e4s-sdk/gamedata/configs/misc/outfit_upgrades/helm_protective_up.ltx
2026-06-17 23:06:51 +03:00

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[up_sect_firsta_helm_protective]
cost = 400
value = +10
telepatic_protection = 0.0075;
[up_sect_firstc_helm_protective]
cost = 700
value = +20
chemical_burn_protection = 0.01 ;
[up_sect_firstd_helm_protective]
cost = 700
value = +20
radiation_protection = 0.0006
[up_sect_firste_helm_protective]
cost = 1000
value = +30
telepatic_protection = 0.0125; 0.0
[up_sect_firstf_helm_protective]
cost = 1000
value = +30
burn_protection = 0.01 ;
shock_protection = 0.1
[up_sect_secona_helm_protective]
cost = 400
value = +10
radiation_protection = 0.0004
chemical_burn_protection = 0.005 ;
[up_sect_seconc_helm_protective]
cost = 700
value = +10
telepatic_protection = 0.01; 0.0
[up_sect_secone_helm_protective]
cost = 1500
value = +2
power_restore_speed = 0.002
[up_firsta_helm_protective]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_helm_protective
section = up_sect_firsta_helm_protective
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_a2_name
description = st_up_res_a2_descr
icon = ui_inGame2_upgrade_helm_protective_1
[up_firstc_helm_protective]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_helm_protective
section = up_sect_firstc_helm_protective
property = prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b2_name
description = st_up_res_b2_descr
icon = ui_inGame2_upgrade_helm_protective_2
[up_firstd_helm_protective]
scheme_index = 1, 1
known = 1
effects = up_gr_firstef_helm_protective
section = up_sect_firstd_helm_protective
property = prop_radio
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_b3_name
description = st_up_res_b3_descr
icon = ui_inGame2_upgrade_helm_protective_4
[up_firste_helm_protective]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_helm_protective
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_c4_name
description = st_up_res_c4_descr
icon = ui_inGame2_upgrade_helm_protective_3
[up_firstf_helm_protective]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_helm_protective
property = prop_thermo, prop_electro
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_res_c5_name
description = st_up_res_c5_descr
icon = ui_inGame2_upgrade_helm_protective_5
[up_secona_helm_protective]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_helm_protective
section = up_sect_secona_helm_protective
property = prop_radio, prop_chem
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_a2_name
description = st_up_resp_a2_descr
icon = ui_inGame2_upgrade_helm_protective_6
[up_seconc_helm_protective]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_helm_protective
section = up_sect_seconc_helm_protective
property = prop_psy
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_b3_name
description = st_up_resp_b3_descr
icon = ui_inGame2_upgrade_helm_protective_7
[up_secone_helm_protective]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_helm_protective
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_resp_c2_name
description = st_up_resp_c2_descr
icon = ui_inGame2_upgrade_helm_protective_8
[up_gr_firstab_helm_protective]
elements = up_firsta_helm_protective
[up_gr_firstcd_helm_protective]
elements = up_firstc_helm_protective, up_firstd_helm_protective
[up_gr_firstef_helm_protective]
elements = up_firste_helm_protective, up_firstf_helm_protective
[up_gr_seconab_helm_protective]
elements = up_secona_helm_protective
[up_gr_seconcd_helm_protective]
elements = up_seconc_helm_protective
[up_gr_seconef_helm_protective]
elements = up_secone_helm_protective