e4s-sdk/gamedata/configs/misc/outfit_upgrades/o_dolg_outfit_up.ltx
2026-06-17 23:06:51 +03:00

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[up_sect_firsta_dolg_outfit]
cost = 400
value = +10
fire_wound_protection = 0.05
bones_koeff_protection_add = actor_armor_light_add_1
[up_sect_firstc_dolg_outfit]
cost = 800
value = +15
immunities_sect_add = sect_dolg_outfit_immunities_add
[up_sect_firste_dolg_outfit]
cost = 1200
value = +30
fire_wound_protection = 0.1
bones_koeff_protection_add = actor_armor_light_add_3
[up_sect_firstf_dolg_outfit]
cost = 1200
value = -30
strike_protection = 0.06 ;0.3
explosion_protection = 0.06 ;0.3
wound_protection = 0.06 ;0.3
hit_fraction_actor = -0.12 ;0.45
[up_sect_secona_dolg_outfit]
cost = 400
value = -10
hit_fraction_actor = -0.08 ;0.55
strike_protection = 0.04 ;0.3
explosion_protection = 0.04 ;0.3
wound_protection = 0.04 ;0.3
[up_sect_seconc_dolg_outfit]
cost = 800
value = -3.5
inv_weight = -3.5
power_loss = -0.05
[up_sect_second_dolg_outfit]
cost = 3000
value = +2
power_restore_speed = 0.002
power_loss = -0.1
[up_sect_secone_dolg_outfit]
cost = 1200
value = +30
fire_wound_protection = 0.15
bones_koeff_protection_add = actor_armor_medium_add_2
[up_sect_thirda_dolg_outfit]
cost = 400
value = +5
additional_inventory_weight = 5 ; +max_walk_weight
additional_inventory_weight2 = 5
power_loss = -0.05
[up_sect_thirdc_dolg_outfit]
cost = 1000
value = +3
health_restore_speed = 0.00045
[up_sect_thirde_dolg_outfit]
cost = 2000
value = +3
bleeding_restore_speed = 0.003
power_restore_speed = 0.003
[up_firsta_dolg_outfit]
scheme_index = 0, 0
known = 1
effects = up_gr_firstcd_dolg_outfit
section = up_sect_firsta_dolg_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_a6_name
description = st_up_arm_a6_descr
icon = ui_inGame2_upgrade_dolg_outfit_1
[up_firstc_dolg_outfit]
scheme_index = 1, 0
known = 1
effects = up_gr_firstef_dolg_outfit
section = up_sect_firstc_dolg_outfit
property = prop_durability
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_b2_name
description = st_up_arm_b2_descr
icon = ui_inGame2_upgrade_dolg_outfit_2
[up_firste_dolg_outfit]
scheme_index = 2, 0
known = 1
effects =
section = up_sect_firste_dolg_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c2_name
description = st_up_arm_c2_descr
icon = ui_inGame2_upgrade_dolg_outfit_3
[up_firstf_dolg_outfit]
scheme_index = 2, 1
known = 1
effects =
section = up_sect_firstf_dolg_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_arm_c6_name
description = st_up_arm_c6_descr
icon = ui_inGame2_upgrade_dolg_outfit_4
[up_secona_dolg_outfit]
scheme_index = 0, 1
known = 1
effects = up_gr_seconcd_dolg_outfit
section = up_sect_secona_dolg_outfit
property = prop_damage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_a1_name
description = st_up_kom_a1_descr
icon = ui_inGame2_upgrade_dolg_outfit_5
[up_seconc_dolg_outfit]
scheme_index = 1, 1
known = 1
effects = up_gr_seconef_dolg_outfit
section = up_sect_seconc_dolg_outfit
property = prop_weightoutfit
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b5_name
description = st_up_kom_b5_descr
icon = ui_inGame2_upgrade_dolg_outfit_6
[up_second_dolg_outfit]
scheme_index = 1, 2
known = 1
effects = up_gr_seconef_dolg_outfit
section = up_sect_second_dolg_outfit
property = prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_b10_name
description = st_up_kom_b10_descr
icon = ui_inGame2_upgrade_dolg_outfit_8
[up_secone_dolg_outfit]
scheme_index = 2, 2
known = 1
effects =
section = up_sect_secone_dolg_outfit
property = prop_armor
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_kom_c3_name
description = st_up_kom_c3_descr
icon = ui_inGame2_upgrade_dolg_outfit_7
[up_thirda_dolg_outfit]
scheme_index = 0, 2
known = 1
effects = up_gr_thirdcd_dolg_outfit
section = up_sect_thirda_dolg_outfit
property = prop_tonnage
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_a4_name
description = st_up_uti_a4_descr
icon = ui_inGame2_upgrade_dolg_outfit_9
[up_thirdc_dolg_outfit]
scheme_index = 1, 3
known = 1
effects = up_gr_thirdef_dolg_outfit
section = up_sect_thirdc_dolg_outfit
property = prop_restore_health
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_b4_name
description = st_up_uti_b4_descr
icon = ui_inGame2_upgrade_dolg_outfit_10
[up_thirde_dolg_outfit]
scheme_index = 2, 3
known = 1
effects =
section = up_sect_thirde_dolg_outfit
property = prop_restore_bleeding, prop_power
precondition_functor = inventory_upgrades.precondition_functor_a
precondition_parameter = a & b
effect_functor = inventory_upgrades.effect_functor_a
effect_parameter = something_here
prereq_functor = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a
prereq_params =
name = st_up_uti_c2_name
description = st_up_uti_c2_descr
icon = ui_inGame2_upgrade_dolg_outfit_11
[up_gr_firstab_dolg_outfit]
elements = up_firsta_dolg_outfit
[up_gr_firstcd_dolg_outfit]
elements = up_firstc_dolg_outfit
[up_gr_firstef_dolg_outfit]
elements = up_firste_dolg_outfit, up_firstf_dolg_outfit
[up_gr_seconab_dolg_outfit]
elements = up_secona_dolg_outfit
[up_gr_seconcd_dolg_outfit]
elements = up_seconc_dolg_outfit, up_second_dolg_outfit
[up_gr_seconef_dolg_outfit]
elements = up_secone_dolg_outfit
[up_gr_thirdab_dolg_outfit]
elements = up_thirda_dolg_outfit
[up_gr_thirdcd_dolg_outfit]
elements = up_thirdc_dolg_outfit
[up_gr_thirdef_dolg_outfit]
elements = up_thirde_dolg_outfit