool_sector
items_count = 1
name = sector_0008
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 255, 127, 255, 0
version = 18
[object_9]
change_map_to_idx = 0
clsid = 8
co_flags = 0
default = off
item_mesh_name_0000 = mp_pool_sector_11
item_object_name_0000 = levels\mp_pool\mp_pool_sector
items_count = 1
name = sector_0009
position = 0.000000, 0.000000, 0.000000
rotation = 0.000000, 0.000000, 0.000000
scale = 1.000000, 1.000000, 1.000000
sector_color = 21, 73, 30, 0
version = 18